RESIDENT EVIL 4 (BIOHAZARD 4) FAQ/Walkthrough Version 1.4 By Outbreak For Nintendo GameCube "Don't Pee Your Pants!" Shinji Mikami Unpublished work copyright 2003-2005 Outbreak (Xfactor) This FAQ can only be found on the following web-site: http://www.gamefaqs.com http://www.capcom-central.com If you see this FAQ appearing on any other web site (especially cheatcc.com), please inform the author. If you wishes to host this document, please ask for permission by contacting the author first. (but if you're from cheatcc.com, don't bother. You are not allow to take it). Also, I forbid the every publishers/publications from using this FAQ, namely: Ziff-Davis Video Game Group Future Publishing, Ltd IDG Media Game 13th Magazine Prima Games The Resident Evil game series is (c) Capcom Ltd. The characters and events depicted in this game are fictitious. Any similarity to actual persons, living or dead, is purely coincidental. This FAQ is protected under the laws of the Raccoon Police Department. Unauthorized duplication, distribution or exhibition may result in civil liability and criminal prosecution by an appropriate S.T.A.R.S member. and then some. ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (01)TABLE OF CONTENT <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ (01)TABLE OF CONTENT (02)INTRODUCTION/UPDATE 02.1 - Version Update 02.2 - The Story (03)AUTHOR & GAME INFO 03.1 - Author's Introduction 03.2 - Game Introduction 03.3 - Game Information (04)GAME BASIC 04.1 - Game Control 04.2 - Game Navigation 04.3 - Gameplay Features (05)CHARACTERS 05.1 - Leon Scott Kennedy 05.2 - Ashley Graham 05.3 - Ingrid Hunnigan 05.4 - Luis Sera 05.5 - Village Chief 05.6 - Lord Osmund Saddler 05.7 - Ramon Salazar 05.8 - Ada Wong 05.9 - Jack Krauser 05.10 - Hunk 05.11 - Albert Wesker (06)ENEMIES 06.1 - Los Ganados 06.2 - Chief Bitores Mendez 06.3 - El Gigante 06.4 - Del Lago 06.5 - Las Plagas 06.6 - Colmillo 06.7 - El Garrador 06.8 - Novistador 06.9 - Armadura 06.10 - Verdugo 06.11 - Regenerator 06.12 - Iron Maiden 06.13 - U3 06.14 - Chainsaw Villager (Berserk) (07)WALKTHROUGH GUIDE Chapter 1 - 1 Chapter 1 - 2 Chapter 1 - 3 Chapter 2 - 1 Chapter 2 - 2 Chapter 2 - 3 Chapter 3 - 1 Chapter 3 - 2 Chapter 3 - 3 Chapter 3 - 4 Chapter 4 - 1 Chapter 4 - 2 Chapter 4 - 3 Chapter 4 - 4 Chapter 5 - 1 Chapter 5 - 2 Chapter 5 - 3 Chapter 5 - 4 Final Chapter (08)SPEED RUN 8.1 - Briefing & Preparation (09)FILES TRANSCRIPT 9.1 - Village Files 9.2 - Castle Files 9.3 - Island Files (10)SECRET MATTERS 10.1 - Weapons Information 10.2 - Enemies 10.3 - Unlockables 10.4 - Radio Conversation Transcript 10.5 - Items Combination 10.6 - Extra Scenes 10.7 - Merchant Quotes 10.8 - Files Location 10.9 - Plot Analysis (11)MERCHANT TRADING 11.1 - Sell Price 11.2 - Buy Price 11.3 - Tune Up - Handgun Series 11.4 - Tune Up - Shotgun Series 11.5 - Tune Up - Magnum Series 11.6 - Tune Up - Rifle Series 11.7 - Tune Up - Special 11.8 - Tune Up - Exclusive (12)ITEMS GUIDE 12.1 - Items Description 12.2 - Items Locations 12.3 - Items Dimension (Attache Case) (13)MINI-GAMES 13.1 - Blue Medallions 13.2 - Shooting Gallery 13.3 - Assignment Ada 13.4 - The Mercenaries (14)RESIDENT EVIL CHRONICLE 14.1 - Chapter 0 (Prelude) 14.2 - Chapter 1 14.3 - Chapter 2 (Mansion Incident) 14.4 - Chapter 3 (Prelude) 14.5 - Chapter 4 (Raccoon City Incident) 14.6 - Chapter 5 14.7 - Chapter 6 14.8 - Chapter 7 (15)TRANSLATION 15.1 - Miscellaneous 15.2 - Items 15.3 - Names 15.4 - Documents (16)FREQUENTLY ASKED QUESTIONS (17)CREDITS & LEGAL TERMS 17.1 - Contact 17.2 - Credit 17.3 - Legal Terms ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (02)INTRODUCTION/UPDATE <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ ---------------------- 02.1 - Version Update |--------------------------------------------------------- ---------------------- Version 0.1 - 13rd Jan 2005 Started this FAQ. Guide skeleton taken from Kao Megura. Credit goes to him. Version 0.2 - 16th Jan 2005 2nd revision. Completed Files transcript for Village part. Chapter 2-3 completed Version 0.3 - 17th Jan 2005 Updated Merchant Trading. Chapter 3-1 completed Version 0.4 - 18th Jan 2005 Updated Items description. Completed Files transcript for Castle part. Chapter 3-3 completed Version 0.5 - 19th Jan 2005 Updated Items description. Chapter 4-1 completed Version 0.6 - 20th Jan 2005 Updated Items description. Chapter 4-3 completed Version 0.7 - 21st Jan 2005 Updated Items description. Chapter 5-2 completed Version 0.8 - 22nd Jan 2005 Updated Items description. Final Chapter completed. Version 0.9 - 25th Jan 2005 Completed Items Location. Completed "Merchant Trading" section Version 1.0 - 26th Jan 2005 Completed Chicago Typewriter stuffs. Completed Items List (Chapter 1-3) Added Translation version 1.1 - 29th Jan 2005 Completed Handcannon stuffs. Completed Items List (Chapter 3-1) version 1.2 - 31st Jan 2005 Revised Chapter 1-3. Corrected typos. Version 1.3 - 3rd Feb 2005 Added "Dimension" table Completed "Assignment" Ada walkthrough Version 1.4 - 4th Feb 2005 Completed Items List (Chapter 4-1) ----------------- 02.2 - The Story |-------------------------------------------------------------- ----------------- Six years have passed since the destruction of Raccoon City. US Agent Leon Kennedy has been assigned to locate the President's kidnapped daughter. His investigation has led him to a rural part of Europe. Hoping to find more information he makes a stop at a village. But what he found was more than out of the ordinary. Upon entering the village, Leon is suddenly attacked. He has no choice but to return fire in self-defense. But that wasn't enough to stop "them." It reminded Leon of the horrors that occurred at Raccoon City. "I thought the nightmares were over..." Flesh that knows no pain. Strength beyond any human. It all seemed very familiar - too familiar, but something was different. Something about their eyes...In spite of all the madness there was still something human in them. "No. They're different. They aren't zombies..." "Then what are they?" "What happened here?" ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (03)AUTHOR & GAME INFO <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ ----------------------------- 03.1 - Author's Introduction |-------------------------------------------------- ----------------------------- I am xfactor, author of this FAQ. My contributor name is "Outbreak" on GameFAQs, and I will be making a brief introduction about myself here. I am a big fan of the Resident Evil series, and my first FAQ career was for the game "Resident Evil : Outbreak" for the PS2. Later on, I goes on to FAQ another Capcom title, a fighter move list FAQ (Ken Master) for "SNK vs Capcom", again, for the PS2. After that, I also spend my time writing FAQs for more Resident Evil games. Specifically, the Monsters FAQ for "Resident Evil 0" (GC), "Resident Evil" (GC), "Resident Evil 2" (GC) and "Resident Evil Dead Aim". My latest FAQ works are for the Japanese version of the game "Resident Evil Outbreak: File #2" (Biohazard Outbreak: File 2). I started my passion for the RE series since RE in 1996, and have since made my way throughout the series. I joined "Umbrella Network" by the id 'roadogg', and I am also the news poster at "Resident Evil Network", hosted by Umbrella Network. Currently, I am also a forum goer at GameFAQs, Gaming-Age, Resident Evil Community and the-magicbox, all by my current id. "xfactor". Throughout the long journey, I have encountered a lot of other Resident Evil fans like me. Many of them have helped and have contributed to my passion in a lot of ways. Thanks to them for influencing me, although I do not have private conversations with most of them. This FAQ is my latest and first FAQ for the year 2005. I am happy that I can document a game whom many view as the "Best Resident Evil" game and also the "Best Gamecube" game. Without further delay, lets hope on the cart and let me and Capcom brings you on a journey that redefine the term "horror" in your dictionary. ------------------------- 03.2 - Game Introduction |------------------------------------------------------ ------------------------- "1998.... I'll never forget it. It was the year when these grisly murders occured in the Arklay Mountains. Soon after, the news was out to the whole world revealing that it was the fault of a secret viral experiment conducted by the international pharmaceutical enterprise, Umbrella. The virus broke out in a near by mountain community, Raccoon City. And hit the peaceful little town with a devastating blow crippling its very foundation. Not taking any chances, the President of the United States ordered a contingency plan - to sterilize Raccoon City. With the whole affair gone public, the United States government issued an indefinite suspension of business decree to Umbrella. Soon its stock prices crashed and for all intents and purposes Umbrella was finished. Six years later..." ------------------------ 03.3 - Game Information |------------------------------------------------------- ------------------------ NTSC/NA Title: Resident Evil 4 NTSC/J Title: Biohazard 4 PAL Title: Resident Evil 4 Developer: Capcom Japan Production Studio 4 Publisher: Capcom Game Developer: Hiroyuki Kobayashi Game Director: Shinji Mikami Story Writer: Shinji Mikami Platform: Nintendo Gamecube (2005) Sony Playstation 2 (2005) ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (04)GAME BASIC <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ -------------------- 04.1 - Game Control |----------------------------------------------------------- -------------------- >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< IN GAME >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Analog - Move - Turn - Select D-Pad - Move - Turn - Select A - Action B - Run (Hold with D-pad) - Cancel (When prompt a question) X - Command for Ashley Y - Inventory Screen Z - Map R - Aim (weapon equipped) L - Aim with Knife Start - Option Menu C-stick - Look/Zoom scope >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< INVENTORY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Analog - Select D-Pad - Select A - Confirm selection B - Cancel (When prompt a question) X - Take/Confirm position for Item Y - Return to game Z R - Rotate Item clockwise (After you press X to take Item) L - Rotate Item anticlockwise (After you press X to take Item) Start C-stick ----------------------- 04.2 - Game Navigation |-------------------------------------------------------- ----------------------- *This section is written assuming you are using the default control scheme. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< STARTING A GAME >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Using the analog stick, highlight your selection on the main menu and press the (A) button to select. START - Press START/PAUSE on the controller to start a new game LOAD - Load your saved data and continue from where you have saved previously. OPTION - Change the game settings. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< DIFFICULTY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< When you choose START, you might be able to select the difficult. EASY - Accessible right away (Jpn vers only) NORMAL - Accessible right away PROFESSIONAL - Accessible after clearing a game once ------------------------- 04.3 - Gameplay Features |------------------------------------------------------- ------------------------- >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MOVING >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Moving the character is the most basic feature one has to learn. To move forward or backward, simply hold up or down on the D-pad. Holding left or right will pivot-turn the character to the side. You can run forward by just holding the B button while moving forward. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< COMBAT *UPDATE* >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< To attack, equip a weapon in the inventory. Then, hold the R button to aim, then press the A button to attack. Each weapons have their own features for use in certain , and different enemies have different weak spot, so it is best to learn their characteristics fast. YOu can also attack with a knife. To do so, hold the L button to aim, then press the A button to attack. It is a near range attack though. When enemies throw projectile at you, you can fire at it to deflect it away. Also, firing the dynamite at the dynamite-carrying enemies will cause it to explode in his hand, blowing him (and any other enemies near him) up! To reload, hold the R button, then press the B button. Be sure to reload only when there is no enemy around, and reload everytime you gets to a new room. Also you will reload if you tries to fire an empty gun. Sometime, Leon can execute physical attacks on enemy too! However, they are defensive measure, so don't rely on them too much. (A)KICK - Appear only when you are near a Ganado and they are stumbling back from a Handgun-type weapon shot. Leon will execute a kick to the head. - Appear when you are in aiming position while the Novistador are closeby too. Leon will make a roundhouse kick to the monster. (A)SUPLEX - Appear only when you fire a Ganado until he falls 1 knee to the ground. Leon will suplex the Ganado. Higher chance of decapitation when suplex if weaken before Suplex. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< HEALING *UPDATE* >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Resident Evil veterans will find the healing system familiar, but they are also not totally the same. Leon's vitality is represented by the circular vitality guage at the corner of the screen (and Ashley's too if she is with Leon). It decreases as Leon sustain damage. At then, the character's movement might slow down. If the vitality runs out, the character simply die and the game is over. Some of the healing items come in the form of herbs. Herbs can be combined to increase their potential or effect. Here are the herbs, their effect when used and the possible combination. o-----------------------+-------------------------------o | Herb | Health Restore | o-----------------------+-------------------------------o | Green | 25% | | Red | - | | Yellow | - | | Green + Green | 50% | | Green + Green + Green | 10 | | Green + Red | 100% | | Green + Yellow | 25% + Expand vitality gauge | | Green + Red + Yellow | 10 + Expand vitality gauge | o-----------------------+-------------------------------o Here are the rest of the healing items. o-----------------------+--------------+-----------o----------o----------------o | Item Name | Get From | Purchase | Kill | Health Restore | o-----------------------+--------------+-----------o----------o----------------o | First Aid Spray | Merchant | 10000 pts | Ganado | 10 | | Black Bass | - | - | Fish | 2.5 | | Black Bass (L) | - | - | Fish (L) | 10 | | Chicken Egg | Chicken | - | Snake | 1.8 | | Brown Chicken Egg | Chicken | - | Snake | 2.5 | | Gold Chicken Egg | Chicken | - | Snake | 10 | o-----------------------+--------------+-----------o----------o----------------o Here's a tips when it comes to using healing items. If you wants to use a healing item, choose to use the Black Bass type first, as they occupies the largest space (and thus, clearing up more spaces so you can obtain more items). Try to save up the eggs as they only occupy a 1X1 dimension space. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ACTIONS *UPDATE* >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Using the action button, you can perform more actions than before! Most are done by tapping the A button in the correct position, but there are several exceptions. In some cases, you will have to tap the A button, or the B button (depending on what is shown) to make Leon run. Also, in some situations, you will have to wriggle the analog stick (to struggle), or even a combination buttons of A+B or L+R. Failure in pressing them immediately results in damage sustain, or even game over. Here're some uses of the context sensitive (A) buttons: -- Climb Up (Ladder) http://img.photobucket.com/albums/v465/Xfactor1/rev4gc299.jpg -- Look (with an binocular) http://img.photobucket.com/albums/v465/Xfactor1/rev4gc301.jpg -- Jump In (through the window) http://img.photobucket.com/albums/v465/Xfactor1/rev4gc304.jpg -- Jump Over (fence) http://img.photobucket.com/albums/v465/Xfactor1/rev4gc309.jpg -- Knock Down (ladder) http://img.photobucket.com/albums/v465/Xfactor1/rev4gc312.jpg -- Hide (Ashley in container) http://img.photobucket.com/albums/v465/Xfactor1/rev4gc315.jpg >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ITEMS *UPDATE* >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Items are vital in clearing the game. You need them to attack enemies, solve puzzles, heal, just to name a few. If an item can be taken, a (A)TAKE will appear. Then, press the A button to take it. Sometime, items are found in barrels and crates. You can break them by attacking them (use knife or gun), then obtain the items within. Do take note that not all of them contain items! Items can also appear when enemies are defeated. If so, you have to take them before they disappear. The spot of the item is indicated by a column of light beam. Different colour light beams represent different type of items. Here are the representation: Green - Healing item Red - Ammo Blue - Pesetas (Money) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 180 TURN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Leon can make a quick-turn-behind and run if the enemy is getting too close. This technique is useful during the heat of battle, and sometime for speed game. You can perform this action by tapping down on the analog stick and the B button on the controller at the same time. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MOVING THE CAMERA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< To move the camera, use the right analog stick. Note that there is a limitation on how much you can move. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< VIEWING THE MAP >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Example Pic: http://img.photobucket.com/albums/v465/Xfactor1/rev4gc271.jpg To view a map, press the Z button during the game. Your current location is represented by the green arrow, and the destination is represented by the red dot. There are some other representatives too: DOOR Green - Open Red - Locked Blue - Have Key >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< INVENTORY MENU >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Example Pic: http://img.photobucket.com/albums/v465/Xfactor1/rev4gc265.jpg You can perform many tasks in the inventory menu. Access it using the Y button. You can toggle between various tabs above. KEY & TREASURES The top row list the Key Items you have obtained. The bottom row list the treasures you have obtained. From here, you can select an item to combine with another item, use or examine it. WEAPONS & RECOVERY You store your weapons & Recovery items in this 'grid system' attache case. You have to arrange them so they fit in the grid. You can expand the grid space by buying the attache cases from the merchant. From here, you can select a herb to combine with another herb, or attach an item to a weapon, use healing item or equip a weapon. You can rotate and move the spot to put the item by the X button. Putting a herb on top of another will 'combine' them (if they can be combined). MAP This shows the map. Use L or R to zoom. FILES This list the documents you have found in the game. EXIT Exit to the game. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< COMBINING >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< You can combine certain stuffs together. Combining plays a big role in the game. Here are the purpose of combining items: 1)If you combine some treasures together, their value will increase. 2)If you combine some herbs together, you can enhance their potential. 3)If you combine some key items together, you can use it to proceed the game. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GAME OVER & CONTINUE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Once you failed your mission or died, the game will be over. From there, you can choose "Continue" to continue the game. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< NEW ACTION BUTTON SYSTEM *NEW* >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< With one press of the Action Button, Leon's capable of various actions. Putting up ladders, using binoculars, and jumping out of windows. These are just a few of the actions that the player now has at his disposal. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TRAPS *NEW* >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Lord Saddler and his hideous army have laid numerous traps for Leon. There are many forms of traps, but most can be disarmed. Different type of traps have different way of disarming them or avoiding them. Here are the various traps in the game: - Bear Trap..................................................................... The first trap you will see in the game, also the most basic trap. Bear Trap basically clip Leon or Ashley's ankle when they cross over them. In the beginning area, a wolf is trapped by such trap. You can release Ashley or the wolf from the trap simply by getting to it and press (A) when it is shown. Bear Trap is hidden mostly in ground that has the same color as it. To disarm them, simply fire your weapon at it. - Laser Wire.................................................................... Example Pic http://img.photobucket.com/albums/v465/Xfactor1/rev4gc514.jpg Laser wire triggers off an explosion when you touch it. They are equipped between 2 trees or walls. Similarly, if an enemy gets too close to it you can set off thet explosion to inflict damage on the enemy. Of cause, the enemy will sustain damage too if they themselves touches it. Later on in the game, you will encounter laser wires which moves, and some can only be avoided by tapping the dodge buttons. - Boulder....................................................................... Example Pic http://img.photobucket.com/albums/v465/Xfactor1/rev4gc332.jpg The enemy rolls a gigantic boulder at your character. There is no way around it except to sprint with the (A) button, then tap the dodge buttons when it appear. This will happen only in some parts of the game. - Swinging Pendulum Blade....................................................... In a certain room within Salazar's majestic palace, you will see a massive swinging blades. They will cut you if you are not careful, so you should cross when the pendulum blades swing to the side. - Stomping Stones............................................................... In some parts of the game, giant stones will stomp from the ceiling. Like the pendulum blade, there is no way around it except to cross when the stomping stones rises up to the ceiling. However, there is one point where you can pull a lever to stop 1 stone from crushing down. - Rolling Barrel................................................................ In a certain part within the castle, enemies will roll barrels towards you while you ascend a spiral staircase upward. Some of them will be on fire, and you sustain damage if you touch them. You can fire to blast them away when they are close. Spikes Ceiling.................................................................. http://img.photobucket.com/albums/v465/Xfactor1/rev4gc471.jpg - In some parts in the game, Salazar use the classic 'spikes ceiling' traps. Needless to say, you have to do something quick to stop this trap. The way to stop it is to simply fire at the jewels at the 4 corners of the spikes ceiling. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TRADING *NEW* >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< In this game, you can do trading using the "Peseta" currency. It can be found in crates or barrels, or even defeating enemies. In some area, you will encounter a scarf wearing black hood man who don't attack you. They are the merchant, who are there to trade items and/or upgrade items for you for a price. You can sell your items, and purchase exclusive weapons, or upgrade weapons like increasing its ammo capacity, or you can also expand your inventory size to hold more item. In some spots, the merchant also provide a mini-game whereby you can participate in to earn more pesetas. The game is simply a shooting gallery, which is outline in this FAQ on Section 13.2 . Lastly, you should refer to the entire Section 11 of this FAQ to learn more about the items trading with this merchant, like the selling price and buying price of the item and weapon upgrades. They will only trade with you when the surrounding is clear of danger. Also, do not accidentally kill them or they will die! (However they do not die if you fire at them in the Shooting Gallery) 1)Find a merchant... http://img.photobucket.com/albums/v465/Xfactor1/rev4gc284.jpg 2)Select the actions you want to take... http://img.photobucket.com/albums/v465/Xfactor1/rev4gc285.jpg 3a)Sell an item, stranger? http://img.photobucket.com/albums/v465/Xfactor1/rev4gc286.jpg 3b)Or a trade, stranger? http://img.photobucket.com/albums/v465/Xfactor1/rev4gc287.jpg 3c)We offer weapon upgrade too! http://img.photobucket.com/albums/v465/Xfactor1/rev4gc288.jpg >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ASHLEY PARTNERSHIP *NEW* >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Once you found Ashley, your task is to bring her to safety. However, like Leon, she will die if she gets attacked by you or the enemy. Her vitality is indicated by a vitality gauge similar to Leon. Also, her status is indicated by the icons that appear in the gauge. ()() | | | | | | |||| FOLLOW: Ashley is following behind Leon () | | | | || IDLE: Ashley waits for Leon and stay stationary ()()/ | | /| | |/ | |/|| / UNAVAILABLE: Ashley is attacked _ | | | | | | \_/ O WARNING: Ashley is captured by an enemy! She can also hide in certain containers. This is a good way to prevent her from being kidnapped by the enemies in certain areas. Press X when you stand in front of a container and when Ashley is following you to get her to hide. Press X to get her out. In certain areas, Leon can provide piggyback to Ashley, just like he did for Ada in Resident Evil 2. To give piggy back, stand in front of a tall door or a ledge and press "A" when "(A) PIGGYBACK" appear. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SEMI FIRST-PERSON PERSPECTIVE *NEW* >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< This new camera angle creates a better feeling of presence and puts the player right in the action. Controls are very similar to previous Resident Evil games. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TARGET AND SHOOT KEY HIT-ZONES *NEW* >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Now you can shoot anywhere you want on the enemy. Depending on where you shoot, you'll get different results. This new system gives more freedom to the gamer creating a better sense of "YOU" actually shooting. Also, if an enemy throws a weapon at you, you can fire it out of your way if you are fast enough. Certain ganados carry flame torch and blows the flame at you. In that case, you can fire at the flame torch or the hand to burn the ganado instead. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BACKGROUND OBJECT INTERACTIVITY *UPDATED* >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< A feature first introduced in Resident Evil 3: Nemesis, you can fire or use certain background objects. For example, the most basic is that you can fire at red explosive barrel to make it explode, inflicting damage at the enemies near it. Here are just of the items you can interact with: Glass - Use knife or weapon to smash it Barrel - Explosive. use it to inflict damage on enemies Dynamite Cart - Explosive. Use it to inflict damage on enemies Red Lantern - Explosive. Use it to inflict damage on enemies Fire Extinguisher - Explosive. Use it to inflict damage on enemies Liquid Nitrogen Tank - Cold. Use it to freeze Verdugo Wooden Pole - Use gun to fire at it to lower whatever it is supporting Chain on Bridge - Use gun to fire at it to lower the bridge that it is holding Lever - Use gun to fire at it to turn it. ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (05)CHARACTERS <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ -------------------------- 05.1 - Leon Scott Kennedy |----------------------------------------------------- -------------------------- Appearances: Character Screenshot: Resident Evil 2 http://img.photobucket.com/albums/v465/Xfactor1/rev4gc232.jpg Resident Evil 4 The game's protagonist. This former rookie police officer of the Raccoon Police Department is responsible for the destruction of the Umbrella Facility that appeared in Resident Evil 2 and has now become one of the best elite top-secret agents that the United States has to offer. During Resident Evil 2, he was to report for his first day of job in the R.P.D (Raccoon Police Department), but that was also the day the Raccoon City Incident strikes. This time, he must go solo on a mission to Europe to discover the whereabouts of the President's missing daughter and rescue her. --------------------- 05.2 - Ashley Graham |---------------------------------------------------------- --------------------- Appearances: Character Screenshot: Resident Evil 4 http://img.photobucket.com/albums/v465/Xfactor1/rev4gc234.jpg Age: 20 She's the President's missing daughter. The reason for the kidnapping is still yet unknown. Apparently she has been witnessed somewhere in Europe. She was kidnapped by a mysterious group on the way home from her college in Massachusetts. Allegedly she has been spotted in a village in Europe, but there has been no sign of her since! ----------------------- 05.3 - Ingrid Hunnigan |-------------------------------------------------------- ----------------------- Appearances: Character Screenshot: Resident Evil 4 http://img.photobucket.com/albums/v465/Xfactor1/rev4gc296.jpg Ingrid is responsible for Leon's communication with the United State president. She will make use of a communication device to keep track of Leon, not to mention offer tips and hints for him. ----------------- 05.4 - Luis Sera |-------------------------------------------------------------- ----------------- Appearances: Character Screenshot: Resident Evil 4 http://img.photobucket.com/albums/v465/Xfactor1/rev4gc251.jpg A mysterious drifter Leon encounters during his hellish assignment. According to this local, he was formerly a cop. Although this fellow doesn't seem like a man of many words, Leon needs all the information he can get. He must know something about this eerie village. --------------------- 05.5 - Village Chief |---------------------------------------------------------- --------------------- Appearances: Character Screenshot: Resident Evil 4 http://img.photobucket.com/albums/v465/Xfactor1/rev4gc548.jpg Leon's search for Ashley leads him to a mysterious village. This intimidating one-eyed individual is the chief of the village and a priest who teaches an obscure religion to his macabre desciples. He say that Leon has the same blood as them. What does he mean by that...? --------------------------- 05.6 - Lord Osmund Saddler |---------------------------------------------------- --------------------------- Appearances: Character Screenshot: Resident Evil 4 http://img.photobucket.com/albums/v465/Xfactor1/rev4gc255.jpg Lord Saddler is the leader of the "Los Illuminados". He have been planning to revive the "Las Plagas", a type of a parasites which was fossilized and sealed in the ground of a village in Europe. With Ramon and the chief of the village under his control, he derives a plan to take over America using the Las Plagas to turn them into his followers. To do so, he intend to kidnap Ashley just so to implant the Las Plagas into her, then send her back to America. --------------------- 05.7 - Ramon Salazar |---------------------------------------------------------- --------------------- Appearances: Character Screenshot: Resident Evil 4 http://img.photobucket.com/albums/v465/Xfactor1/rev4gc231.jpg Ramon Salazar works under Lord Saddler. His ancestor sealed a type of parasites known as the "Las Plagas" underground. The Las Plagas is a very dangerous living thing, and after Ramon falls under the belief of Lord Saddler, he will cooperate with Lord Saddler to unearth those ancient beings. Ramon have the Las Plagas in his body too, and have control over the Ganados. He assisted Lord Saddler to recapture Ashley from Leon. ---------------- 05.8 - Ada Wong |--------------------------------------------------------------- ---------------- Appearances: Character Screenshot: Resident Evil 2 http://img.photobucket.com/albums/v465/Xfactor1/rev4gc248.jpg Resident Evil 4 6 years ago during the Raccoon City Incident, Leon encountered this young fine lady in the midst of chaos. She works for an unknown organisation, and was send to retrieve the "G-virus" sample from Umbrella elite scientist "William Birkin" in the underground laboratory of Raccoon City. Leon couldn't believe so, and he insist in protecting her, but failed. Her death has been hidden deep in Leon's memory since them. Little did Leon know, that there are things far beyond his comprehension. -------------------- 05.9 - Jack Krauser |----------------------------------------------------------- -------------------- Appearances: Character Screenshot: Resident Evil 4 http://img.photobucket.com/albums/v465/Xfactor1/rev4gc247.jpg http://img.photobucket.com/albums/v465/Xfactor1/rev4gc253.jpg Jack is an operative whom Leon assumed dead several years ago in a helicopter incident during his training tours in the various agencies. Leon is apparently wrong, as Jack appears to be alive and is living far better than Leon himself. This guy is aiding the 'Los Illuminados', but he is not brain-control by Lord Saddler unlike the ganados. The years of military trainings and experiences have made this man more than a match for Leon. It is unknown why he assist the wrong side and who he is truly working for. ------------- 05.10 - Hunk |------------------------------------------------------------------ ------------- Appearances: Resident Evil 2 Resident Evil 4 A hidden character in the "The Mercenaries" game, Hunk is the character from a mini-game in Resident Evil 2 (Hunk the 4th Survivor). He is the only survivor from Birkin-G assault, and succeeded in bringing the G-virus to Umbrella. This Umbrella operative returns in Resident Evil 4 as a secret character again. ---------------------- 05.11 - Albert Wesker |--------------------------------------------------------- ---------------------- Appearances: Resident Evil 0 Resident Evil Resident Evil Code: Veronica Resident Evil 4 Wesker betrayed the STARS team during the mansion incident by revealing that he was working for Umbrella all along. However, after his death, he reappeared in front of Chris Redfield, one of the other mansion incident survivors, and he reveal the real truth: He was actually making use of Umbrella themselves all along! Wesker works in the same organisation with Ada, and he betrayed Umbrella by handing over the company data over to the organisation he is working for now. This time, he is a secret playable character in "The Mercenaries". ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (06)ENEMIES <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ In an isolated island, Leon must face stark madness. But little did he know they would become the least of his worries... ------------------- 06.1 - Los Ganados |------------------------------------------------------------ ------------------- Enemy Picture: Dr. Selvador http://img.photobucket.com/albums/v465/Xfactor1/rev4gc547.jpg Zealot http://img.photobucket.com/albums/v465/Xfactor1/rev4gc549.jpg Red Zealot Leader http://img.photobucket.com/albums/v465/Xfactor1/rev4gc571.jpg Shield Ganados http://img.photobucket.com/albums/v465/Xfactor1/rev4gc556.jpg Los Ganados http://img.photobucket.com/albums/v465/Xfactor1/rev4gc557.jpg Armored Ganados http://img.photobucket.com/albums/v465/Xfactor1/rev4gc560.jpg J.J http://img.photobucket.com/albums/v465/Xfactor1/rev4gc577.jpg Soldier Ganados http://img.photobucket.com/albums/v465/Xfactor1/rev4gc646.jpg Masked Ganados http://img.photobucket.com/albums/v465/Xfactor1/rev4gc521.jpg These spanish-speaking humans are the "Los Ganados". They will attack Leon without any reason given, and they strike with all types of weapons. They have colored eyes, and besides their over aggressiveness, they behave like other ordinary human. They have been implanted by the Las Plagas. There are many types of ganados. In the beginning, you will encounter the villagers type. Some of the villagers carry chainsaw and have higher resistance and some are females. There are also the zealot-type and the commandos-type. Los Ganados will try every mean to kill Leon, which includes using weapons like dynamites, forks and even guns. Sometime, Las Plagas will appear to replace the head of the Los Ganados when they die or decapitated. There are a nearly uncountable version of Los Ganados. Some wear armors, some uses shield. Some are just the combination of 2 versions. Expect to see these Los Ganados through the game: o----------------------+------------------+--------+---------o---------------o | | Villager | M | F | Zealot | Soldier | Zealot Leader | o----------------------+------------------+--------+---------o---------------o | WEAPON (HAND)..............................................................| +----------------------------------------------------------------------------+ | Chopper | | O | X | X | X | X | | Axe | | O | O | X | X | X | | Fork | | O | O | X | X | X | | Sickle | | O | O | X | X | X | | Scythe | | X | X | O | X | O | | Chainsaw | | O | O | X | X | X | | Spiked Ball w/Chain | | X | X | O | O | O | | Butcher Knife | | X | O | X | X | X | | Chainsaw (Dual-Blade)| | O | X | X | X | X | | Stun Rod | | X | X | X | O | X | | Hammer | | X | X | X | O | X | o----------------------------------------------------------------------------o | WEAPON (THROW).............................................................| o----------------------------------------------------------------------------o | Dynamite | | O | O | O | O | ? | | Pickaxe | | O | O | O | X | X | | Axe | | O | ? | X | X | X | o----------------------------------------------------------------------------o | WEAPON (ARTILLERY).........................................................| o----------------------------------------------------------------------------o | Gatling Gun | | X | X | O | O | O | | Machine Gun(Turrent) | | X | X | X | O | O | | Catapult | | X | X | O | X | O | | Crossbow | | X | X | O | O | X | | Rocket Launcher | | X | X | O | O | O | o----------------------------------------------------------------------------o | DEFENSE WEAR...............................................................| o----------------------------------------------------------------------------o | Shield | | X | X | O | O | X | | Helmet | | X | X | O | O | O | | Armor | | X | X | X | O | X | o----------------------------------------------------------------------------o | SPECIAL....................................................................| o----------------------------------------------------------------------------o | Vehicle | | O | X | O | ? | X | | Las Plagas Version | | O | O | O | O | O | o----------------------+------------------+--------+---------+---------------o ---------------------------- 06.2 - Chief Bitores Mendez |--------------------------------------------------- ---------------------------- Enemy Picture: http://img.photobucket.com/albums/v465/Xfactor1/rev4gc548.jpg Leon's search for Ashley leads him to a mysterious village. This intimidating one-eyed individual is the chief of the village and a priest who teaches an obscure religion to his macabre desciples. Chief Bitores has been injected by the Las Plagas, but he have control over the villagers. Like his leaders, he regain consciousness despite the parasite in his body. When there is a need, he can mutate into a monster at his free will. ------------------------------ 06.3 - El Gigante (The Giant) |------------------------------------------------- ------------------------------ Enemy Picture: http://img.photobucket.com/albums/v465/Xfactor1/rev4gc228.jpg The gigantic troll was originally sealed somewhere in the village, and he have incredible strength enough to bring chaos to everywhere. Upon the order from the villager chief, he was released to exterminate Leon, despite the risk of harming even the ganados themselves. --------------------------- 06.4 - Del Lago (The Lake) |---------------------------------------------------- --------------------------- The villagers have been feeding humans to a certain creature in the lake. It is definitely not something that can be seen everyday. Where does this monster came from? Why is the villagers feeding it? You will soon learn that this monster has been unleashed when the leader of the "Los Illuminados" cult group revived it. ------------------------------- 06.5 - Las Plagas (The Plague) |------------------------------------------------ ------------------------------- Enemy Picture: http://img.photobucket.com/albums/v465/Xfactor1/rev4gc566.jpg The Las Plagas is a form of parasites which Lord Saddler uses to control the villagers. It is sensitive to light, and thus you will only encounter them in the body of the villagers at night. They emerge when their host gets decapitated, and then you have to exterminate the parasite to remove the threat totally. When they emerged, the damages to the host are reduced, as the parasite becomes the only weak point. There are 3 types of Las Plagas parasite. The first type of the parasite have many tentacles, which its uses to attack. The second type looks more like a spider. It is able to detach itself from the host if the host dies from sustaining too much damage. It attacks mainly by an acid pour when near, but it can also mash Leon's face when near. It will die after a certain period of time after it leaves its host. The third type is slightly larger than the first. Its only attack is to bite off the head of Leon, which is an instant-death move. ----------------------------- 06.6 - Colmillos (Eye Teeth) |-------------------------------------------------- ----------------------------- Enemy Picture: http://img.photobucket.com/albums/v465/Xfactor1/rev4gc546.jpg Colmillos were kept as pets by the villagers, and they too have been implanted with the Las Plagas. They are fast, and lethal. Their basic attack consist of pouncing onto you, and then tries to tear a chunk out from your neck. Beware, and try to struggle if they do so. Blast them with the shotgun at near range. -------------------------------- 06.7 - El Garrador (The Clawer) |----------------------------------------------- -------------------------------- Enemy Picture: http://img.photobucket.com/albums/v465/Xfactor1/rev4gc543.jpg Bodies that has been sealed and imprisoned somewhere deep inside the castle. Humanes whose eyes were blinded and sewed shut. They have two claws equipped on their hands. When sensed someone, Garrador will break out from his seals, and attack the survivor. As he is blind, he can only rely on his extraordinary sense of hearing to detect the location of the survivor. The weak point of this enemy is the exposed Las Plagas on its back. You will encounter more than one such gladiator in the game. ------------------ 06.8 - Novistador |------------------------------------------------------------- ------------------ Enemy Picture: http://img.photobucket.com/albums/v465/Xfactor1/rev4gc554.jpg Novistador were released by Salazar in the sewer of the castle and the caverns. They are mutated insects with an unknown origin, and they doesn't seens to be created from the Las Plagas. They can turn invinsible, but they can give away their location by the thin cold breath and the drool in the air. Also, the air will be a little distorted. If you have the Infrared equipped Rifle, you can use that to spot the monster too, but that is only possible in Replay Game. Their glowing eyes is another thing that can give away their location. Blast them with the Shotgun fast and exterminate them to take the treasures from their corpses. ------------------------ 06.9 - Armadura (Armor) |------------------------------------------------------- ------------------------ Enemy Picture: Armadura http://img.photobucket.com/albums/v465/Xfactor1/rev4gc563.jpg Las Plagas Vers http://img.photobucket.com/albums/v465/Xfactor1/rev4gc575.jpg The Las Plagas have reside inside the decorative armor in Salazar's castle. The Armadura attack using their sword, and strikes fierce. In Ashley's case, she can dodge them with the A+B or L+R button combination, or she will die easily. Leon can defeat them using strong weapons, but you will have to strike at the helmet to get them to expose the Las Plagas. Once the Las Plagas come out, use a Flash Grenade to kill them with ease. Grenades are useful to make it expose the Las Plagas too, but a blast to the helmet with a Shotgun is always the best way. Due to the heavy armor, Armaduras move slow, but they strike strong. ---------------- 06.10 - Verdugo |--------------------------------------------------------------- ---------------- Enemy Picture: http://img.photobucket.com/albums/v465/Xfactor1/rev4gc539.jpg Verdugo is the bodyguard of Saddler. His origin is unknown, but it is a known fact that he is not a creation of the Las Plagas. The monster holds Salazar's Crown Jewel, and he attack with his tails. When you fight him, you can push the liquid nitrogen tank to freeze him and slow him down. -------------------- 06.11 - Regenerator |----------------------------------------------------------- -------------------- Enemy Picture: http://img.photobucket.com/albums/v465/Xfactor1/rev4gc569.jpg Lord Saddler's troops have experiment the Las Plagas for the revival of the Los Illuminados project, and Regenerators are monsters that were created using the Las Plagas. They have superior metabolism that allows them to regenerate their lost body parts at an incredible speeds. Their limbs and head can be blown off, but a new one will grown one to replace the missing head or limbs, hence the name "Regenerator". This ability was given by the Las Plagas which live in the body of this monster. They can also become invisible if needed. To exterminate them, you have to kill the Las Plagas in the body of them. Use a Rifle equipped with the infrared scope to view the leech-like monsters in the body, and then fire at them. Once all of the Las Plagas in the body are killed, the monster will die. The Las Plagas in the body cannot be seen with the naked eyes. They are slow, but deadly. If you knock them to the ground, you should either continue eliminating the parasites on its body, or run away. Do not get close to the ground Regenerator, or it will leap up and bite at your neck upon its desperation. -------------------- 06.12 - Iron Maiden |----------------------------------------------------------- -------------------- Iron Maiden is a slight variation of the Regenerator. Iron Maiden is a far more deadly foe. It is capable of producing spikes from its skin. Similar to the Regenerator, Las Plagas have attached in the body of this monster. After you have destroy the parasites in its body, they will not die yet, until you have inflict further damage to the body. The monster is capable to stretch its arm and pull your character towards itself, then impale them with the spikes on its body. If this occur, your character will sustain major damage. ----------- 06.13 - U3 |-------------------------------------------------------------------- ----------- Enemy Picture: http://img.photobucket.com/albums/v465/Xfactor1/rev4gc564.jpg U3 is referred to "it" by Lord Saddler. Its origin is unknown, but it serves as a loyal servant to Lord Saddler. U3 strikes soon when you reach the cargo container hanging in the air. It will attack by the tentacle. At then, you have to press the dodge buttons to dodge the attack. Sometime, it will tries to wrap its tentacle around Leon's neck and drag him up to kill him. If that is the case, try to shake off the tentacle before Leon gets drags to the ceiling! It will mutate once in the game. The weak point of U3 is the new head that will be grown after mutation. U3 is able to cut open cell using its pincer. You will have to rely on a powerful weapon like the Magnum-type gun to destroy this creature. Sometime, it will burrow underground to strike, so keep running. ------------------------------------ 06.14 - Chainsaw Villager (Berserk) |------------------------------------------- ------------------------------------ Enemy Picture: http://img.photobucket.com/albums/v465/Xfactor1/rev4gc651.jpg This enemy is found only in the "The Mercenaries" mode only, a mode which you will unlock upon clearing a game. Unlike the ordinary one in the main game, this chainsaw villager is much stronger. Aside from the bloodier body, this Chainsaw Villager have much higher resistance. He will not be blasted away by a mere Shotgun or a Hand Grenade. Powerful weapon like Wesker's Killer7, repeated shot from the Rifle from afar, or Krauser's mutated arm attack are recommended. He carries a dual-blade chainsaw, and have only one form of attack, in which he will swing his chainsaw at you wildly. If you gets too close, you will die even with the slightest touch! Chainsaw villager is much faster too. In fact, he will jump onto the upper deck instead of climbing the ladder! ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (07)WALKTHROUGH GUIDE <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ *All random items found in barrel/box* -------------- Chapter 1 - 1 |----------------------------------------------------------------- -------------- /---------------------------\ | | | PATH TO PUEBLO | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo (10) | 3 | | Hand Grenade | 1 | Crow | Green Herb | 2 | | Red Herb | 1 | | Pesetas | 2 | Box | Random Item | 5 | | Spinel | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TRAIL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Here are the starting items: Handgun Handgun Ammo (20) First Aid Spray Shotgun (Jpn vers, Easy Mode) Shotgun Shells (15) (Jpn vers, Easy Mode) From the start, fire at the crows, and take the items from them. One of them should drop the Spinel. A guidepost near the crows reads "Pueblo". There's a cabin on the left path. Take it. Smash the box on the left of the cabin for an item. Enter the cabin. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< RESIDENT HOUSE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Exterminate the dazed villager. Aim with the R button, and target his head and tap A button (weapon equipped). When he stumble back, run to him and press the "A" button to kick him. Once he's down, head to the 2F and take the Handgun Ammo. Reload (R button + B), then jump out from either the 1F or 2F window (recommend 2F window). >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TRAIL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Kill the 3 villagers outside, and take the item. If you want, go to the cliff to see what happened to the 2 police officers and the car. Too bad the bridge is broken too. Head further down the trail. Kill the crow above the signpost for an item. This red signpost indicates that there are booby trap(s) ahead so take note. Beyond the signpost, there is a wolf on the right trapped by a bear trap. Release it from the trap as it will come in useful in the future. Note that you can disarm this type of trap by just firing at it. Continue down, and just past the 2nd Pueblo guidepost are 4 trees. A laser sight trap is put up on the 2 pairs of trees. Simply fire at the laser emitter on the tree (fire from afar) to set them off. A villager is just up ahead. If you want, you can lure him to the laser trap, then fire at the emitter when he's close to it to kill him. From here onwards, you can make use of that laser trap (and much more in the future) to kill them. Head to the left cabin for 2 boxes. A villager should call out when you are near the cabin. Kill them when you get out of the cabin, and cross the bridge. A villager is in the left cabin ready to ambush you. Go in, take the Handgun Ammo and smash those boxes for items. Go use the door with the symbol. /---------------------------\ | | | PUEBLO | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Shotgun | 1 | Entering Shotgun room trigger scene | Handgun Ammo (10) | 5 | | Shotgun Shells (5) | 2 | | Hand Grenade | 1 | | Flash Grenade | 1 | | Incendiary Grenade | 1 | | Green Herb | 2 | | Red Herb | 2 | | Yellow Herb | 1 | | Pesetas | 3 | Box | Gold Bars (10000 Pesetas) | 1 | Defeat Chainsaw Villager | Ruby | 1 | Defeat Chainsaw Villager;Shotgun Room | Random Item | 6 | | Spinel | 1 | Shotgun Room Roof | Alert Order | | o------------------------------------------------------------------------------o Run forward, and press (A) if you wants to examine the village. Use the right analog to zoom. From here, you have to exterminate 14 villagers in order to proceed. It is indicated when all of them goes into hiding. Once that's done, take the top right trail and use the door. Skip to the next "ROOM" section (which I indicate with a >>>>) to proceed if you wants to check the area on your own. (including the female villager moment ago). Killing every 5 villagers causes 5 more to appear. Don't bother the exits, otherwise you will trigger more. Also, trying the north exit will make the chainsaw villager to appear. He's a very tough enemy given with what weapons you have now, but he drops a Rudy when he die. Don't shoot the animal. The chickens will lay eggs which you can take and use to restore health. Now, exterminate the villagers until they are gone. In this area, are several buildings. I will talk about them buildings by buildings. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WATCH TOWER >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< If you enter the tower on the upper right side near the building with the red symbol, you can find Shotgun Shells (10). However, villagers will toss Molotov cocktail at you so be fast. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SHOTGUN ROOM 1F >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< (Top right of bonfire) If you enter the shotgun room you have to exterminate 11 more villagers. You can push the cabinet right of door by holding the (A)to barricade the door, bookshelf to barricade the window. On the 2F, villagers will invade the area by the windows. You can jump onto the 2F roof by the right window. From there, push down the ladders to prevent the villagers from getting to you, or you can jump down from the edge. 2 crates below the stairs. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BED ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< (right of bonfire) You can push the cabinet to barricade the door. To enter the backdoor, attack the lock on it. You can try to kick by it will be Take the items within the room. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SMALL CABIN 1 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< (bottom left trail) 2 crates - Flash Grenade (in crate) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SMALL CABIN 3 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< (right cabin on the top right trail) Take the Handgun Ammo and the Alert Order. Use the trail at the top right corner of the map once they goes into hiding. /---------------------------\ | | | FARMING AREA | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo | 2 | | Incendiary Grenade | 1 | | Pesetas | 2 | Box | Random Item | 6 | | Spinel | 2 | | Pearl Pendant | 1 | => Dirty Pearl Pendant if drop in well | Dirty Pearl Pendant | 1 | => Pearl Pendant if not drop in well | Beerstein | 1 | | Blue Medallion | 7 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< FARM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< In this area, get to the tree with the blue stuffs on it. Take the About The Blue Medallion file which is pinned on the tree, and read the content.You will see that you can earn something if you collect all the blue medallions. You can find them using the map (indicated by a blue spot). This side mission is optional, so you can skip it. Completing it earns you a free handgun (Punisher). Refer to section 13.1 of this FAQ for more information. Take the Pearl Pendant which is hanging behind the shack in the western edge of the area. Shoot the rod that's supporting the lid, then shoot the pendant. If not it will drop into the water when you shoot at the pendant, lowering the price to 10%. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< DOUBLE STOREY BARN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get into the double storey barn, disarm the traps, and climb the ladder. Kick the ladder down and attack the villagers from the top. Cross the window, and move forward. Jump down into the small fenced-area and break the crate for the Beerstein. Refrain from selling it, because it can be combined with other jewelleries to increase the value. /---------------------------\ | | | HOMESTEAD TRAIL | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Spinel | 3 | 2 on tunnel roof | Hand Grenade | 1 | | Handgun Ammo (10) | 3 | | Red Catseye | 1 | Nest outside Luis Capture House | Pesetas | 2 | Box | Green Herb | 1 | | Random Item | 3 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BOULDER TRAIL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Once you get past the bobbytrap signpost, the villagers will roll a boulder off the cliff! Tap the button shown, and get ready to tap L+R or A+B when it appear (Be alert!) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TUNNEL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< In the tunnel, fire at the sparkles to drop the Spinels. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TUNNEL EXIT / HOMESTEAD RUINS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< More bobbytraps beyond the tunnel. Before that, try to kill the villager wide open. 3 traps besides him, and a second dynamite throwing villager in the building behind him. On the left is the path which has 1 villager, who throws the dynamites into the cabin. Look for a tree with a nest on the outside of the back building for a Red Cateyes. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CABIN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< The cabin on the left of the signpost holds a box barred by a laser and dynamites constantly thrown in from a villager. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LARGE CABIN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< There's a dynamite throwing villager inside. Kill him, and take the items from within. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LUIS PRISON HOUSE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< There's a laser trap at the hallway near the typewriter, another to be found just few steps ahead. Once you reach the back of the building, push the bookcase aside and go in. Then, open the cardboard to conclude chapter 1 - 1. -------------- Chapter 1 - 2 |----------------------------------------------------------------- -------------- /---------------------------\ | | | VALLEY | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo (10) | 3 | | Shotgun Shells (5) | 1 | | Rifle Ammo (5) | 1 | | Flash Grenade | 1 | | Green Herb | 1 | | Red Herb | 1 | | Yellow Herb | 1 | | Pesetas | 1 | | Random Item | 6 | | Emblem (Right Half) | 1 | | Emblem (Left Half) | 1 | | Hexagonal Emblem | 1 | Emblem (Right + Left Half) o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CONFINEMENT ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Tap L+R or A+B to escape the axe from the crazed villager. Be alert! A merchant will appear as you go out. There's a save point just near the exit. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< OUTSIDE CONFINEMENT ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Go behind the building to find the scarf man. He's a friendly yet mysterious merchant who's here to sell you stuffs. if you buy the Rifle, goes to the broken section of the wall here, and tries to snipe the villagers at the valley from this safe spot. Aim for the head. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< VALLEY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< The villagers go into 'combat mode' as they saw you. Try to exterminate them. Head up the right path, and goes left when you reach the top. Check the chest for the Emblem (Left half). Fire at the barrel from afar when the enemies are close to it to create an explosion, inflicting major damage to them. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TOOL SHED >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< This building is in the middle of the valley. Take the ammo, and blast your way into the back room of this building. Exit by the back door, and goes to the direction of the red barrel. Ascend the ladder, and kill the villager on the roof. Search the chest for the Emblem (Right half). Combine the two emblems, and jump down. With the map as reference, snipe the villager at the top left corner on the watch tower. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SNIPING TOWER >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Proceed to use that tower as your sniper area. From here, snipe the remaining villagers. Remember to search the room under the tower. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< VALLEY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< After the tense music is gone, use the Hexagonal Emblem onto the blue door below the sniper tower. /---------------------------\ | | | DEFENSIVE STRONGHOLD | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo (10) | 3 | | Flash Grenade | 1 | | Green Herb | 1 | | Pesetas | 1 | Box | Random Item | 7 | | Spinel | 1 | Oven | Elegant Mask | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO STRONGHOLD >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Its a linear path, with two boxes on the left for items. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< STRONGHOLD >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Invade the defensive building of the villagers. There's a part where the villagers will attack you by throwing dynamites from behind the defensive barrier. You can crouch to dodge from the dynamites. Once you kill them, disarm the traps which surround the sack barrier (9 in all), then cross the door. Head left immediately, hack the planks on the window with the knife, and cross over. Take the Elegant Mask from the shelf. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< UNDERGROUND LEVEL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Kill the last villager, then jump down into the water. Collect the items, kill the fishes and take them. Similar to the eggs, you can use them to recover your vitality. Climb to the surface once you are done. /---------------------------\ | | | CHIEF BITORES MENDEZ | | HOUSE | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo (10) | 5 | | TMP Ammo | 1 | Nest | Incendiary Grenade | 1 | | Green Herb | 1 | | Red Herb | 1 | | Pesetas | 2 | Box | Random Item | 1 | | Insignia Key | 1 | | Spinel | 1 | Nest | Ruby | 1 | Defeat Chainsaw Villager | Brass Pocket Watch | 1 | => Dirty Brass Pocket Watch if drop | Dirty Brass Pocket Watch | 1 | => Brass Pocket Watch if not drop o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO VILLAGE CHIEF HOUSE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn left and take the valuable Dirty Brass Pocket Watch from the well. There are more traps just ahead, so disarm them. The entrance of the house is barred by a puzzle. It's a large crystal ball, and you can rotate it. You have to rotate it until it looks like the symbol on the left. \ | / \ | / \|/ /|\ / | \ \ | / | | Simply flip up and left to solve it. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< VILLAGE CHIEF BED ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the Insignia Key on the table. Take the Chief's Note on the bed. Use the last door to end the chapter. -------------- Chapter 1 - 3 |----------------------------------------------------------------- -------------- /---------------------------\ | | | CHIEF BITORES MENDEZ | | HOUSE | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo (10) | 5 | | TMP Ammo | 1 | Nest | Incendiary Grenade | 1 | | Green Herb | 1 | | Red Herb | 1 | | Pesetas | 2 | Box | Random Item | 1 | | Insignia Key | 1 | | Spinel | 1 | Nest | Ruby | 1 | Defeat Chainsaw Villager | Brass Pocket Watch | 1 | => Dirty Brass Pocket Watch if drop | Dirty Brass Pocket Watch | 1 | => Brass Pocket Watch if not drop o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< VILLAGE CHIEF HOUSE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< If you go back to the previous room, an additional scene will occur. Head down the stairs, but don't go into the door below the stairs as it contain nothing save for a villager. Instead, head to the back of the room. Get to the corner and go deep. Check the drawer for Pesetas, then smash the glass cabinet for the Incendiary Grenade inside. On the left side of the exit door, is the kitchen area. There is a Brown Chicken Egg in the oven. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< VILLAGE CHIEF HOUSE EXIT >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Once outside, several villagers and a chainsaw maniac comes to attack you. The Chainsaw Villager drops a Ruby upon defeat. If you think you will be having difficulty killing them, you can lure them into the house and kill them at the stairs so they can't surround you. Halfway along the trail, enter the left shack, but be careful of the female villager lying ambush inside. Smash the crate for an item. Run down the trail, and you will see 4 villagers guarding the door. Throw a Hand Grenade to serve them, and then gun down the survivors. Take the items they may have drop. Go unbar the blue door and enter. /---------------------------\ | | | PUEBLO | | | \---------------------------/ Kill the incoming villagers. Turn right and run past the bonfire and head to the Sniper tower. Now, you can climb the sniper tower to snipe the villagers as they are not as aggressive as earlier, and there are lesser of them now. Use the Insignia Key on the door with the red symbol and go through. o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo (10) | 1 | | TMP Ammo (50) | 1 | | Random Item | 2 | | Spinel | 3 | Lantern, ceiling | Elegant Headdress | 1 | Ceiling o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SAVE ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn right, and smash the crate for an item. Take the Handgun Ammo on the drawer near the crate. There is also a typewriter for you to save your game. Now, go through the back door. Fire at the lamp on the ceiling to drop a Spinel, but the lamp will burst into a small flame explosion so fire from far. Smash the barrel here for TMP Ammo. Open the wooden floor board and jump down. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< UNDERGROUND MERCHANT TUNNEL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Fire at the lamp, and the 3 sparkles on top. One of them is the Elegant Headdress, a valuable item, while the other 2 are the Spinels. Smash the crate and take the item inside if there is any. Go buy the stuffs from Mr. Merchant. Use the door next to him and get to the surface. /---------------------------\ | | | CEMETARY | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo (10) | 3 | | Rifle Ammo | 1 | Nest | Incendiary Grenade | 1 | Nest | Hand Grenade | 1 | Nest | Random Item | 3 | | Green Catseye | 1 | Graveyard puzzle | Blue Medallion | 8 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GRAVEYARD >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Fire at the crow nests on the tree for Rifle Ammo (10). Also, kill the crows that are perching on the tombstones for more. Exterminate the villager(s) that have spotted you. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SHACK >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< There's a shack facing the entire graveyard. (a female villager within). Kill her, go in and take the items from the crates. There is also a Handgun Ammo (10) in it. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GRAVEYARD >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< If you haven't notice, the rest of the blue Medallions are to be found here. Shoot them down, return to the merchant to get your prize! Note that if you collect all Blue Medallions, your free Punisher will start with a Firing Power level 2. Head to the "13.1 - Blue Medallions" section of this FAQ for more. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CHURCH FRONT >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Reaching the Church Front, there are 3 villagers awaiting you, one of them with dynamites. Try to fire at the dynamite to make it explode, killing the villagers around him. Run to the back of the church and kill the couple villagers. There's a small side puzzle you can solve to take a Green Cateyes. Check the insignias on the twin tombstones (those that have two tombstones side by side) as they are clues to a puzzle. Go to the back of the church and stand on the podium, and operate the pedestal. You have to rotate the dial until the symbols found in the graveyard are all lighted up. You have to make 3 or 4 spaces, and pointing onto a lighted symbol will unlit it again. Here's the puzzle solution: 3,4,3,3,3,4,4 Take the Green Catseye from within. Check the door of the church. Its locked. Hence, take the right path on the right side of the church. Note that if you take the right wooden bridge path before checking the church, you will receive an extra radio scene. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BRIDGE PATH >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Eliminate the villagers here. You can kick them off the edge, but you will not receive any item from their corpse. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MINI SHACK >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< There's a small shack by the side. Go in for item and the Closure of the Church file. The crate besides the file contains a snake, so aim with a gun, fire at the crate then the snake for the egg. There is also another crate here. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BRIDGE PATH >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Continue down the wooden bridge path Also, remember to fire at the Blue Medallions here and return to the merchant for the prize. Now, head to the end of the bridge, kill the male villager and use the door. /---------------------------\ | | | PATH TO LAKE | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo (10) | 4 | | Flash Grenade | 1 | Crow | Random Item | 4 | | Spinel | 2 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< EMPTY SPACE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Destroy the barrel on the right for item. Now, toss a Hand Grenade at the flock of crows to kill all of them. Go take the pesetas and the Flash Grenade from their fallen corpses. Check the shacks on the right for more items. SHACK 1 - Handgun Ammo (10) - Spinel SHACK 3 - Handgun Ammo (10) On the left area, check the broken wagon for a Spinel. Run down the path. Then, you will see 2 doors. Smash the barrels for item first. Use the blue door on the right. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MERCHANT WATERWAY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Jump down the ladder, and take the Handgun Ammo (10) at the corner turn. Save the game if you desire, and pay a visit to our friend here. A barrel can also be found behind the merchant store. After you are done, return to the previous area. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< EMPTY SPACE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< This time, use the metal door. /---------------------------\ | | | PATH TO LAKE #2 | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo (10) | 4 | | Shotgun Shells | 1 | | TMP Ammo | 1 | | Incendiary Ammo | 1 | | Hand Grenade | 1 | | Random Item | 3 | | Spinel | 1 | | Antique Pipe | 1 | Nest o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SWAMP HUTS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get into the shack on the left for Handgun Ammo and a possible random item from the barrel. Continue down the path. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BOULDER TRAIL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< As indicated, this will be the boulder trail. As before, dodge the boulder. Tap (A) to run, then L+R or A+B to dodge! After that, turn around and fire at the sparkle for the Spinel (left cliff) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SWAMP ROUTE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< From here, slowly walk to the bridge. Fire at the laser trap to start the 1st villager murder. On the bridge, jump down by the right side, and lure the villager to trip the laser trap. Get to the left side, and kill the villagers. There is also another laser trap you can use to kill the villager to save ammo. Check the feet of the left side of the bridge for Hand Grenade. Enter the mini-shack on the left. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SWAMP SHACK #1 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Destroy the crates here with Handgun. The right crate holds a snake so beware. There is also a barrel here which holds the TMP Ammo. Head out. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SWAMP ROUTE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Head further, and look for a tree on the right path. Fire at the nest of the tree, and the sparkle object from it will fall into the water. Before you goes to take that sparkle, check the bench here for Incendiary Grenade. Now jump down into the water, and search for the sparkle object, which is the Antique Pipe. Now, continue to the opposite shore. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CABIN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Head into the right cabin for a Handgun Ammo. Also, look for out a snake. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SHORE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get to the exit. Kill the villager here and enter the left shack. However, kill the villager lying ambush inside first. Now, obtain the Handgun Ammo (10) and smash the crate. Now get outside, and continue down the path. If you see snakes here by the feet of the exit door, kill them for the Chicken Eggs. /---------------------------\ | | | LAKE SHORE | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo (10) | 1 | | Green Herb | 1 | | Red Herb | 1 | | Yellow Herb | 1 | | Random Item | 1 | | Gold Bangle w/Pearls | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LAKE SHORE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Head up and to the edge of the left path, and you will see a scene where the villagers toss our dead police friend into the lake to feed something gigantic. Now, head backward and take the Gold Bangle with Pearls from the bird nest on the tree. Enter the wooden shack on the right. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WOODEN SHACK >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< There is a Handgun Ammo and a crate containing a Yellow Herb. Now head out. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LAKE SHORE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Continue down the trail to the other shack. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LAKE SHORE SHACK >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the Green Herb and smash the barrel for item, and save. Note that a boss fight is coming soon, you've been warned. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BOAT BOARDING AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< If you linger around too long firing at the fishes in the water, the boss will jump up to eat you. Stop fooling around and get into the boat! >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LAKE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Control the boat around, and soon the monster in the water will surface! /+++++++++++++++++++++++++++\ | | | DEL LAGO | | | \+++++++++++++++++++++++++++/ Del Lago is a gigantic water monster that the villagers have been feeding. The boat is hooked to the monster, as it becomes the driving force of your vehicle. you can't slow the boat down, as it drags you to the debris on the water surface but you can steer left or right to try to avoid them. If you gets knocked into the water, tap A to reach the boat quickly before the Del Lago chews you up. To attack, raise the harpoon by holding the R button, then strike with the A. A crosshair will appear when you raise the harpoon. Aim at the Del Lago to inflict damage, and blood will spill out as indication. At certain interval, the Del Lago will dive into the water and the boat will stop being dragged. It seems calm, but the Del Lago is preparing for a charging attack. Aim the harpoon, then steer left or right (indicated by a flashing arrow on the side of the screen) until the monster comes into sight. Quickly attack it to make it submerge or it will capsize the boat again. If Del Lago swallow Leon. Well, needless to say, its a straight game-over. Once the Del Lago died, it will submerge, but the rope will tighten around Leon's leg! Try to chop off the rope by tapping the A or B button (as indicated in the game). -------------- Chapter 2 - 1 |----------------------------------------------------------------- -------------- /---------------------------\ | | | LAKESIDE (ALTERNATE) | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo (10) | 2 | | Flash Gremade | 1 | | Pesetas | 1 | Box | Random Item | 3 | o------------------------------------------------------------------------------o | Handgun Ammo (10) | 1 | | Rifle Ammo | 1 | | Pesetas | 1 | Box | Random Item | 5 | | Spinel | 1 | | Green Gem | 1 | o------------------------------------------------------------------------------o | Handgun Ammo (10) | 1 | | TMP Ammo | 1 | | Random | 3 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LAKESIDE SHACK >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< The bed holds the Anonymous Letter so take it. A Handgun Ammo on the typewriter table, Flash Grenade on the shelf, and a crate with pesetas within. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< OUTSIDE SHACK >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< As you see, the game take place in the night time now. There's nothing here. You can ride the boat back to the shore, but there's no reason to do so unless you needs to gather more items. Also, backtracking will cause the appearance of a new enemy known as "Colmillos". Also, you can now kill the fishes by the shore for the Black Bass and Black Bass (L). You can fire at them from the shore, or harpoon them on the boat, though that will be a harder aim. The only reason you will want to board the boat will be to use it to travel to the Merchant store to trade. If so, steer the boat into the doorway with the blue lights. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MERCHANT STORE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< On the left is a barrel, and 3 barrels on the right. If you push the giant box on the left of the barrel, you can find 3 more barrels. Go to the end, and climb up the ladder. Push the giant crates around and fire at the barrels for more pesetas and a Green Gem. You can use the hole on the store roof here to get into the store behind the merchant. Search around for a Rifle Ammo (10). Now climb up the ladder to get out of the store, descend by the edge ladder, and board the boat out. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BOAT BOARDING AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Here is where you were before the Del Lago fight. If you run down the path, you will encounter the "Colmillos". You can save ammo by running back to the boat then harpoon them to death. Anyway, head into the shacks for items. The first holds a Handgun Ammo (10) and a box with a chance of random item in it. The second shack holds a random item (box). Return to the shack where Leon wakes up. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LAKESIDE SHACK >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get to the door on the left of the shack to the next area. /---------------------------\ | | | WATERFALL | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo (10) | 1 | | Hand Grenade | 1 | | Green heb | 1 | | Pesetas | 1 | | Random Item | 2 | | Spinel | 1 | | Amber Ring | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WATERFALL TOP >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Head forward, and kill the new enemy. The weakness is the parasite (Las Plagas) on the head so hit it until it dies. Alternatively you can just throw a Flash Grenade and the Las Plagas will die instantly. You'll get some 5000 pesetas upon its defeat. Now kill the other villager. From here onwards, as it is nighttime now, the Las Plagas will start to appear. Las Plagas might escape out from the host's body when you decapitate them, making them an even harder foe. Also, they will die immediately if you toss a Flash Grenade to the ground. Try to aim for the Las Plagas instead of the villager body to kill them. If you gets too close, they might attack you with their blade-like tentacle, inflicting major damage. Jump over the gaps in front, and continue forward. Before you jump over the 2nd batch of gaps, head deeper past the gaps to the end, and smash the barrel for a Hand Grenade. Now, jump over the 2nd batch of gaps, and descend the waterfall by the rope. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WATERFALL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Kill the villager at the top who's throwing axe at you. Now, take a few steps forward, then make a 180 to face the cliff. Fire at the shiny object and take Spinel. Climb up the tower where the villager was, and smash the crate. Take the item within if there is any. Also, take the Handgun Ammo (10) just besides. Drop down, and fire at the giant crate to create a makeshift bridge. Get to the middle section, and climb the tower. Fire at the barrel for a Green Herb. Aim at the beam opposite of the waterfall and fire at the sparkle. It is the Amber Ring. If you examine the back wall, you will see a hole being blocked beyond. Fire at the crates to create the bridge to the other side now, and cross over. Get up the tower there, and pull the lever. Now just jump back to the middle section to get beyond the waterfall. It sounds easy, but several ganados will arrive to crush your journey. Kill them, take the items, then get into the cave. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CAVE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Go inside, and take the Round Insignia at the end of the cave. After talking to Hunnigan, go beyond and use the door. o-Item------------------------------Amt---Note---------------------------------o | Random Item | 2 | | Spinel | 1 | o------------------------------------------------------------------------------o | Handgun Ammo | 2 | | Shotgun Shells | 1 | | TMP Ammo | 1 | | Green Herb | 2 | | Red Herb | 1 | | Yellow Herb | 1 | | Pesetas | 2 | | Pesetas | 1 | | Random Item | 2 | | SPinel | 2 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< DOCK >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Fire at the fire torch on the right, and a Spinel will drop out from it. Needless to say, ride the boat after taking the item (if there is any) in the barrels. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< UNDERGROUND MERCHANT TUNNEL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Trade with the merchant, and save your game. Another boss battle is coming soon! Climb up the ladder and use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< EMPTY SPACE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run up and fire at the barrels to take the Green Herb inside. Turn left and run out to the open space. Here's where you kill the crows. Head forward and the boss fight will begin. /+++++++++++++++++++++++++++\ | | | EL GIGANTE | | | \+++++++++++++++++++++++++++/ The wolf might appear to help distract the troll if you save it earlier in the game. As the troll is distracted, fire it from behind. Try not to get too close, as a stomp will take off a good chunk of life from Leon. Also, the El Gigante will fist down to punch Leon into the ground. If you tries to hide in the shack, the El Gigante will smash and inflict serious damage to Leon. When far, it will pull out trees, roll boulder or even make a shoulder charge at Leon. At then, you will have to press the button combination to dodge it. Lastly, the troll will also try to pick Leon up and squeeze him. Quickly rotate the analog stick to make the troll release Leon. The trick is to attack it until it bend over and the Las Plagas on its back is revealed. When it bend over, run up to it, press A to have Leon gets onto its back, and tap the (A) or (B) to hack at the Las Plagas. You can throw a Flash Grenade to blind the troll temporarily while you attack it to make it bend over. Once he's out, take the 15000 pesetas from his body. The areas contain much useful items. Here is the list detailing their location: Shack 1 Shack 2 Shack 3 - Spinel - Pesetas - Spinel - Green Herb - Handgun Ammo - Shotgun Shells (10) - TMP Ammo - Pesetas Wooden Logs Wagon - Handgun Ammo (10) - Yellow Herb - Red Herb Head to the opened gate to use the door beyond. /---------------------------\ | | | CHURCH | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo | 5 | | Rifle Ammo | 1 | Colmillos | Random Item | 3 | | Spinel | 1 | Nest o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BRIDGE PATH >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Nagivate this lone path to the graveyard. Equip the Shotgun/Striker when you reach the other side. o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo | 4 | | Flash Grenade | 1 | | Incendiary Grenade | 1 | | Green Herb | 1 | | Pesetas | 3 | | Random Item | 6 | o------------------------------------------------------------------------------o | Handgun Ammo | 5 | | Random | 3 | | Spinel | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GRAVEYARD >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Some new monsters will ambush you! They looks like dogs, but they are actually wolfs mutated under the Las Plagas parasite. Kill them, and then use the Round Insignia to enter the church. These monsters are the "Colmillos". >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CHURCH >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get to the altar and take the pesetas on the left. Now, run back to the door, and head right (of the church) and take the Flash Grenade from the barrel. Head left and climb the ladder to 2F. A gate blocks Leon's path. To unlock it, get to the opening of the balcony facing the chandelier, and jump onto it. When it swing towards the oppposite wall, jump off. Turn right, and fire at the barrels at the end for items (Incendiary Grenade & Random item). There's a panel with 3 different color switch. Goes to operate it. You have to rotate the patterns until it matches the one in the middle. To solve this puzzle, rotate the red len twice, green three times, and the blue once. Combine and the bars will rise. Now use the 2F door (red carpet). Enter the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ASHLEY CONFINEMENT ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Fire at the barrel on the left of the door for a random item. The right barrel holds a Green Herb. 1 of the 2 barrels at the other corner contains a pack of Handgun Ammo. Another 1 of the 2 barrels at the last corner too contains just a Handgun Ammo. From here, Ashley will be by your side. Tap X to get her to stay and wait, or follow. Note that if she is alone, any incoming ganados will carry her away so you will have to kill the ganados before she is carried out. Kill the daughter of the president result in game over too. In some human-size container, you can get her to hide in it by going to it and press (X) when it appear. Don't worry. The president's daughter is a lot easier to take care than that idiotic Sherry Birkin in Resident Evil 2. Lead her out of the door to the church 2F. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CHURCH >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get her out of the church. Descend the ladder, and then catch her with the (A) button at the bottom of hte ladder. A cutscene will be triggered. -------------- Chapter 2 - 2 |----------------------------------------------------------------- -------------- /---------------------------\ | | | ROUTE TO PUEBLO | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo | 2 | | Rifle Ammo | 1 | | TMP Ammo | 1 | | Pesetas | 2 | Box | Random Item | 9 | | SPinel | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CHURCH SIDE ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< You and Ashley will land up in the side room of the church. The right barrel contains a random item. Fire at the 3 barrels against the back wall for more items (Red Herb, Handgun Ammo, random item). Now use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GRAVEYARD >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< No more Comillos, but more villagers have arrive. Blast the cart to set them aflame, and it will roll down and over those villagers! Fire at the remaining ganados until they die, then take the items. 2 pack of Handgun Ammo will drop from the dynamite carts. Head down the slope and into the hole. Do not return to the church. Saddler is gone, but the 2 crossbow monks are still inside. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< UNDERGROUND MERCHANT TUNNEL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Trade with the sales guy there. Go to the other end of the tunnel and climb the ladder. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SAVE ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Save with the typewriter, and/or head out. /---------------------------\ | | | PUEBLO | | | \---------------------------/ Turn left, and kill the ganado. Now, try to exterminate the remaining ganados while evading the traps. If Ashley got caught, free her with the A button just like you did to the wolf. In this area, there are several new items. For those who are interested for more ammos, refer to the item list below: Shotgun Room 1F Shotgun Room 2F Barn Besides Shotgun Room - Handgun Ammo - TMP Ammo - Random Item - Handgun Ammo Logs Left of Shotgun Room Bed Room - Green Herb - Random Items X 2 Shack Near Bottom Left Trail Watch Tower Top - Random Item - Spinel The top right trail is littered with traps so take note. /---------------------------\ | | | FARMING AREA | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo | 2 | | Green Herb | 1 | | Pesetas | 3 | | Random Item | 6 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< FARM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< From here, get Ashley to hide in the container. Get to the left shed for the Sera and the 3rd Party and a Handgun Ammo. Continue exploring this old yet new area for even more items. Find your way into the double storey barn after killing them. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< DOUBLE STOREY BARN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Before going in, disarm the 3 foot traps on the ground near the foot of the ladder! Get up, and whistle for Ashley! As mentioned, taking care of Ashley is much easier than taking care of the Sherry, she will arrive here in no time if there's no ganados around. The 1F of the barn holds items like Green herb, Handgun Ammo and Pesetas. The 2F holds just a Handgun Ammo. Get through the window, and land on the balcony. Run to the left edge. Before you jump down, disarm the traps. Now piggyback Ashley over the door to have her unlock the door. /---------------------------\ | | | FULL BLAST ASSAULT | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Shotgun Shells | 1 | | Flash Grenade | 1 | | Incendiary Grenade | 1 | | Hand Grenade | 1 | | Green Herb | 1 | | Red Herb | 1 | | Yellow Herb | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< AREA PRIOR ASSAULT >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Here's the part where I find this game the most interesting yet one of the hardest part of the game. Talk to the merchant, and trade/upgrade, and I REALLY recommend you to do so! You'll be in going to go on the killing spree with Luis in a small cabin. 40 villagers are required to be killed in order for the game to proceed. Prepare yourself, and then cross the bridge! (Note: You will need to kill 30 villagers in the Jpn version) Focus on upgrading the TMP and the Shotgun series weapons. They are useful for getting you out of tight situation. Sell the ammunition for the Rifle and the Handgun if needed. Don't sell the grenades as they are all very handy, even the Flash Grenade. As mentioned, Flash Grenade can be used to eliminate multiple Las Plagas villagers at one go later, and the Incendiary/Hand Grenade can be use to clear the crowds. After you are done preparing, cross the bridge. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< KILLING SPREE CABIN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Make a 180 turn and take the Red Herb. Barricade the windows with the bookcases, and then take the items in the room. (Yellow Herb, Shotgun Shells) If possible, fire at the ganados from any holes you can find. When they start breaking in, let loose and kill them! Luis will assist in the assault so don't worry. He will not die, and will even toss items to you if you need help. However, you should not attack Luis or he will end your life if you shot him several times. Position Leon in the corner nearest to the stairs and start to fire. When things get difficult, you can retreat to the stairs and fire from there. Halfway through the battle, Luis will call you to retreat upstairs. Go up, and take the items above (Flash Grenade, Hand Grenade, Green Herb, Incendiary Grenade). Those ganados will start to invade through the windows. Let Luis handle the ganados from the stairs while you push off the ladders, and lending a hand when you have got. -------------- Chapter 2 - 3 |----------------------------------------------------------------- -------------- /---------------------------\ | | | TWO ROUTES | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo | 1 | | TMP Ammo | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< KILLING SPREE CABIN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Go out of the cabin after you have raid the 1F and 2F of all the items. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< OUTSIDE CABIN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn left, and take the Handgun Ammo, then find the Merchant here. He's just near the blue light pillar (in fact, he's always near the blue light pillar). The cabin behind the merchant holds the Two Routes and a typewriter. Save if needed. Run past the merchant, and you will see two huge gates with a level in the middle. As mention in the pillar, the left is guarded by lots of ganados, and the right is guarded by an El Gigante. The left route contains some chainsaw maniacs by the way, so choose wisely. Go to Route #1 if you use the left route. Go to Route #2 if you use the right route. Go to Route #3 once you emerge from route 1 or 2. /---------------------------\ | | | ROUTE #1 | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo | 6 | | Shotgun Shells | 1 | | TMP Ammo | 1 | | Flash Grenade | 1 | | Hand Grenade | 1 | | Green Herb | 1 | | Red Herb | 1 | | Random Item | 5 | | Ruby | 1 | | Red Gem | 1 | | Camp Key | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CAMP >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get Ashley to hide in the container, then when the welcome committee arrives, give them the present in the form of the blast from the cart by firing at it. Snipe the villager above before climbing the first ladder. The content of the barrel at the foot of the ladder is a Handgun Ammo (10). Climb up the ladder, and run forward to the container. Kill all the villagers here. Once the music stops, whistle for Ashley, and get her to hide in this new container. Take the right path nearest to the container and attack the barrel for a Green Herb. On the right of this Green Herb barrel is a ladder leading down. Jump down. Obtain the Shotgun Shells on the cart, and the Red Herb inside the barrel left of the cart. The other barrel might conain a random item. After that, climb back up. Run slightly right to the fire post and you will see a ladder. Jump down off by this ladder gap, and more villagers, including 2 female chainsaw villagers appear! Quickly climb back up using the ladder and kick the ladder down. Run back to the container (where Ashley is hiding in) spot and take aim, and kill all of the villagers that have appeared. Note that you HAVE to defeat them to proceed the game. Take the Ruby and the Camp Key from the defeat chainsaw villagers. Now, whistle for Ashley to get her out. Jump back down into the circle space using the ladder gap, and use the Camp Key onto a door somewhere here. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CAMP (INTERNAL) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Once emerge, command Ashley to wait. Fire at the box near the door Handgun Ammo. Now head into the right ammo storage room for items. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< AMMO STORAGE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Obtain the Handgun Ammo from the crate, and the barrel for a random item. Drop down to collect the Hand Grenade and the Handgun Ammo. After that, climb up. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CAMP (INTERNAL) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Head further past the war barriers, and kill the entire ganado force here. Try tossing a Hand Grenade or a Incendiary Grenade to kill them. There is a container on the right, and a barrel containing Handgun Ammo opposite of this 3rd container. Now, get past the towers, and break the stuffs around for items. Approach the red door, whistle for Ashley, and go through. Now go to ROUTE #3. /---------------------------\ | | | ROUTE #2 | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo | 5 | | TMP Ammo | 1 | | Incendiary Grenade | 1 | | Pesetas | 1 | | Gold Bars | 1 | El Gigante | Random Item | 1 | | Spinel | 3 | | Purple Gem | 1 | | Old Key | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< EL GIGANTE PASSAGE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< It is more of a boss fight path really. You can skip the fight and head straight for the door, but the door is locked with chains and while you are wasting time breaking off, the El Gigante...well, lets just say he isn't going to be happy if you are going to bring his ex-girlfriend Ashley away just like that. Eitherway if you are heading straight for the exit, you still have to get past the monster as he is in the way. You should have a handful of Flash Grenades if you are choosing this path. /+++++++++++++++++++++++++++\ | | | EL GIGANTE | | | \+++++++++++++++++++++++++++/ Ashley will point out the boulder prior the battle. Fire at the plank that is supporting the platform when the troll is under it to crush the boulder onto it. Now, rapid fire the TMP on the monster, and then proceed to use the same strategy as before, hack at the parasite on its neck when it knee down. Beware of Ashley, as the game will end if she dies. With Ashley around, press (X) to call her to wait before you goes to climb up the troll and hack at the parasite off its neck. When it die, be prepare to tap L+R or A+B to roll out of the way when it falls! >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< EL GIGANTE PASSAGE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Now kick at the door to break the chains and go through. Keep going, take the Old Key and use it on the last door. /---------------------------\ | | | ROUTE #3 | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo | 4 | | Shotgun Shells | 1 | | Rifle Ammo | 1 | | TMP Ammo | 1 | | Flash Grenade | 1 | | Random Item | 1 | | Yellow Catseye | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO GONDOLA STATION >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Now, goes to speak with the black merchant for some relaxation. The barrel in front of the merchant contains a Handgun Ammo (10). Check the small house for the Village's Last Defense and a typewriter. A Rifle Ammo (10) can be found in the locker besides the file. A Handgun Ammo is just beside (outside of) the building. Run up past the majestic door (unaccessible) and up the route. Fortunate for Leon, there's no Ganado around. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GONDOLA STATION >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Board the gondola to begin the ride. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GONDOLA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< While riding the gondola, equip the Rifle, and snipe the villagers on the gondola that are coming from the right, and also the villagers who are standing on the left. The villagers will throw weapons at you, or jump onto your gondola and try to shake your gondola to the ground, resulting in game over. Get to the other end to end the ride. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GONDOLA STATION #2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get into the control station for items. Get Ashley to wait at the top of the stairs. Then, descend, and take the path forward into the cave. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CAVE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Kill the 2 villagers inside, then climb the ladder beyond them. Exterminate the remaining villager here. Check the chest at the end for the Yellow Catseye. Run back to the entrance of the cave and call for Ashley. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO TORTURE SHED >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Head for the opposite side of the stairs now. Mr. Merchant is here to sell you stuffs. Take the items beside him and save. /---------------------------\ | | | TORTURE SHED | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO TORTURE SHED #2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Head forward down the path to the torture shed. A scene will be triggered. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TORTURE SHED >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< During the scene, have your fingers ready to press L+R or A+B as the village chief punch you. After the scene, the boss battl starts! o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo | 4 | | Shotgun Shells | 1 | | TMP Ammo | 1 | | Incendiary Grenade | 1 | | Hand Grenade | 1 | | Green Herb | 2 | | Red Herb | 1 | | Yellow Herb | 1 | | Gold Bars | 1 | Village Chief | False Eye | 1 | Village Chief | Spinel | 1 | Barrel o------------------------------------------------------------------------------o /+++++++++++++++++++++++++++\ | | | CHIEF BITORES MENDEZ | | | \+++++++++++++++++++++++++++/ Aim the spines of the village chief, and fire until the upper torso and the loewr torso seperate. Press the button shown to dodge the attack, and use the barrel when the chief is near it to inflict damage. When seperated, climb to the upper level and fire at the upper torso. Use the Shotgun for the best effect. At the upper level, blast at the swinging torso and use the items around wisely. He should be defected in no time. Once defeated, take the False Eye and the peseta. Now, look for the exit and roll out from that hole to rejoice Ashley. o-Item------------------------------Amt---Note---------------------------------o | Random Item | 2 | | Handgun Ammo | 1 | | SHotgun Shells | 1 | | Green Herb | 1 | | Pesetas | 1 | | Spinel | 1 | | Velvet Blue | 1 | | Gold Bars | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO TORTURE SHED #2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< With the false eyes, you can backtrack to the first gondola station area to use it on the majestic door. Now, run up the trail to the merchant. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO TORTURE SHED #1 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Talk to Mr. Merchant about how Resident Evil 4 rules, and then save the game using the typewriter besides him. Now, continue to the gondola station. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GONDOLA STATION #2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run up to the boarding station, and ride the gondola. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GONDOLA STATION #1 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Luckily, the journey's cut short. Go down the stairs to the majestic door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO GONDOLA STATION >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Go use the False Eye onto the door. /---------------------------\ | | | TORTURE SHED | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BRIDGE TO CASTLE ENTRANCE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take out your Rifle, and start to snipe at those damn ganados and those leeches in their bodies. As you run up, a truck will come towards Leon and Ashley! Take aim, and fire at the engine of the vehicle to stop it. Once it stop, quickly run past it as numerous ganados will pour out from the truck. As you near the castle, a scene will occur and the chapter ends. -------------- Chapter 3 - 1 |----------------------------------------------------------------- -------------- /---------------------------\ | | | MERCHANT SHOP IN CASTLE | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Random Item | 2 | | Handgun Ammo | 1 | | Shotgun Shells | 1 | | Green Herb | 1 | | Pesetas | 1 | | Spinel | 1 | | Gold Bars | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO CASTLE ENTRANCE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward, and explore the area. Smash the crates and the barels to find items but be careful of the snake that's inside in one of the boxes at the corner. A chest containing 5000 pesetas can be found behind the merchant shop. Speak with the merchant, and purchase the items from him. He have some new items for sales, so considering make some spending here. Try the Attache Case L, which will be useful to take the items in the castle. Despite the temptation, do not sell the Rifle away unless you are trading in for the Rifle (semi-auto). The sniper rifle will comes in very handy in some parts of the castle. Get the Riot Gun and trade in the Handgun for the Blacktail. Now, head up the staircase and use the red door. /---------------------------\ | | | SALAZAR'S CASTLE ENTRANCE | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Random Item | 1 | | Rifle Ammo | 1 | | Yellow Herb | 1 | | Incendiary Grenade | 1 | | Pesetas | 1 | | Spinel | 2 | | Velvet Blue | 1 | | Gold Bangle | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CATAPULT GUARD POST >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< In the castle, you will encounter monks and zealots instead of villagers. They are stronger, in that they now uses guns and weapons, sometime even using heavy atillery like gatling guns or rocket launcher! Start out by going up and take the Rifle Ammo on the large crate, then hide behind the crate, and snipe the 2 monks with the Rifle. Run up the spiral staircase and the monks will start to use the catapults to attack you! Anyway, brave past the catapults and take the first left turn to take the items from the fallen monks. Head in deeper and smash the barrels near the cannon for items. Claim the items, head up to the ground level, and head west under the bridge. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CATAPULT GUARD POST GROUND LEVEL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Use the Rifle and snipe the red barrel on the right to kill the 1st cultist with the catapult. Then, quickly pan right and scope into the small room. A cultist is in the room, but do not aim for the head as he is wearing a helmet. Aim for his shoulder, and he will come out to attack Leon and Ashley. Then, attack him again to kill him. At then, beware of the two cultists that will appear behind you. Quickly lead Ashley to the room where the helmet-wearing monk was, and hide in there from the catapult attack. Kill the two monks that follows you. Take the items around, such as the Yellow Herb from the chest. Now, use the Rifle and view through the window besides the chest in this room and blast the red barrel to remove another threat. A Gold Bangle can be found in a chest just left to this small shelter. When two cultists and the two catapult-users died, there's only 1 left, which is the catapult user at the top-right corner. Leave Ashley in the room with the Yellow Herb chest, then go across the mini-bridge in the middle. Run around the circular hole and into the small shelter at the other end quickly and aim through the window and snipe the monk before the catapult ball hits Leon and the threat will be over. Just for fun, you can aim at the left side and snipe the followers that operates the first catapult (which includes the red monk). To proceed the game, operate the crank and keep turning by tapping the (A) until the cannon below rises up. Fire the cannon and blast the door away. Proceed past the doorway and Mr. Merchant will be here smiling at his dearest only customer through his scarf. Use the red door. /---------------------------\ | | | SALAZAR'S CASTLE ENTRANCE | | PART 2 | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Random Item | 1 | | Handgun Ammo | 1 | | Red Herb | 1 | | Pesetas | 3 | 4500 (Red Zealot Leader) | Gold Bars | 1 | | Golden Sword | 1 | | Platinum Sword | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SWORD ROOM 1F >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the Handgun Ammo on the table, then the Platinum Sword on the wall behind the table. Check the closet for 2000 peseta. More cultists can be found when you reach upstairs. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SWORD ROOM 2F >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Beware, as these monks will use weapons to attack you. Also, a stronger version of the Las Plagas might come out to replace their head if you attack them. This type of Las Plagas is more deadly, and have further range than the previous one. Eitherway, the strategy is the same: use a Flash Grenade to dispose those Las Plagas monks easier. Upstairs, take the Golden Sword from the wall at the corner. Put in the Platinum Sword on that position. Now, snipe the red monk from the top of the stairs, and gun down the remaining monks downstairs. The red monk is rich, dropping 4500 peseta when defeated. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SWORD ROOM 1F >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< When all of them died, use the Gold Sword in the position of the Platinum Sword. With the item in place, the door on the 2F will be revealed. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SWORD ROOM 2F >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< If you haven't, smash the crates and take the items. Go through the red door now. /---------------------------\ | | | CASTLE GATE | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo | 2 | | Green Herb | 1 | | Pesetas | 1 | Box | Spinel | 1 | | Velvet Blue | 1 | | Castle Gate Key | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CASTLE GATE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward, and Luis arrive. He seems to have something for them, but he dropped them on the way here. Seems like Leon and Ashley's situation is dangerous with the eggs in their bodies. When Luis left, continue. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< RESTING AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn left, and quietly open the door. Snipe the monk ahead. The rest of the monks will hear it and come after you. Back off by the door, and wait for them to open it. At that instance, shotgun them until they die. beyond the door, a monk or two will come out from the right door. There's a corridor on the right, with a red barrel. Needless to say, you can use it to kill the monks. On the left fork, a monk will be at the top firing away with a crossbow, and two monks will charge forward with spiked shields. Kill all of them, then get back into the room near the red barrel for items. Now, proceed to the next room. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< STORAGE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< There is another red barrel here for use to clear the monks. Smash the barrel for items like the Valvet Blue and the Green herb. The Castle Gate Key is found in the red chest. Go back out. Beware as more monks will appear! >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< RESTING AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Go back to the spot where Luis comes here. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CASTLE GATE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Walk up to the majestic door here and use the Castle Gate Key. /---------------------------\ | | | CASTLE PART 1 | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Random Item | 2 | | Handgun Ammo | 2 | | Shotgun Shells | 1 | Beam | Green Herb | 1 | | Yellow Herb | 1 | | Incendiary Grenade | 1 | | Pesetas | 1 | Box | Prison Key | 1 | | Spinel | 1 | | Velvet Blue | 1 | | Green Gem | 1 | | Gold Bars | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GRAND HALL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< As you run to the stairs, a sinister laughter can be heard. Proceed deeper, and the castellan of the castle, Ramon Salazar and his bodyguards will appear. He introduces himself as the ally to Lord Saddler, and advise Leon to hand over the girl. When the scene ends, run forward and a wall emerge to block your path. From here survey the room for vases which contain useful items. Just besides the new wall is a typewriter. Something is missing on the decoration on the new wall. Check out the ceiling just above the middle section of the stairs for a sparkle, which is the Green Gem. Head for the right door behind the typewriter. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< FLAME HALL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn right and run along the wall, and check the chair for a Handgun Ammo. Run to the other end and take the Capture Luis Sera on the wall. Take the Yellow Herb from the barrels nearby. Beyond the doorway on the right, two fire-breathing house statues block your access. However, turn right and check the painting for the Prison Key. Run back to the opposite end of this hall. Remember to obtain the peseta on the right drawer. Also, aim out of the archways and fire at the shiny object on the beam, which is actually a pack of Shotgun Shells. Fire at it using the Handgun to drop it to the ground. At the end, smash the two vases for items. Use the Prison Key onto the blue door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GLADIATOR'S PRISON >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Leave Ashley on the ground floor near the blue door and go down the steps as Leon alone. In the lower level, two bells are on the side, a prison in the middle, holding the...what was that?! Go knock down the cell and he will strike! Its a new enemy known as the Garrador. He is blind, and attacks with a wild claws move. He will also charge at you so beware. When facing this enemy, walk instead of run unless he is really close and you need to escape. You can fire at the bells to distract him, and then while he goes for the bell, attack him with your Shotgun/Striker/Riot Gun. The parasite on its back is the weak point. When he realised that he have strike the wrong place, run after you have fired couple of rounds into its back. Keep doing so, pausing and firing, then run away, and he shall fall soon. Take the peseta from his corpse once he have fallen. Get into the cell and rise the lever after you are done. Get to the ground level. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< FLAME HALL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Monks are unhappy that not only you have released their monk, but you have stopped their gladiator. They pour out from the fire-breathing area, so you can make use of the explosive lantern on the ceiling to burn those blind followers. Go use the door at the other end after taking the Handgun Ammo and exterminating the monk which ambush from the left. /---------------------------\ | | | CASTLE PART 2 | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Random Item | 3 | | Handgun Ammo | 1 | | Shotgun Shells | 2 | | Rifle Ammo | 1 | | Green Herb | 1 | | First Aid Spray | 1 | | Hand Grenade | 1 | | Incendiary Grenade | 1 | | Pesetas | 5 | Box | Velvet Blue | 1 | | Gold Bangle | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WATER PLATFORM HALL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Throw a Hand Grenade high up immediately before the monks break formation to attack you. Use Shotgun at them. Some monks will use shield. Once again, the red monk will drop 4500 peseta when defeated. Search the area to find more items and kill more cultists. Smash more pots and jars and enter the door at the bottom of the stairs in the back wall. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< YELLOW FLOOR PAD ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Easy. Left Ashley stepping on one of the yellow pad on the floor, and control Leon to stand on the other. Now, return back to the outside area. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WATER PLATFORM HALL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Beware. More monks will emerge! Feed their body with lead, and have Ashley to turn the crank while you protect her. Once the stairs is down, ascend it, and Ashley will, unlike the useless Sherry Birkin in Resident Evil 2, helpfully points out the crank on the upper layer. Its obvious. Piggyback Ashley up by going to either one of the paintings on the side and press (A) when it appear. Now, protect Ashley by sniping the monks who are getting to her, while firing at the incoming monks who will comes to strike you. It is a hard task to protect Ashley and Leon at the same time. First, start out by taking the Rifle and snipe at every monks on the 2nd floor. Then, take the Shotgun type gun, run up to the monks that are on the ground level (as Leon) then blast them away. Keep blasting as they are a nuisance. Now, goes to snipe at the monks that are approaching to Ashley. There are 2 cranks, and once she have operate both of them, catch Ashley down and leap over the platform across the water pool to the other side. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ALTAR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Head forward and fire at the eye of the upside down statue (from the back) for a Spinel. Other items like a second Spinel, Shotgun Shells, Hand Grenade, Green Herb and a pack of Handgun Ammo can be found here. A typewriter is near the start of a hallway, so use it to save. There's a merchant here, with new offers. Go tune up the weapons. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SHOOTING GALLERY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< The door besides the merchant leads to the Shoot Gallery. It is where you can fire at board version of the villager and female villager. More details can be found in the "Mini Game - Shooting Gallery" section. At the moment, only target practice type A is available. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ALTAR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Go into the hallway past the typewriter to trigger the scene and end the chapter. -------------- Chapter 3 - 2 |----------------------------------------------------------------- -------------- /---------------------------\ | | | UNDERGROUND SEWER | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Random Item | 1 | | Handgun Ammo | 1 | | Shotgun Shells | 1 | | Green Herb | 1 | | Hand Grenade | 1 | | Pesetas | 1 | Box | Spinel | 2 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ALTAR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< At the narrow hallway where Ashley is kidnapped, there's a brown door nearby. Before going in, check around for item first. You can find the items listed on the item list above. o-Item------------------------------Amt---Note---------------------------------o | Random Item | 2 | | Handgun Ammo | 1 | | Shotgun Shells | 1 | | TMP Ammo | 1 | | Green Herb | 1 | | Yellow Herb | 1 | | Incendiary Grenade | 1 | | Flash Grenade | 1 | | Pesetas | 1 | Box | Spinel | 1 | | Velvet Blue | 3 | | Butterfly Lamp | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< UNDERGROUND DUNGEON SEWER >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Smash the 2 barrels for items. Get forward, and jump down the ladder into the sewer area. Run to the corner, turn right, and aim using the Rifle. Snipe at the cold breath that is emanating from the air at the left corner. It is actually a monster which is invisible, that Salazar was referring to. There will be many more nearby. They are call the "Novistadors", a dangerous monster which you will not want to face at close range. Fire at the breath to take down one Novistador. They drop valuables sometime. After that, turn right, and walk to the wooden case for an item. Now, walk back. Walk to where the Novistador died, and take the item it dropped. Walk to the other end, and kill 2 more Novistadors. Jump down into the water. Take the TMP Ammo, Velvet Blue and the Handgun Ammo in this pool. Climb up using the opposite ladder. Use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< NOVISTADOR CELLS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< See the portion where light shones on it? A Novistador is invisible on that spot. Kill it quickly, then kill the other invisible monsters around. There are 3 in total. After that, run forward and check the right cell. A Yellow Herb and a Handgun Ammo is by the dead man here. Remember the Luis' Memo at the opposite cell. Search the next cell for an Incendiary Grenade. The back wall between the 2 rows of cells is a pool. Run backward, and turn to the left side of this area. Using the map as the guide navigate to the other door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SEWER WATER CONTROL ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Drain the water. Take the Butterfly Lamp from the chest, and smash the boxes for items. Combine the different types of "Eyes" taken from the fallen Novistadors (eg Red Eye) to the Butterfly Lamp to increase its value. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< NOVISTADOR CELLS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 2 Novistadors will ambush you as you go return to the middle section of the room outside. Exterminate them for more valuables. 2 more near the middle section of the room. Now, get down the edge where the water pool was. Kick down the cell down and ascend the stairs. Smash the 2 barrels on the side, and then use the door on the right. /---------------------------\ | | | CASTLE PART 3 | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PENDULUMS ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 3 gigantic pendulums swings from left to right, and to left repeatedly. You have to jump across the ledges and dodge them carefully. Jump when the blade swings pass the middle. Use the line on the ledge as a judgement. Take the Valvet Blue at the other end for your effort, and use the door. Climb the ladder. On top, smash the barrels for Pesetas and Spinel. Use the door. o-Item------------------------------Amt---Note---------------------------------o | Random Item | 1 | | Pesetas | 1 | | Spinel | 10 | Monk | Velvet Blue | 1 | | Elegant Mask | 1 | | Illuminados Pendant | 1 | Red Zealot Leader o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ALTAR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< A cutscene is shown, as a group of monks are performing a ritual on the ground level. It is optional to fight them, but if you want the jewels, toss a Hand Grenade while aiming below. Each dark monk drops a Spinel and the leader drop an Illuminados Pendant. Your destination is the stairs on the left of the altar hall. However, don't jump down first. Turn right and smash the glasses and take the Elegant Mask in the chest box. Leap across to the opposite balcony using the chandelier and smash the vases and take the items. There's a merchant there so you can't miss it. Use the red door near him. /---------------------------\ | | | CASTLE PART 4 | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Random Item | 4 | | Handgun Ammo | 4 | | Shotgun Shells | 2 | | Rifle Ammo | 1 | | Green Herb | 2 | | Red Herb | 1 | | Yellow Herb | 1 | | Pesetas | 8 | | Spinel | 1 | | Velvet Blue | 2 | | Goat Ornament | 1 | Platform | Gallery Key | 1 | Red Zealot Leader o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MONK ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Obtain the Red Herb from the table, and take the Castellon Memo on the center table. There is also a pack of Handgun Ammo on the chair too. Once you open the door here, the monk leader and 2 crossbow firing monks will attack you. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GATLING GUN HALL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Stay still and snipe them from the door. Smash the pots around and kill the remaining monks. Use the door on the upper left corner after you are done. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< STAIRSROOM PATH TO 2F >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Smash the crates for item. Kill the helmet monk here and use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 2F BALCONY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn left and snipe the 2 monks. Do a 180 turn and take the Rifle Ammo. Run to the opposite side, and jump down. The red monk will escape. Now run after him. Take the 4 boxes of pesetas and the Shotgun Shells. Now equip the Rifle and try to snipe the red monk. If he gets to the corner room, then equip the Shotgun. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< STAIRSROOM PATH TO 2F >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Once you get through the door, attack the shield monk, then continue forward to the 1st floor. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GATLING GUN HALL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< A gatling gun will appear for the monk to use! Try to run around to the back of the monk and shotgun him. This battle will only appear if you didn't manage to kill him before he reach the gatling gun hall. After he dies, take the Gallery Key from him. Return to where the 2 crossbow firing monks were. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< STAIRSROOM PATH TO 2F >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get up, and to the 2F Balcony. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 2F BALCONY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Drop down to the spot where the red monk originally were. Use the Gallery Key to unlock the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GALLERY ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Fire at the Velvet Blue at the deer's head on the left to take it. Now operate the panel in the middle of the room. You have to rotate the portraits until the 4 portraits show 6 people. Here are the switches and their function: Switch 1 | Turn left 2 portraits Switch 2 | Turn left 3 portraits Switch 3 | Turn right 3 portraits Switch 4 | Turn right 2 portraits Here are the two sides of the portraits: +-----------------+---------------+ | Portrait Number | 1 | 2 | 3 | 4 | +-----------------+---------------+ | Front | 1 | 3 | 2 | 2 | | Back | 2 | 2 | 1 | 3 | +-----------------+---------------+ | Answer | 1 | 2 | 1 | 2 | +-----------------+---------------+ Here are the switch to press in order: 3,4,2,1 Use the hidden door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BATTLE ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Dash right and use the rusty door after the scene. Exterminate the monks from the bottom door. More monks will appear. Then, kill the 2 monks from the upper door. Now us the upper door. Now kill the remaining crossbow monks, with the help from the gasoline lantern on the ceiling on the 4 corners. Sometime, 2 monks will appear from behind the sliding paiting and fire rocket launcher at Leon. Run behind the sections of the wall to dodge the rocket. After winning the war, jump down to the 1F and smash the vases for item. Get to the painting where the rocket launcher monks appear and take the Handgun Ammo. From here, turn right and deactivate the security system using the red switch besides the barred door. A large glass case will rise up along with the large painting. In other words, 2 rocket launcher monks will appear again. Either kill or dodge them. Run to the left side of the balcony and use the door after taking the Handgun Ammo outside. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< VASE SWITCH ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Smash the vase at the end of the room here, and then press the switch underneath it. When you return out, 2 monks will fire rocket launcher at your direction from besides the glass case. You might want to burst out of the room while they aim their weapon so as to dodge the rockets. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BATTLE ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Now kill those monks and jump onto the glass casing with the extended ledge. The blue chest holds the Goat Ornament item. Run to the door near the red security system switch (which should be unbarred now) and enter it. /---------------------------\ | | | CASTLE PART 5 | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Random Item | 1 | | Handgun Ammo | 1 | | Incendiary Grenade | 1 | | Pesetas | 1 | Box | Spinel | 1 | | Velvet Blue | 2 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SAFE HALL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Use the typewriter to save your game if you desire. At the other end, smash the vase for a Handgun Ammo. Use the blue door. Aim up and fire the Sparkle, then take the Spinel. Use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< COURTYARD BALCONY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Walk, and snipe at the birds perching on the fountain. Go examine the fountain to take Velvet Blue and the pesetas from the birds. The door on the right is locked, and you will need Ashley's help to open it. Run past the fountain, fork right and smash the barrels for items. Go and use the door beyond. /---------------------------\ | | | GARDEN | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Handgun Ammo | 1 | | Shotgun Shells | 1 | | TMP Ammo | 1 | | Green Herb | 1 | | Yellow Herb | 1 | | First Aid Spray | 1 | | Spinel | 2 | | Velvet Blue | 2 | | Red Gem | 1 | | Moonstone (Left Half) | 1 | | Moonstone (Right Half) | 1 | | Blue Moonstone | 1 | Moonstone (Left + Right Half) o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GARDEN MAZE BALCONY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run down the balcony and Salazar will contact Leon by the radio. Then, equip the Shotgun/Striker/Riot Gun and run down. Here is a maze, as stated by Salazar. Consult the map below to navigate: ------------------------------------------------------------- | | | 5| | | | | | | | |---------| |-------| | | ----- | |---| | | | | | | | | 8 | | | 1 | | | | | | | | |-------| | | | ----| | | | | (A) | | | | | | | | | | | ~~~~~| | | ---------| |XXXX|---------------|~~~~~| | | | | |~~~~~| | | 2 | | |~~~~~| | | | | |~~~~~| | | ---------| | |~~~~~|--------------| | ~~~~~~~~~~############## ~~~~~ X | | ~~~~~~~~~~##############(B) ~~~9~ X | | ~~~~~~~~~~#########6#### ~~~~~ X | | ---------- | |~~~~~|---------| | | | |~~~~~| | | | | |~~~~~| | | | ----| |----------- |~~~~~| | | | ------ | | | | | | | | | 7 | | | | | | | | | | | ----- | |XXXX------- | | | | | | | | | | | | | | | | | | | | | | | | 4 | | | | | | 3 | | |----| |----| | | | |---- |----| | | | | | | | |-----------------------| 0 | |----------------------| | --| | | | |---|---| ~ - Stairs X - Gate (A) - Moonstone (Left Half) (B) - Moonstone (Right Half) *above stairs* 0 - Start Point 1 - TMP Ammo 2 - First Aid Spray 3 - Red Gem 4 - Shotgun Shells 5 - Spinel 6 - Green Herb 7 - Yellow Herb 8 - Handgun Ammo Take cautious as you navigate. Colmillos will petrol the maze. Some are locked in their pen when found, so kill them before the comes out. Fire at the parasite on their back quickly. Once you are done, return to the balcony. More Colmillos will appear when you get to the east stairs so beware. Once up, combine the two pieces of Moonstones and then use the final object onto the door. Go through it. Leon will encounter with...Ada Wong. -------------- Chapter 3 - 3 |----------------------------------------------------------------- -------------- /---------------------------\ | | | ROUTE TO DINNER CORRIDOR | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Mirror w/Pearls & Rubies | 1 | | Female Intruder | 1 | | Incendiary Grenade | 1 | | Spinel | 1 | | Handgun Ammo | 1 | | Pesetas | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SALAZAR'S BEDROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Check the environment, including smashing the pots, for items. Get deeper and fork in the turn, and you will see the merchant here. Check the table for the Female Intruder file. Also, the closet next to the merchant holds the Mirror w/ Pearls & Rubies treasure. Here is a list of items you can get here: - Pesetas - Spinel - Incendiary Grenade - Handgun Ammo /---------------------------\ | | | LAST SUPPER ROOM | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Random Item | 1 | | Handgun Ammo | 2 | | Shotgun Shells | 1 | | Magnum Ammo | 1 | | Green Herb | 1 | | Flash Grenade | 1 | | Pesetas | 1 | Box | Hourglass w/Gold Decor | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< DINING HALL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Smash the pot in front for the Shotgun Shells. Now check around the green picture with small words for a clue. There are 3 more clues in this dining hall, and here are the transcript of them: - A dessert to cherish our remaining years. - Bread begins the meal of life. - Meat to savor the time at hand. - Our last drink and the bottle breaks returning us to the dust from whence we came. There's a locked doorway. Turn into the right fork all the way and use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CLAY POT STORAGE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< As the name imply, there are lots of clay pots to be smashed for items. One of them contain a snake though, so beware. Check the drawer on the right of the door for 5000 pts. Now, return to the dining hall instead of using the door with the lock. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< DINING HALL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< On the north-east corner, ring the bell on the counter. The painting at the end will flip. Now use a Rifle and snipe the wine bottle on the painting. Now, equip a Hand Grenade and go beyond the new doorway. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CAGE TRAP ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< A cage falls as you approach the chest. Several ganados appear on top, and inside the cage, along with 1 Garrador. Toss the Hand Grenade forward instancely to break the gate open and blasting the enemies in front. Get outside and start mass-murder the monks army. Get outside, and start killing the monks outside the cage. Then, focus on the monks inside the cage, then slowly torture the Garrador who's trap in the cage (unless he get out of the cage by the opened gateway somehow) with your Handgun until he dies. take the pesetas they drop. Open the chest for the Hourglass w/ gold decor. Smash the glass on the cabinet at the south-west corner for the Flash Grenade. Go through the doorway at the north-east corner and check behind the counter for a Magnum Ammo. Now exit by the door at the north-west corner. /---------------------------\ | | | WEAPONS & AMMO AREAS | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ROCKET LAUNCHER HALL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward, but not too fast. Once past the blue pillar, aim down with the Rifle and snipe the ganados. Kill all of them. For the monk at the opposite end, do not use the lantern above. Snipe the shield ganados behind the gate from above. They are there, and if you can't see them, that means they are out of view. Wait until they comes into view and fire their skull. Now, equip another weapon (TMP advised) and jump down. Go operate the level to the right of the gate. Kill the 2 ganados above the ladder, then turn 180 around and fire at the lantern above to kill the 3 shield monks. Go across the rised bridge and turn right. Snipe the helmet monk who is firing the crossbow arrow at you from the other end. Jump down to the ground. Its simple here. Smash the glass case and take all the ammos and weapons! Go up by the left stairs, and kill the ambushing monk. Knock off the lock on the door, and cross the bridge, this time, entering the door where the shield monks emerged. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MERCHANT HALLWAY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< The blue fire posts accompanied by the typewriter should be a great sight. The merchant stands on the right between the blue fire posts. The chapter end when you cross the next door. -------------- Chapter 3 - 4 |----------------------------------------------------------------- -------------- /---------------------------\ | | | SAVING ASHLEY | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Random Item | 2 | | Handgun Ammo | 2 | | Rifle Ammo | 1 | | Flash Grenade | 1 | | Pesetas | 2 | Box | Gold Bars | 1 | 5000 Pesetas | Spinel | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ASHLEY HOLDING PLACE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Check the drawer on the right for a Handgun Ammo (20). Then, run laong the wall and smash the pots for peseta and Rifle Ammo (5). If you haven't notice by now, Ashley is held on the lower level. Well, run along the wall instead, and smash the remaining pots, taking more items, which includes Rifle Ammo (5), Flash Grenade. After taking all the items, use the stairs leading to the central platform and snipe at the 3 bounding bands that are holding her. Be careful not to accidentally kill her! After that, cultists will appear to capture her. Protect Ashley by sniping the enemies with the Rifle. When she realise that the door is locked, more crossbow ganados and the red robe-wearing leader arrives. Kill all of them. Ashley will then take the key from the leader and use it to unlock the door. /---------------------------\ | | | CONTROLLING ASHLEY | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Green Herb | 1 | | Red Herb | 1 | | Yellow Herb | 1 | | Spinel | 1 | | Velvet Blue | 1 | | Pesetas | 3 | Box o------------------------------------------------------------------------------o | Green Herb | 1 | | Spinel | 2 | | Velvet Blue | 1 | | Pesetas | 3 | Box | Gold Bangle | 1 | | Stone Tablet | 1 | | Serpent Ornament | 1 | | Salazar Family Insignia | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< STATUE SAVE ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Now, you control Ashley! From here, check the left drawer for a Spinel. Check the typewriter on the right to save if you want. Run forward, and check the right corner for a Yellow Herb. The corridor beyond the typewriter leads to the cultist library. A cultist or 2 will be there so beware. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CULTIST LIBRARY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Note that as Ashley, you can crawl under the table or throw object at the monks as defense measures. Press (A) when it pop up to execute the command. Turn right and the slow cultist will notice you. Take the Green Herb on the middle of the long stretch of table. Then, crawl under the table near the gate to the left wall. Now, operate the crank until the bars go up. Get to the next section, turn left, and go operate the 2 other cranks. Note that you do not need to fully remove the bar. Just remove until Ashley is suitable height or width to go through. In this area, you can find a 2nd Spinel and a peseta. Run forward beyond, and you will see a door to the left. Don't take it. Turn right, take the Red Herb, and proceed further. Use the door at the end. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GATES AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< In this dark area, run forward and push the bookcase on the right. There is a switch here, but don't press it. Take the Green Herb beyond the bookcase. Run back to the door, and turn right. Crawl under the table. Run forward, and press the other red switch. Run forward, and check the fireplace for the Stone Tablet. Now press the red switch in the middle of the gates. Run beyond the opened gate, and press the red switch that is hidden behind the bookcase earlier on. Now, navigate to the other end of the room. Before using the other door, check the cabinet besides it for 1800 pesetas. Make a 180 turn, and check the drawer besides the chair for a Velvet Blue. Go open the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ARMADURAS PASSAGE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< RUn forward, and take the Spinel on the chair. Turn left, and run beyond. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ARMADURAS GUARD ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< This room is guarded by 4 armors. Now examine the pedestral in the middle to find a puzzle. You should try to solve difficult puzzle yourself, but if you are still stucked, or lazy to think, here is the sequences (slide the piece on the number 1 first, 2 second and so forth): [ ][03][02] [05][04][01] [06][07][08] [12][11][ ] [13][10][09] [14][15][ ] [ ][ ][ ] [ ][16][17] [ ][ ][18] Now, use the Stone Tablet. Enter the area beyond. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ARMADURAS HIDDEN ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Open the box for a Gold Bangle, and the cupboard for a Spinel. Lastly, check the statue for the Salazar Family Insignia. Suddenly, the statue will turn, and the door will slide down. Take the Serpent Ornament from the blue box, and the armors that you see earlier will come to life! >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ARMADURAS GUARD ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< They will attack with the sword, which is very powerful. Press the dodge buttons (L+R, A+B) to dodge them. Quickly run out of this area. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ARMADURAS PASSAGE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Nearing the Armadura at the turn, he will attack while you have to dodge with the dodge button! Hopefully you succeed, or you will die. Another dodging is to be done just few meters away. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GATES AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run to the opposite door to escape from the Armaduras! You have to dodge 1 more Armadura near the door... >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CULTIST LIBRARY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward, this time using the blue door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PEDESTRAL ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Check for the Butler's Memo on the left side of the middle pedestral. The right drawer contains a Handgun Ammo. The 2 drawers at the back corner contain a Spinel and a Velvet Blue. After taking them, use the Salazar Family Insignia on the pedestral. Turn the dai and climb the hidden ladder. On top, turn right and take the peseta. Continue down to rejoin Leon. -------------- Chapter 4 - 1 |----------------------------------------------------------------- -------------- /---------------------------\ | | | ASHLEY-LEON REUNION | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Red Herb | 1 | | Velvet Blue | 1 | | Gold Bangle | 1 | | Elegant Perfume Bottle | 1 | | Broken Butterfly | 1 | w/Ashley only o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ASHLEY HOLDING PLACE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< From here, you can lead Ashley back to the previous areas to the courtyard balcony with the door that Leon can't access. However, there are several monks along the way, so beware. There, give Ashley a piggyback, and have her unlock the door from the other side, then take everything there, including the Broken Butterfly, Elegant Perfume Bottle and Red Herb. Return to the Ashley Holding Place after you have took that item. Head to the door beyond the narrow corridor... o-Item------------------------------Amt---Note---------------------------------o | Random Item | 1 | | Handgun Ammo | 1 | | Pesetas | 1 | Box | Spinel | 1 | | Velvet Blue | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< RAILCAR BOARDING AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward, and turn right. Run to the end and take the Handgun Ammo. Now turn left, navigate past the typewriter, and smash the pots for a Velvet Blue. Now, use the platform on the right of the typewriter. Leon will have to go into the door alone. Equip the Rifle. /---------------------------\ | | | LION ORNAMENT QUEST | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Illuminados Pendant | 1 | Red Zealot Leader | Gold Bars | 1 | Red Zealot Leader | Lion Ornament | 1 | Red Zealot Leader o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LAVA ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Large dragon-breathing machines will be piloted by the monks here. The flame- throwing machine will breath fire at you, and you have to snipe the pilot to stop the machine from flaming you. The first is easy. He's just right of the room. Dodge the flame, and shoot him from the other side and he will fall. The flame-thrower is slow in turning so use that as your advantage. Take the Gold Bars beyond the curve stairs. Now, cross the spinning round cage to the other side. This part is a little harder and confusing. There are 2 flamethrowers, and more cultists. Here is a diagram of how you should do: ----------- ----------- |6 ------- ------- 5| | | | | | | | | ----------- ----------- | | | | | | | |------- | | | | 2||3 4 | | | | | | |------- | 1| | | | | | | A cultist will appear on spot 1. Kill him. Then, go in deeper to spot 5 and the 2nd flamethrower will appear. Now, avoid the flamethrower from the side and run to spot 3. At spot 3, the wall will block the flame, as more cultists will appear and jump from the platform at spot 2 and land on spot 4. Now just kill them with their back facing you when they land. Kill doing so until all of them die. Now, return to spot 5. When the side flamethrower flames you, quickly run to spot 1 and snipe the flamethrower on the left. Run back to spot 5, and lure the front flamethrower to flame you. Quickly run to spot 6 and snipe the 3rd and last flamethrower. With the 3rd flamethrower dies, go take the Lion Ornament from the blue chest. Remember to take the remaining valuables from the other chests. Then, return to the previous area. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< RAILCAR BOARDING AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get across using the giant wheel mechanism. Reunion with Ashley and save. Get beyond the typewriter and use the railcar. /---------------------------\ | | | CASTLE PART 6 | | | \---------------------------/ o-Item------------------------------Amt---Note---------------------------------o | Hand Grenade | 1 | | Gold Bars | 1 | 5000 | Pesetas | 1 | | Spinel | 1 | o------------------------------------------------------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< RAILCAR LANDING AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Smash the pots for Shotgun Shells and Peseta. Use the door nearby. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GRAND HALL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Use all 3 pieces onto the mural. Go beyond and use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< RAILCAR BOARDING AREA 2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Jump over the fence at both sides and smash the pots for items. Now board the railcar. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< RAILCAR LANDING AREA 2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Smash the pots for Handgun Ammo (20) and Velvet Blue. Use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ROYALTY CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn right and use the side door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MERCHANT BREAK ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< The drawer contains Handgun Ammo. The pot contains a random item. The next door leads to the shooting gallery so unless you want to play it, head back out after you have traded. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ROYALTY CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Now turn right and take the Yellow Herb. Check the drawer at the upper left corner for a Spinel. Take the Sample Retrieve on the table. Enter the door nearby. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ARMADURAS CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward and take the Handgun Ammo. More statues, which means more Armaduras! While you run across, only 2 will moves. After you dodge them, they falls and die so don't worry. At the other end, tells Ashley to stay. Go beyond the doorway alone. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< KING'S GRAIL ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Search around the room for items. Go press (A) at the middle pedestral and it says "May wrath of evil befall the one who disturbs this holy grail". Bad sign. Anyway, you should ignore it and collect the King's Grail in the center of the room. Now, the Armaduras will come to life. Toss a Hand Grenade or Shotgun then until the Las Plagas appear, then Flash Grenade them. Each Armaduras drop items, and the 2nd, stronger batch of Armaduras will drop 6500 pesetas each. Return outside. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ARMADURAS CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Reunit with Ashley, and return outside. Don't worry. No more Armaduras. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ROYALTY CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run across opposite to use the yellow door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 4 FLOOR PANELS ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Push the knights on top of the 2 floor panels, Ashley to stand on one of them, and Leon on the last. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SPIKED CEILING TRAP ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Fire at the 4 jewels at the corner of the spiked ceiling to deactivate the trap. Take the Handgun Ammo, then chase after Salazar. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WRECKING MACHINE CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Equip a Rifle before going through the next door way. Now, Ashley is trapped behind the gate, and a machine is rushing to drill her! Aim at the two cultists on the vehicle to kill them. Get away from the gate so Ashley can be safe. Smash the crates and barrels for item. The chest holds the important Queen's Grail. Break the padlock on the door here and return out to the 4 Floor Panels Room. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 4 FLOOR PANELS ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run back out by the other door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ROYALTY CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn left and run. Take the Flash Grenade on the table. Snipe the monks at the far end, then Shotgun their face when they are close. Remember to fire at the sparkles on the left row of statues for treasures. Use the Queen's Grail and the King's Grail on the two statues. Go through the middle double door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CORRIDOR TO BALLROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Smash the pots at both sides. A snake is in the left pot on the right side. The cabinet on the left contains 1800 pesetas. The one further down contains 2800 pesetas. Lastly, the pot contains Shotgun Shells. Turn right, and jump through the window to the outside balcony. Claim the Red Herb, and climb the ladder. On the above section, run to the opposite end and take the Butterfly Lamp. Jump down from the ledge here. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< NOVISTADOR HIVE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Ashley gets kidnapped, and more Novistadors appear. Banish them from the world with a couple of ammo to them. Get to the opposite side and operate the lever. Fire at the chain that is supporting the bridge then go through the door. /---------------------------\ | | | CLOCK TOWER | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO CLOCK TOWER >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Combine the Butterfly Lamp with the 3 color gems and sell to the merchant. Save if you want, and use the next door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CLOCK TOWER (EXTERNAL) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Smash the barrels for a Velvet Blue. Snipe the patroling monk on the upper floor balcony of the clock tower. Cross the bridge. Turn left and kill the ganados. Then, turn right of the clock tower and snipe the monks that are operating the catapults. 2 barrels here will provide the Rifle Ammo. Enter the door once you are done. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CLOCK TOWER (INTERNAL) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run to the feet of the ladder, but don't climb yet. Instead, fire the 2 objects that are inserted between the gears. There are 3 in totals, and can be easily found due to their color. You can't fire the 3rd from here. At the next level, run to the end and take the Handgun Ammo, then climb the ladder. From here, make a 180 turn and remove the 3rd block. Run around, and pocket the Green Herb and the Ritual Preparation from the table. Now operate the lever. Now, rush to the bottom level! Keep going down, killing the ganados along the way. Now use the door. Don't use the middle door. You will know you have reach the ground level when a bunch of monks appear by a scene, with a dynamite- throwing monk. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CLOCK TOWER (EXTERNAL) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 3 shield monks will come by the bridge. Hand Grenade should be enough to handle them. More will arrive to block your path. Do not stand at the bridge and attack as some are coming from the back too. Move forward, and burst your way around, killing all of them. The rocket-firing monk drops a Gold Bangle. Use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GARRADORS ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Nail the door between the 2 Garradors from your starting lockation with the Rocket Launcher will kill the 2 Garradors instantly. Eliminate the rest of the monks with ease. If not, snipe either of the monk, and during the chaos, calm down the clawed men by running far from then, and then start walking. The presence of the monks should make you run, so kill them first. While the Garradors charge, quickly run away! Keep doing this, then exterminate the Garradors to end the fight. The bell should help distract the clawed men. Check around for pots for items. A First Aid Spray is in this area too. Beyond the doorway, check the 2 statues at both side for Spinels. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SALAZAR TRAP ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Salazar will be here along with his 2 bodyguards. When Leon drop into the hole, be ready to tap A+B or L+R. When Leon survive, Salazar will send 1 of his bodyguard to you... >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PIT BOTTOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the various items from the dead cultists. Apparently they have been killed for stealing Salazar's valuables. As Leon, raid their bodies for the items. A Crown, Velvet Blue, Yellow Herb are just some of the items you can find here. Chat with the merchant, save, and climb up the ladder. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TUNNEL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< The drain on the left contains a Velvet Blue, and a Red Herb further down. The 2nd drain contains a Spinel. At then, the 'right-hand' which Salazar had send will arrive. Run to the opposite side and use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< IRRIGATION STATION CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run to the opposite end. Note that the bodyguard is ready to ambush you. Tap the dodge buttons while running to the other end. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LIFT CONTROL ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Go take the items around, and then use the switch. The shutter close, the elevator started, and the executor appear. /+++++++++++++++++++++++++++\ | | | VERDUGO | | | \+++++++++++++++++++++++++++/ You have to survive 4 minutes with the Verdugo, or you can just kill him. The shutter in this area is closed, so you have to fight with him. You can use the liquid nitrogen tank to your advantage: knock it over and the creature will be frozen, its movement slow down. Damage done to this monster will be tripled, so quickly take out the Rocket Launcher (if you have) or the Broken Butterfly. Fire at him, and then dodge and run. After a while, the shutter should rise up. Run to the irrigation station corridor, and make use of the liquid nitrogen tank in front again. Attack him until he dies. Then search his corpse for the Crown Jewel. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< IRRIGATION STATION CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Enter the right room for the TMP Ammo, and then to the lift room. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LIFT ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the items on the table. use the elevator. -------------- Chapter 4 - 2 |----------------------------------------------------------------- -------------- /---------------------------\ | | | MINING AREA | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MERCHANT HUT >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the Green Herb at the corner of the platform. The barrels beside the merchant contain the Rifle Ammo (5), Hand Grenade and Spinel. The typewriter table contains Handgun Ammo (20). Luis' Memo 2 lies on the sack besides the typewriter. The right door leads to the target practice. Take the left door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< COAL MINE TUNNEL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 2 Ganados in front. Kill them. Go to where they stood and search around for a Spinel. The barrels on the left contain a Handgun Ammo (20) and peseta. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< COAL MINE GROUND >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Go check the yellow signboard, which says: "CAUTION: Overloading Dynamite On Trolley Will Trip Circult Breaker!" Get to the end, and kill the Ganados from the top. Snipe the 2 miners at the far end too. Jump down, and kill the remaining miners. Walk along the right wall, and obtain the Shotgun Shells and the pesetas. Climb the wooden plank platform at the other end. Check behind the circuit breaker for 5000 pesetas. Now get to the northwest corner of the mine and pull the lever.The trolley with the dynamites will move. Get to the circuit breaker at the other end and pull the lever. Return to the first lever area. However, chainsaw villager and more miners appear. Kill all of them. Now pull the 1st lever again, then take the Dynamites from the trolley. Don't forget the Velvet Blue in the yellow cart nearby. Use the Dynamites on the boulder besides the 1st lever, then run far away when it explode. Get beyond the former-blockage, smash the barrels for Magnum Ammo (5) and the Hand Grenade. Use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< FURNACE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run along the right wall and take the First Aid Spray and the Flsah Grenade. As you approach the other door, 2 Gigantes appear! /+++++++++++++++++++++++++++\ | | | LOS DOS GIGANTES | | | \+++++++++++++++++++++++++++/ When they appear, turn right and climb the ladder to the scaffold. Use the pulley when one of them shakes the scaffold. Now you can goes to use the lever. Tap A to hold onto the lever and Leon will turn to look behind. Press A again to open the trap door so 1 Gigante will drop into the lava. It is optional, but you will not be able to claim the reward. Now kill the remaining 1 with the usual method. Note that you must not get too close to the edge when the Gigante falls into the hole as he will struggle and might pull you down along too. If you don't want to use the method, then you have to kill both with the usual method. Each Los Gigantes drop pesetas when defeated. Remember to press L+R to dodge their falling body when they die! Search around the area for items like Shotgun Shells. Beyond the hidden door, smash the barrels for Incendiary Grenade and Shotgun Shells. /---------------------------\ | | | MINING AREA | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< NOVISTADOR CAVE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Obtain the Green Herb on the left. The pedestral reads the following: "The two lights shall shine light on a new path" Continue along the path and take the Flash Grenade. Defeat the Novistadors and claim their items. When you reach the bridge level, turn 180 back and enter the cave. Press the switch. Once you do so, combat the Novistadors that invades the cave. Cross the bridge and enter the next cave. Press the switch, kill the Novistadors and get out. Return to the other side of the bridge and take the Red Herb. Press the switch on the gate and go through. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< STONE CRUSHING PATH >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< This is simple. Just run over when the stone is rising. The first 2 stones are simple. When you see a lever on the left, pull it. The 2nd of the 3 stones in front will stop. Now you just have to get past the 1st of the 3 stones in front, stand in between the 1st and 3rd stone, then run under the 3rd when it is rising. To judge the spot under the 2nd stone, it have a slight pool of light. Go to the end and take the Royal Insignia. Check the pedestral again to end the chapter. -------------- Chapter 4 - 3 |----------------------------------------------------------------- -------------- /---------------------------\ | | | UNDERGROUND MINING AREA | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MERCHANT SHACK >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< The barrels outside the merchant shack contains the Handgun Ammo (20) and the Green Herb. Letter from Ada on the merchant shack doorway. Run down the passage. Position Leon between the 4 pillars at the end of the passage and snipe the 2 ganados in front. Proceed to where they stand. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< RUINED BUILDING >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< On the left is the peseta. Up left corner, a barrel with Rifle Ammo. The lower right corner is a Spinel. There is also a peseta in the ruin area. Now, aim in the upward direction and kill the rest of the villagers, who are surrounding the bonfire. Handgun will be enough to kill the others who discover you. Between this ruined building and the bonfire, there is 1 section of a broken wall with a ladder. You can stand on it and kill the ganados surrounding the bonfire from here with a Hand Grenade too. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BEYOND RUINED BUILDING >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< On the right of the bonfire, there is a small building ruin. A Velvet Blue is in the dried up well near the ladder. Climb the ladder, smash the crate for a random item. The corner of the internal part of the small ruined building is a peseta. There is a door by the upper left corner of the bonfire. However, search the opposite corner instead. Smash the barrel for a Flash Grenade. Enter the small wooden hut behind the bonfire and smash the box for pesetas. Go check the crank to operate it. (tap A) A pit hole will open. Now climb down. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO UNDERGROUND RUIN MAZE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward and check the inscription on the monolith which says: "Up ahead rests the offering to the lion" Run forward, and smash the box on the left for a Velvet Blue. Continue down. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< UNDERGROUND RUIN MAZE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Begin sniping the villagers. Navigate to the maze. Luckily its not confusing to get around here. At then, the chainsaw should roar! However, don't worry as he can't attack yet. Instead, disarm the bear traps around. Get to the bottom of the entrance and kill the ganado. Check the sarcophagus for a Staff Of Royalty! Go around and take the treasures. The door opposite is locked and requires the key. The key is to be found on the building on the left. You can get in by the ladder or the door, by a chainsaw ganado is guarding on the top level and the bottom level. When you enter, more villagers appear. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< RUIN MAZE BUILDING >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the Key to the Mine item. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< UNDERGROUND RUIN MAZE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Go use the Key to the Mine on the next door, take the Red Herb and get out. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< UNDERGROUND TUNNEL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Navigate to the other end and use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< UNDERGROUND RUIN CEILING TRAP ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< As again, the ceiling trap. However, some Las Plagas will appear. Flash Grenade them, then stop the trap. Open the coffin here for the pesetas. Use the next door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GROUND TO MINE CART AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< There's no much here. Smash the barrels for items, then use the red door. /---------------------------\ | | | MINE CART RIDE | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MINE CART LEVEL AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn right and smash the barrels for pesetas and Shotgun Shells. Get onto the mine cart. There are 3 sections. get to the one in front. Take out the Rifle, aim and fire at the ganados that are in the left of the tunnel. Then, get onto the middle section, and handgun fire the lever to start the ride. Now, villagers will try to hijack the vehicle! Blast them off before them jump into the mine cart, or blast them off the vehicle. Also, during the ride, you have to press the dodge button or fire at the board that is at Leon's head level or he will just knock into them, sustaining damage. Do not be shock to see chainsaw ganados joining in the fun, halfway through the ride, when the cart stop for a while before starting again. When the ride is about to end, there will be no more villagers for a long time. At then, ready to press the dodge buttons to jump, and tap (A) or (B) to get up the edge. Run forward and use the door. Take the Stone Of Sacrifice from the pedestal. Search the southeast corner of the room and you will see that you can take pesetas (money amount proportionally to the number of killed ganados) Get to the end of the hidden passage and climb the ladder. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BEYOND RUINED BUILDING >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Use the item onto the lion door to unlock it. Now enter the door. Operate the elevator. -------------- Chapter 4 - 4 |----------------------------------------------------------------- -------------- /---------------------------\ | | | SALAZAR WORSHIP HALL | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SALAZAR STATUE HALL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the 2 packet of Handgun Ammo just in front. Save the game if you desire. Turn right, and smash the 2 pots for items. Then, run to the direction in front of the statue. A ganado will appear to flip the lever. Now, turn back to the area where you smash the pots. There is a ladder, so climb it. Exterminate the monks here, including those that are on the Salazar statue palms and on the opposite side. Ride the statue right arm and get to the central platform. However, if the statue left arm is moving instead of the right arm, fire at the switch on the central platform to move it. Now flip the switch to the left to make the left arm move. Jump onto the left palm and ascend to the 3rd level. Once there, smash the pots around, get around the statue for pesetas. Check behind the statue to flip the switch so the palm movement pattern change. From the right palm, ride to 2nd lever, and descend using the ladder there. get to the 1st floor and use the lever, and more monks appear. Exterminate them, and get to the other side. Just get to the 3rd level of the right side of the statue and flip the last lever. Smash the pots here for item. With both levers pulled the platform will appear. Smash the remaining pots for items, then cross that platform. At then, Salazar's statue moves. Now tap (A) to sprint, and when you see the pillar falling, get ready to press the button shown to dodge them. The first is from the left, dodge with L. The second is from the right, so dodge with R. When 2 pillars fall, tap L+R. At the other side, equip a gun, and fire at the lock on the door. Break open the door and continue running! Sprint by tapping (A) and then press L+R to dodge the falling statue. Now tap (A) until Leon gets onto the edge. Use the door. /---------------------------\ | | | TOWER | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LIFT TO TOP >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< After the scene, search left for a Handgun Ammo. Run along the left wall, fork inside and take the Yellow Herb from the chest. Give chase by running the spiral stairs. Keep running and ganados will appear to roll barrels and flame barrels. Just shotgun them and continue until you reach the top. At then, many monks will have appear. Now, proceed to kill them. Snipe at the dynamite-throwing monk on the opposite side. Now, walk down the stairs and turn right. The barrel near the lift contains Shotgun Shells (10) and an Incendiary Grenade. Push the 2 crates away from the lift and use it. During the journey up, monks and more sniper monks appear. Kill the cross-bow monks first as they are a nuisance. Exterminate the monks that had join the lift. Use Flash Grenade to blind them, then kick them away and killing the Las Plagas monk at the same time. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LIFT TOP >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Once you reach the top, run around the exterior. Explore around and smash the crates and barrels for items. Near the left fire post, you can jump down besides it. Open the chest for a Gold Bangle. Climb up, and run opposite for a Red Herb. Use the elevator to the upper floor. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TOWER EXTERNAL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run up left and Mr. Merchant should come into view. Take the Magnum Ammo, TMP Ammo, Rifle Ammo and the First Aid Spray near the typewriter, then trade with him. Save your game here as a boss fight is coming. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TOWER INTERNAL (APEX) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< You will confront Salazar here! /+++++++++++++++++++++++++++\ | | | RAMON SALAZAR | | | \+++++++++++++++++++++++++++/ Lord Salazar is a sneaky fellow. He and his 'left hand' will merge together with a gigantic special Las Plagas, turning into a huge monster. The threat comes in the front of the head in the middle, and the 2 tentacles on the side. You can make them withdraw into the wall by firing at them, but if you make both tentacles to withdraw then the middle head will execute an instance death move. Hence, you just need to fire at one of the tentacles, and stick to that side and attack from there. The central head might open its jaws to bite you but you can use the non-tentacle side to dodge it. You will also have to press the dodge buttons to dodge the tentacles if they tries to whip you. The instance-death bite from the middle head can't be dodged. If you got whipped down, Flash Grenade the Las Plagas, take the items around and climb the ladder before more parasites appear. Attack the middle red eyeball with a powerful weapon. When it sustain enough damage, Salazar appear from within the parasite...Now, attack Salazar's head with a Rocket Launcher or Rifle. Repeat it until he dies. Climb to the lower level, and use the middle ladder. Take the 50000 pesetas that Lord Salazar drop, and use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TOWER TO SEASIDE AREA (TOP) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Smash the barrels and take the pesetas and the Green Herb. use the rope to get to the bottom area. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TOWER TO SEASIDE AREA (BOTTOM) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< The right barrel contain a snake. Go operate the lift. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MERCHANT STORE TO SEASIDE AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Trade with the merchant, use the typewriter to save and smash the barrels and boxes for items. Use the next door and run forward. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BOAT BOARDING AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Ada Wong is here to provide you a ride to the island, as well as the end of the chapter. -------------- Chapter 5 - 1 |----------------------------------------------------------------- -------------- /---------------------------\ | | | ISLAND GUARD BUILDINGS | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LANDING ISLAND >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward and jump down the ledge. Take the left path, and climb the ledges. Smash the boxes for items. Now take the right path, and cross the small bridge. You will reach a spot where you can get the entire view of the buildings with the spotlight. Don't break the light from the spotlight. Jump over the gap and the spotlight will spot Leon. From here, jump back by the gap, and then fire while the military ganados come to the edge of the gap. They will drop into the water easier and thus die faster, but you will not receive the item from their body. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ISLAND GUARD BUILDINGS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the Handgun Ammo just in front. In the middle of these building, a gatling-gunner ganado will appear. If you can kill him, you will receive 15000 pesetas, but his gatling gun is deadly so be careful! If you get too near him, he will smack you with his weapon. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ISLAND LEFT FRONT TOWER >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the Green Herb inside and exterminate the ganados here. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ISLAND GUARD BUILDINGS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Runs to the door where Ashley was carried through and check the red spot besides the door. A laser will appear, and will be reflected by a mirror on top of the tower at the corner. Go to that tower and climb the ladder. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ISLAND GUARD TOWER w/ REFLECTOR 1 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< You can rotate the reflector which reflects the laser. Turn left until the laser meets the next reflector using the analog stick. Now climb down. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ISLAND GUARD BUILDINGS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run to the small guard tower with the other reflector. Climb up the ladder. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ISLAND GUARD TOWER w/ REFLECTOR 2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< This time, turn right until the laer meets the orange spot on the corner building. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ISLAND GUARD BUILDINGS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Go beyond the door and take the Shotgun Shells behind the barrier. Turn right and run. Some ganados will push a boulder from the top and you will have to press L+R to dodge it. Once inside, smash the barrels on the right and take the item. At one point, 2 ganados will appear, 1 with the fire-crossbow. Kill them, and ignore the ladder here. Go straight in and obtain the Shotgun Shells. Now climb up. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ISLAND GUARD POST (TOP) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn right and kill the commando and take the TMP Ammo. Jump across the gap. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ISLAND GUARD ROOM TOP >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Jump through the window on the right and decapitate the 2 mask-wearing commandos in front with the Rifle. Run forward, and take the Rifle Ammo on the table and the 3rd commando will appear. Kill him too. Run beyond him, and turn left for a Red Herb. The right path is a red barrel. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ISLAND GUARD POST (TOP) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run back out to the area with the spotlight. Aim up and fire at the ganado firing the weapon at you. Now, continue, and fire at the red barrel on top for an explosion. Force your way through to the opposite side, and fire at the explosive cart and let it roll downward to create more explosion and fire. Now, go kill the remaining ganados, then search around for reward. You can get onto the upper portion and take 2 more items. Continue upward, press the switch and go beyond. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LOS GANADOS LAST DEFENSE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Speak with the merchant to trade, and save too. You can now purchase the island treasure map here, and the Killer 7. Continue past the merchant. Now, snipe the ganados and the one with the crossbow. Enter the door. /---------------------------\ | | | COMMANDOS SUPPLIES | | BUILDING | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< KITCHEN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< The left locker contains peseta. Continue forward, and ignore the left door. Turn around the corner, and kill the mask ganado on the left. Take the Green Herb and the Shotgun Shells from the case. Beware when you proceed deeper. A flaming ganado will rush out to grab you! Kill him or struggle to push him off. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< KITCHEN TO CELL PATH >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< You can hear the faint Ashley call. Walk forward, and snipe at the ganado on the left. That ganado is wearing an armor so if you kill him straighton, it will be a dangerous task. Go beyond him, and decapitate the next armored ganado. Kill the remaining no-zombies here and get to the end. Smash the barrels for Rifle Ammo and Yellow Herb. The duralumin case at the other corner contains the Red Stone of Faith. Go back up and use the the first door on the right. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CAMERA MONITOR ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the Handgun Ammo. Turn around and a scene will trigger. Use the next door. Search around the lockers for pesetas. Now use the door beyond the camera monitor. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ARMORY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Walk instead of run. Turn right to the first doorway and smash the glass for the Rifle Ammo. A Shotgun Shells is on the left and the merchant on the right. You can access the target practice from here. Opposite of the doorway, is several rows of drawers. Check the odd one out for Shotgun Shells. On the left side of the room, a shutter will appear and ganados will toss dynamites outside to you and then close. Check the odd drawer on the left rows of drawers on the left for Emerald. Now, stand against the backward, and snipe at the body of those ganados will the shutter raise. The dynamites can't reach you and they are wearing helmet. You should try firing at the hand so the ganado will drop the dynamite and kill him and his partner. After that, eliminate the next batch of them, which are the cross-bow firing type. Once they die, proceed to pick the items they dropped. Beyond the shutter, kill the lone ganado and check around for items. A Red Herb is on the left of the shutter, and a TMP Ammo in the red box. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SPLIT PATH 2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn left and take the item. Go into the doorway nearby and smash the crate for Brass Pocket Watch. Check the typewriter to save. Go back outside. Run right and up, then turn right. Continue past the white door, and turn left. Search deep for the Emerald in the white case. Continue back and use the gate on the right again. Go straight and check the red box for the Incendiary Grenade on the wall. Use the blue double door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< AUTOPSY ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Go forward and Leon will notice the corpse on the operating table. The door to the operating room is locked. Use the console besides the right door which is actually for security purpose. Now you have to solve a puzzle. Your goal is to arrange the puzzle until the colored arrows point from the top left corner to the bottom right corner. I don't know if this is random but here is my solution for the puzzle which I use to write this guide. in order: Blue, Green, Green, Red, Red, Red Go beyond. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< OPERATING ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn left for the Luis' Memo 3. On the right corner is the TMP Ammo (50). Take the Freezer Card Key at the back of the room. Quickly flee out of the room as the monster in the other operating room will be awaken! You have to flee as your current weapon isn't able to exterminate it! >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SPLIT PATH 2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Continue back and try to dodge the other such monsters here! They are known as the "Regenerator". Use the Freezer Card Key on the white door and go through. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< FREEZER >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn right and operate the cyrogenic device. Also, use the Freezer Card key on the card key rewriter for the Waste Disposal Card Key. Run to the other corner and use the valve handle, and take the Infrared Scope from within. Combine it with the Rifle and you will get the thermal vision on the weapon. Now, you should be able to see and snipe at the Las Plagas on the Regenerator's body. When you killed all of the Las Plagas on the body the monster will fall. The door will be unlock after the defeat of the Regenerator. Smash the glass cabinet at the back wall for a Green herb. Now go out. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SPLIT PATH 2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Now you can kill the other Regenerators here for reward. Use the map and get to the door with the flammable liquid danger sign. Use the Waste Disposal Card Key. /---------------------------\ | | | GARBAGE & WASTE DISPOSAL | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GARBAGE DUMPING AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get to the other end and obtain the TMP Ammo. Open the door and take the Hand Grenade. Go operate the levers for the overhead crane nearby. Dump the ganados with the crane! It can only be use for 3 times. After that, try to kill them through the glass windows, or go use the next door to confront them straighton. Eitherway, head to the bottom level. Use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GARBAGE DUMPING CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the TMP Ammo. Continue up. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GARBAGE CONTROL ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the various items here. Use the next door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ASHLEY CONFINEMENT CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Kill the 2 armored ganados by decapitation, then get close to Ashley to calm her down. The door is locked. Use the northwest door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< X-RAY ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the Shotgun Shells on the right. Shotgun the ganados in the next x-ray room and take the items. Go opposite, descend the stairs and use the door. Run to the end, and use the right door. Take the Green Herb and save if you want. Now use the other door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LABORATORY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward and go through the door. At then, a slight variation of the Regenerator, known as the "Iron Maiden", will come through the door. This type of monster is more dangerous than the Regenerator. It will not die after the Las Plagas in its body dies. You still have to continue attack it until it falls. If you get too close, it will pull you over, then spike you using the sharp thorns on its body! Take the Storage Room Card Key from the fallen Iron Maiden. If needed, you can fire at the fire extinguisher in this room to weaken the Iron Maiden too. Return to where Ashley was confined. Navigate with the map. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< X-RAY ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< A bunch of new ganados await you at the x-ray monitor room. Kill them, and continue to your destination. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ASHLEY CONFINEMENT CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Use the Storage Room Card Key and go in. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ASHLEY STORAGE ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get to the back of the storage room for Ashley. -------------- Chapter 5 - 2 |----------------------------------------------------------------- -------------- /---------------------------\ | | | UNDERGROUND DUMPING AREA | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ASHLEY STORAGE ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Check around for a Shotgun Shells and Paper Airplane. Get out. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ASHLEY CONFINEMENT CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Kill the various monsters here, using everything you have. Go to the Garbage Control Room. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GARBAGE CONTROL ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Go kill the ganados, then trigger the security switch. More ganados will appear, so handle them without harming Ashley. Head forward to the Garbage Dumping Area. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GARBAGE DUMPING AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Leon and Ashley will jump down. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< IRON MAIDEN AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Ashley will notice the Iron Maiden. Go flip the lever and it will come to life. Get Ashley to hide in the container, then flip the lever near the gate you just used. With the gate blocking you and the Iron Maiden, flip the other lever. Go through it and close this lever. Now, exterminate the Iron Maiden, slowed down by the gates now. You can use the red barrel to finish the monster off after the parasites in its body dies. Now open the gate, and whistle for Ashley. Together, push the container into the wall to form a bridge. Get her to hide in the other container, and kill the other Iron Maiden. Now, push the red container aside with Ashley's assistance. Go use the door with the green light. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO INCINERATOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Kill the blocking bunch of ganados, then smash the barrels for Green Herb. Go to the opposite end and use the gate. Now jump down to the ground level. Kill the incoming ganados. They will drop into the lava pool in the middle if they are attacked too near of that. Get Ashley to the corner room. Get Ashley to operate the wrecking door lever. Operate it until the ball remove the wall and go through that door, ignoring any more ganados. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BASEMENT CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get Ashley to stay at the entrance and flip the lever. Make a 180 and run to Ashley, then kill the Regenerator. Now, turn right and enter the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< DOG FOOD ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Search around for a Rifle Ammo (10) and Incendiary Grenade. Now head out. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BASEMENT CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get beyond the shutter, and kill the next Regenerator. The lever behind it is unuseable. Use the door on the left side. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< AUXILLIARY POWER SWITCH ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the Green Herb. The Shotgun Shells is in the locker at the corner. Press the red switch. Go back out. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BASEMENT CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get Ashley to get under the half-open shutter to fully open it from the other side. Beyond that, use the right red door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BASEMENT MERCHANT ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< The locker holds a Red Herb. Save and trade, then get out. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BASEMENT CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Guide Ashley to the left lever, and get her to wait. As Leon, get to the right lever. Now operate it. The lights above will start to turn right, in the order from the side to the middle. When the middle round light lights up, press (A). Go through the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BULLDOZER ROUTE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the items then get onto the bulldozer. Ashley will ride the bulldozer here. At then, exterminate the various ganados that will try to take over the vehicle. When you hear a horn, it means a truck is coming for you. Blast the engine of the truck to stop it. More ganados will appear, and after a few more killing,the flaming truck will give chase again. Blast it again and it will stop. The bulldozer will stop in a room. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BULLDOZER ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Climb up to the upper lever and exterminate the ganados. When Ashley calls for help, aim down with the Rifle and kill the ganado(s) that have gotten onto the back of the bulldozer. When all of them dies, go use the lever for the lift. Exterminate the ganados from the top platform, and the commandos from behind. When you hear the horn, face in front, and blast the grill of the truck. The truck cause Ashley to sidetrack the bulldozer, crushing into a building. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TOTALLED BULLDOZER ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the Handgun Ammo and use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MERCHANT ROOM PRIOR BOILER ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the various items here. The metal case near the merchant has a Green Stone of Judgement. Use the door and a scene will be triggered. -------------- Chapter 5 - 3 |----------------------------------------------------------------- -------------- /---------------------------\ | | | KRAUSER ENCOUNTER | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MISSION STATEMENT ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< On the left of the stairs is a beautiful 5000 pesetas. Take the Our Plan from the altar table after you ascend the stairs. Open the left door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MACHINERY RAILING >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward, and obtain the Shotgun Shells just in front. From that spot, take out the Rifle. Take out the ganado in the building through the wooden planked- window. Then, kill any masked ganados that have comes to kill you. Go down the first section of the stairs, and aim up. You should see a sparkle. Fire at the sparkle (its on the glass panels)to get the Emerald. Go through the door which is at the bottom of the stairs. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MACHINERY ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run up, and turn right. However, continue right and turn right again. Kick the door open, and quickly kill the ganado who is just next to the door. After that go through and pocket the Flash Grenade and the pesetas. Now, proceed to the opposite corner, and run up the stairs. Kill the crossbow ganado, and take the Shotgun Shells. 1300 pesetas can be found in the locker. Now, go down the stairs and use the door at the bottom of the stairs. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CORRIDOR TO KRAUSER ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Continue down the corridor and turn left, then use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LIFT TO KRAUSER ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward and obtain the Shotgun Shells. Now board the lift. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< KRAUSER ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward. Leon encounter his 'comrade', whom he met during his training days. While they talk, please be prepare to press the dodge buttons. The first comes in slightly after you gets a brief glimpse of Krauser. Press the L+R or A+B button. Then, about 1 or 2 more such 'dodge' event, and you are past the 'safe' zone after Leon says "and you got her involved just for that?" After Leon made a scar on krauser's chest, be prepared to a dodge event, then when Krauser kick Leon to the ground, be prepare to tap (A) or (B). After a second of two of tapping, the tapping will switch to the other button! (for example, if you were instructed to tap A button first, it will suddenly switch to B). Survive the tapping, otherwise Krauser will stab Leon in the chest. After the scene, jump down to the ground level and use the door. /---------------------------\ | | | SADDLER THRONE | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LASER CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Resident Evil fans should find this corridor somehow familiar. It should, as this scene is a direct rip off from "Resident Evil" movie. The first bunch of lasers is easy. Just go past when the horizontal laser goes up and the 2 vertical lasers are far apart on the side. The second is a little more confusing. Watch the pattern, and at one point, the lasers will be in a position where 1 laser is by the left wall, and the 2 other lasers forms a horizontal like a doorway. At then, run between them. The 3rd is done by dodging it with the L+R. Press them when them comes near Leon! After that, few emitters will appear, but no laser. When you are stop just in front between the emitters, press L+R to dodge the appearing laser. When they slide towards Leon, L+R to make Leon dodge them in a way which will even embarass Snake in the Metal Gear Solid series. The 5th and final trap comes after you have press the switch of the door. An uncountable amount of laser will charge at Leon! They are slow at first, but when they are halfway past the corridor, they will speed up at high speed! You should move forward instead of closer to the exit door so you have enough time to react to the dodge buttons (using the L+R). After the dodge, the door is unlocked. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LORD SADDLER THRONE ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run to the throne, and make a 180, facing the door where you enter. Fire at the sparkle on the ceiling for the Elegant Headdress. Now, check the throne for the Emerald. If you press the A button when the ? sign appear, Leon will pose as the 'king' when he sits on the throne. Its nothing more than just there for amusement. Get behind the throne and use the elevator behind the sliding door. /---------------------------\ | | | U3 ENCOUNTER | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Merchant Cavern >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward and down the stairs. Turn left, and get under the stairs for items (Green Herb & Emerald). Run down the cavern and turn right. Kick the door between the merchant and the typewriter to find a Red Herb and the Magnum Ammo. Trade with the merchant and save, and take the Luis' Memo 4 on the left of the merchant. A boss fight is coming up. Open the double door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ROUTE TO HANGING CONTAINER >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run through the broken fence and obtain the Yellow Herb. Continue down the path and take the TMP Ammo (50) near the burning barrel. Continue downward and Saddler's "it" will comes into play. The official name for this monster is call "U3". After the U3 appear you will be thrown into the hanging cargo. There are 3 sections, and you have to get from one cargo cage to the next by pressing the buttons. However, the buttons are barred by a shutter, which opens when you fire at a certain green button. Once all the buttons are pressed, a short countdown will appear, which indicates the time you have to take to rush to the next cargo. The green button is not always located near the red button (except the first container) so you will have to search around. To make things more difficult, U3 will be stalking you around! You have to press the dodge buttons to dodge this monster many time while finding the switches and buttons. Each cargo is quite a maze, so refer to this map to navigate: 1st container --------------- | 3|O | | XXX XXX | | XXX 1 XXX | | XXX XXX || | XXX XXX | |RXXX XXX | |O|2 R | --------------- X - Container O - Switch R - Red Switch 1 - Starting Spot 2 - Green Herb 3 - Shotgun Shells The first container should be easy, as the green switches are located besides the shutter. 2nd container --------------- |O 2| |XXXXX RXXX | |XXXXX XXX | | XXX || | XXX XXX-| | XXX XXXO| |1 |R | --------------- X - Container O - Switch R - Red Switch 1 - Incendiary Grenade 2 - Hand Grenade The second container is a little tricker. The green switches for the shutter are above the shutter itself. You have to aim up to see it. 3rd container --------------- | R |1 | | XXX O XXX | | XXXXXXXXX | | X || | XXXXXX X | | XXXX X | | OXXX | --------------- X - Container O - Switch R - Red Switch 1 - Spot The U3 will now mutate, as the only weak point is the new head now. Head right to use the red switch. Now, go through the container and head to spot 1 on the map above, and fire at the switch through the gate. Now go press the other button. A hook will appear when you run past the final shutter. Watch as the monster drops down along with the container. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< U3 CAVERN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< RUn forward and the U3 returns! Now you have to fight it. /+++++++++++++++++++++++++++\ | | | U3 | | | \+++++++++++++++++++++++++++/ Run around and you should see two gates. Flip the lever and run beyond, then quickly press the other to close the gate behind you. Make a 180 and fire at the barrel near the U3 to inflict the first damage. The U3 will try to destroy the gate using the pincer to cut it open so the gate doesn't hold it back long. Run around, using the barrels and also firing at the monster. Fire at the pincer head instead of the head at the bottom to inflict major damage. The best weapon for use will be the magnum-type gun. You can also use a Flash Grenade to stun it and then spray the TMP Ammo on it. If the U3 happens to burrow underground, run around as it will tries to capture Leon from beneath. Press the dodge buttons to dodge. After several tries, it will resurface. There are several items around which you can use to your advantage, like the Shotgun Shells and Green Herb. Once the battle ends, take the 50000 pesetas reward. Now use the only door here. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< U3 TUNNEL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run up. You can board the lift back for a Green Herb, but since the container has been drop, there isn't anything of interest here. Return back after you obtain the Green Herb item. Climb the ladder. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< AMMUNITION ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Climb up the next ladder. Take the Shotgun Shells and the Hand Grenade from the drawer. Kick the door and head out. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO COMMANDOS CAMP SITE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Smash the barrel near the fence for Handgun Ammo (10). Head to the edge, and snipe at the red barrel to clear the ganados beneath. At the feet of the ladder is an awaiting ganado. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< COMMANDOS CAMP SITE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Clear him with the red barrel. Search around for items. There is a Yellow Herb just on the upper right path. Jump down the hole in the tent. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TUNNEL TO FORTRESS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Talk to the merchant to trade. Take the Krauser's Note between the typewriter and Merchant. Smash the barrel near the ladder here for Handgun Ammo (10). You can use the door next to the merchant to the Shooting Gallery, or proceed the game by the ladder near him. However, before you go through, search thoroughly this tunnel for an Emerald, Blue Stone Of Treason and the Pesetas. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO FORTRESS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Make a 180 when you emerge. Smash the barrel for pesetas. Use the door. /---------------------------\ | | | KRAUSER ENCOUNTER 2 | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< FORTRESS (BRIDGE LEFT) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward, and take the Green Herb inside the barrel on the right. Jump off the edge. Krauser will strike. Run forward and kick the door open. Go try the gate, which is locked by a time-lock. Go try to unlock it. It will only unlock after a period of time. While waiting, search around for items, and Krauser will come in soon. Krauser will appear and tries to fight you while you are on the run for the insignias. He is fast. Attack him with Shotgun or the TMP. When he gets too close, run away. Press the dodge button when it appear. Attack him until he throws a Flash Grenade and escape. He will do this several times until the real boss battle begin later. Krauser also have the throat-slit attack. He will first grab you from behind. At then, rotate the analog stick fiercely to struggle. Then, press the dodge button to escape the throat-slit. Sometime, he will do a rush knife chest slit. You have to press the dodge buttons several times until Leon kicks him down. Lastly, some aerial gunning robots might appear. They will, as the name imply, gun you using machine gun. You can attack them to make them explode. Run past the unlocked gate. Now, walk instead of run as Krauser is hiding in one of the broken ruins. He will throw a Hand Grenade. Take cover, and take the Shotgun Shells. Continue down the stairs and turn right. Cross the bridge. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< FORTRESS (BRIDGE RIGHT) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Dodge Krauser's machine gun and get inside the building. Smash the barrels for items. (First Aid Spray & Shotgun Shells). Climb the ladder and take the TMP Ammo. Now drop down from the rooftop, turn left and continue up. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< STAIRS TO FORTRESS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the Green Herb on the right. Continue up the stairs. Leon will take the Piece of the Holy Beast, Panther. /+++++++++++++++++++++++++++\ | | | JACK KRAUSER | | | \+++++++++++++++++++++++++++/ This is actually a sub-boss fight. You have to drive him off using the tactic I mentioned. However, from here, you have to hide against the wall under the spot where Krauser stood. Against the wall, Krauser's grenades will not harm you so you are petty safe. Krauser will jump down after few grenades for the rush attack. Attack him until he escape. However, if you see the prompt (L+R most of the time), press anyway, just in case. Try to fire at the upper torso, because that's where the damage he sustain the most. Search the right corner for Handgun Ammo (20). Now push the headless statue to the other highlighted floor panel. Equip a Shotgun then flip the opened lever. Use the lever, and exterminate the 2 gunning machines by a Shotgun blast. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< FORTRESS (BRIDGE RIGHT) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run back to the ground lever, but turn right instead. Krauser will be waiting you by the other gate! Ignore him and jump down beyond the gate. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< AREA BEYOND GATE 2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Fire at the blue robots, as they are actually bomb robots, schedule to explode when they are close to you. Using the map as reference, get to the circular portion of this area. Look out for more robots. Some are lying idle, ready to ambush you near the circular path. Respond to Krauser's conversation for a longer scene. Run away from the 2 robots after the scene by going into the doorway. The gate will slide down, protecting Leon from the robots. Ascend the stairs and climb the ladder. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< FORTRESS TOWER APEX >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run to the left for items (Magnum Ammo & Green Herb). Now run back across, and to the outside platform. Curve right. Take the 2nd piece, the Piece of the Holy Beast, Eagle. Now, Krauser will mutate. Press L+R to dodge his first attack, then tap (A) to make Leon slit Krauser's ankle so he can climb back up. Now, the real battle with Jack Krauser begins along with a 3 minutes countdown. /+++++++++++++++++++++++++++\ | | | JACK KRAUSER (MUTATED) | | | \+++++++++++++++++++++++++++/ The strategy is simple. As he is constantly shielding himself using the wing- like mutated arm, you have to fire at the only exposed body portion, which is the knees. Fire until he knees down, and attack the head with a powerful weapon. If he gets too close, run away or be prepare to press the dodge buttons. Magnum-type weapons are recommended, but I will suggest TMP to the knee. He will fall very easily. Krauser have the most attack moves among all enemies. He can execute a lethal double roundhouse kick, or a leg sweep at close range. If he executes a leg sweep then you should prepare to press the dodge button, as he will usually follow up with a jumping impale move, which kills Leon instantly. Pressing the dodge buttons in time allow Leon to escape this deadly move. At medium range, Krauser will attack with a full turn smack with his wing-like mutated arm, an upward slash move, or even a forward-thrust poke. The forward- thrust can be dodged by the dodge button, likewise for the jumping downward smash (which looks like the follow-up for the leg sweep). You can also dodge them simply by moving backward. Take the 3rd piece, the Piece of the Holy Beast, Serpent. How, take the items here if you have. Drop down back to the ladder, and use the opened door here. Drop down the edge, and use the pieces onto the wall relief. Go through before the time limit is up. -------------- Chapter 5 - 4 |----------------------------------------------------------------- -------------- /---------------------------\ | | | WAR: LEON & MIKE VS LOS | | GANADOS | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WARZONE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run up and you will see a typewriter. After the conversation with Saddler, continue upward. A pilot in a chopper will appear to assist Leon! Run forward, and get into the tank for the Shotgun Shells while dodging the machinegun turrent at the same time. Run out, and run up towards the machine gun turrent, carefully evading the bullets. Smash the barrels for Green Herb and Magnum Ammo. Mike will fire a rocket and destroy the machine gun turrent! Run forward. Turn left, and then hide behind the wall structure and let Mike kill the ganados crowd. There is a wall crack on the right here. Jump over it. Take the item and kick the ladder down. At the feet of the ladder is some pesetas. Jump down and collect the money, turn right and enter the corner to smash the barrel for Magnum Ammo. Run past the fallen ladder. Blast the padlock off the gate and run through. A 2nd machine gun turrent appear. Run up to dodge the firing, and smash the barrel at the corner for Yellow Herb. Run into the passage on the right. Kill the shield ganados and climb the ladder. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WARZONE (TOWER) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Move forward, smash the barrel for Flash Grenade. Get inside the tower for Handgun Ammo and Green Herb. From the left, kill the ganados. Now, unlock the door in the tower. The machinegunner Ganado will appear. Use the barrels around to kill the ganados, then climb to the top. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WARZONE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Slide down with the sliding hook and shotgun the machine gunner. Collect the Flash Grenade and the pesetas off the machine gunner, and jump down. Pull the lever, but don't go through if you still want the remaining items in this area. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WARZONE 2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Crouch behind the sack to dodge the machinegun turrent. Turn left, and head into the wooden passage. Break the barrel for pesetas, then climb the ladder. Let the helicopter to destroy the machinegun turrents while you defend yourself against the ganados. During the battle, you might come into a scene where the shutter close. After all of the ganados die, locate the 2 levers which is needed to open the shutter. The right lever is blocked by a locked gate so kick it open. After the two levers are used, search around for the items. Now leave by the middle door. /---------------------------\ | | | TEMPLE & CELLS | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PATH TO TEMPLE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Unfortunately, Mike and his helicopter got fired down. Mike died, but at least that was a heroic death. make a 180 turn after Leon talks to Saddler, and fire at the sparkle on the pillar to drop an Emerald. Run around for items. Then, get to the edge with the smoke and look down to the ruined helicopter... Just opposite of the crash site, go deep and smash the barrel for a First Aid Spray. Get out of this narrow path and turn right. The trail leads to a door, but the pillar on the right has an Emerald. Continue to use the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PEARL PENDANT CAVERN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run forward and jump down the hole. Make a 180 turn and take the Pearl Pendant. Run through the doorway and the Las Plagas will start to work up. Luckily Ada was there to help Leon regain his sense. Take the Handgun Ammo and use the door which Ada uses. Go use the next door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< FLESH CELLS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn right for the Flash Grenade. Also, behind the desk is the Magnum Ammo. Finally, turn right and run through the doorway for the Yellow Grenade. Check the red bin to see a bag of moving flesh. At then, a Regenerator should appear beyond the gate. Eliminate the threat. The first right cell contains Rifle Ammo. Take the Red Herb at the end of the cell and climb up the ledge. /---------------------------\ | | | GUARD AREA | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< EMERGENCY GUARD AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< At the bottom of the stairs, turn right for Green Herb and the pesetas in the box. Now head forward. Snipe the 2 guarding ganados. Then, a machinegunner will appear. Snipe at the incoming ganados, especially the one on the left tower. Then, go straight and fight the machinegunner and the rest of the ganados. The gate on the right leads to the Red Herb. You can stay inside there and then fire at the red barrel near the gate to inflict damage on the ganados who have approach the gate. Turn right from the gate, and get to right corner. A scene will occur where a commando takes out the Emergency Lock Card Key. Now battle the commandos, using the grenades for ease. Use the Flash Grenade when more than 1 Las Plagas ganados appear. One of them will drop the Emergency Lock Card Key item. Take it, then climb the ladder on the other corner. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< LEFT GUARD AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Once up, take the Flash Grenade on the table. Run across to the other guard tower. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GUARD AREA CONNECTING BRIDGE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run across. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< RIGHT GUARD AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the Handgun Ammo from the right locker. The device here can't be uesd too. Head back to the bridge connecting the two guard areas. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GUARD AREA CONNECTING BRIDGE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Climb the ladder near the right guard area. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GUARD AREA CONNECTING BRIDGE LV 2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Enter the small building in front for pesetas (box) and the TMP Ammo. Get across to the next building with the duralumin case. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CARD READER ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Take the 5000 pesetas in the case, and the Rifle Ammo on the shelf too. Take the pesetas from the barrels. The red light on the wall is the card reader for the emergency locks. Insert back the Emergency Lock Card Key. Return to the bridge area. Return to the bridge. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GUARD AREA CONNECTING BRIDGE LV 2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Jump down the bridge to the right guard area. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GUARD AREA CONNECTING BRIDGE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Just activate the 2 security switches on both guard areas. Now, get to the ground level. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< EMERGENCY GUARD AREA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run to the path on the upper left corner of the map. Get down the stairs and use the door. /---------------------------\ | | | PATH TO SURGICAL ROOM | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SHIELD GANADO CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Turn left and kill the 2 shield ganados. Open the door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ASHLEY CAPSULE ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Here's where Ashley is stored. With Ada's assistance, Leon is back with Ashley. Use the only door here. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MERCHANT ROCK PASSAGE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Immediately turn right and run to the end. Smash the 2 barrels for a total of 10000 pesetas. A merchant is here to trade with you. Take the Luis' Memo 5 on the rock, and the various objects around. Use the other door. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GANADOS CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Equip a Shotgun and command Ashley to stay near the door. Proceed forward and kill the 2 armored ganados. There are 2 more ganados ready to ambush you. After that, use the next door. /---------------------------\ | | | LAS PLAGAS EXTRACTION | | | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ASHLEY CAPSULE ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< You have returned to where Ashley is captured. Saddler is nowhere in sight here, so you can explore safely. Take the Shotgun Shells, Magnum Ammo and the Red Herb in this area. Return to the Ganados Corridor. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GANADOS CORRIDOR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Go beyond the door where the armored Ganados were to the surgical room. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PARASITE REMOVAL ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< After the scene where Leon and Ashley extract the Las Plagas out from their body the chapter will end. -------------- Final Chapter |----------------------------------------------------------------- -------------- /---------------------------\ | | | PATH TO THE FINAL | | SHOWDOWN | \---------------------------/ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PARASITE REMOVAL ROOM >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Its definitely been a long way, and now we're in the final chapter. The village at the beginning, the Gigante battle, the castle, Salazar, fortress and all. We are now ready for the end. Head beyond the doorway and up the stairs as there is nothing in the las plagas removal room. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SURGICAL EXTRACTION PASSAGE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run up the stairs. Take the Yellow Herb, Shotgun Shells (10) and the Our Mission document. Use the door. Take the Green Herb by the corner. Take the Incendiary Grenade and the TMP Ammo from the boxes. This is the final save spot so save here after you have taken all the items. Trade with the merchant one last time. Consider selling off all the treasures for pesetas so you can buy powerful weapon (Rocket Launcher, anyone?) for the upcoming battle. Go down the stairs, and Leon will suggest using the elevator alone. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SADDLER BATTLE ARENA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< /+++++++++++++++++++++++++++\ | | | LORD OSMUND SADDLER | | | \+++++++++++++++++++++++++++/ Saddler moves by the 4 limbs like a spider. There is an eye on each of the limbs and if you hit the eye, Saddler will reveal the special eyeball from the middle head, crippled for a while. The eyeball on the head is the weak point of the boss. Run up to Saddler until the (A)Climb command appear to have Leon climb onto Saddler, then he will stab at that eyeball. Alternatively, you can just gun at the eyeball manually. The eyeballs on the 2 fore limbs can be fired at twice, and the one on the back limbs can be used once. Also, firing the barrel when Saddler is near it will cripple Saddler too, creating the opportunity to let you attack the core eye. Note that there is a platform at a corner too. Climb onto that, and take the item. Operate the lever once and Leon will look behind. When Saddler approach Leon and is ready to strike, operate the lever to swing the steel girders to hit Saddler. Now, attack the core eye. You can also use the bridges on the side to get to the other side of the area. However, the bridges only lower down and raise up at a interval. The light by the bridge turns green when the bridge is down. When it flashes, it is an indication that the bridge is going to be raised. If you were halfway on the bridge, Leon might be able to jump onto the opposite edge (press A+B). Or you are unlucky, Leon will pummel to his death. At the opposite side are more items, and an explosion barrel. From here, you can snipe at the monster. However, he will throw girder at you, and you must dodge with the dodge buttons. He will also jump over to your side and attack so don't be too cocky when you get there. After inflicting a certain amount of damage, Ada will toss the Rocket Launcher (Special). It is on the other side of the platform so cross the bridge and take it. Fire the rocket at Saddler to end the battle. A 3 minutes countdown will appear, but the scene will take away around 20 secs off! You will receive the Jet-ski Key from Ada. Now go take the pesetas off Saddler's body. Go to the elevator. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< JET-SKI BOARDING TUNNEL >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Run and jump down the ladder. Catch Ashley from the top. Run forward and use the Jet-ski Key onto the jet-ski. NOw, you have to pilot the vehicle down the tunnel! Hold the analog stick up to accelerate, and tilt to the side to move the jet-ski. You have to dodge the various debris and the gates. Speed past the opened gateway and keep going. You will reach the end of the tunnel in no time... And oh yah, congratulation. You have just completed Resident Evil 4! ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (08)SPEED RUN <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ ---------------- 08.1 - Briefing |--------------------------------------------------------------- ---------------- It is almost a tradition now for the Resident Evil gamers to attempt a speed run after the initial playthrough. This is due to the awards awarding to those who can complete the game in the given time in the past games of the series. Although there is no reward that is base on time-completion this time round, that doesn't mean there is no reason to speed run the game. In this section, I will offer tips, hints and a walkthrough on speed run the game. Many insignificant actions actually contributes to obtaining a good result here. The Japanese have proven that it is POSSIBLE to obtain a sub-2 hours time in the game (1 hour 58min 14sec)! Speed Run is best done with the Chicago Typewriter and/or the Handcannon. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PREPARATION >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Unlock the Handcannon and the Chicago Typewriter. Try to use the Chicago Typewriter for most of the areas. If you need to access the inventory menu to heal after a battle, deequip the Chicago Typewriter until the next fight as it is a heavy weapon which will slow down Leon while running. - In some situation, you need a sniping weapon. Rifle (semi-auto) is the obvious choice because you do not have to reload after every shot. Furthermore, you should get the exclusive of the Rifle (semi-auto) to utilise it to the full. - Purchase as many First Aid Sprays as possible to save your time finding healing items in the game. - Purchase the Tactical Vest to reduce the damage sustain from the enemies, so as to reduce the need of healing. - Start the game with the scope equiped on the Rifle (semi-auto) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TIPS & HINTS (REPLAY GAME ONLY) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Keep your thumb onto the (B) button to run at all time. The most basic of them all. - As speed run does not require you to kill all monsters, unless needed, try not to smash crate for resources (because there is a chance they contain nothing) and instead pick them from the ground dropped by the monsters/animals. If you needs to break a barrel/crate, fire them with a gun. - When throwing grenades, aim down and throw. They will reach the ground fast, and detonate a few 0.X seconds faster. - Don't reload unnecessarily. Unless the next area is filled with many monsters don't reload if you still have some rounds in the weapon. If you are not planning to use the secret weapons, then you should try to get the Striker, then get the exclusive for the gun so you have up to 100 shotgun shells capacity. - Aim for the head in the first few chapters. When the Las Plagas made their debut, aim for the leg of the ganados. Make them drop down to the knee, then run past them. If there is too many ganados, then hit one in the head, then run up and 'kick' it. The kick will push back the nearby ganados too. - If situation permits, use the background interactive objects. - Flash Grenades instant-kill the Las Plagas and the crows, so they are VERY important and useful. This saves the time to actually aim at the target. You just have to aim down and toss. Similarly you can use this to get out of ganados crowd. The good thing is that a Flash Grenade have no radius damage. It blinds every ganados in front. A blind ganados can be follow up with a kick, then force your way out of them. - When killing a ganado, you should quickly aim at the head or the leg. If you are using a Handgun, stumble them back, quickly run back and tap (A) to kick him/her. If the ganado is still alive, simply aim down at the head and fire. This way, the ganado have 0% of dodging your attack. - In some situation, you have to combine items together and then use them. (eg the 2 moonstone pieces). To save time, when you have collected them and is ready to use them, stand in front of the door, go to the inventory, key item, then combine them. As soon as the combining ends, keep tapping (A) to quickly choose the "USE" command onto the door. - Tap START to skip the various scenes. Even the scene where Ashley unlock a door at the other side of the door can be skipped. - Try to use the Black Bass when healing as they take up the largest space. If you need to kill them, sacrifice a Hand Grenade or spray the water with the Chicago Typewriter. - Put the 180 turn to full use. They are very vital to getting a good time too. - Sometime, you can dodge the incoming ganados strike by just tapping down to walk backward. Use this to avoid the strangle attack! - It is a risk, but try to bring Ashley along instead of hiding her. With the Chicago Typewriter, she shouldn't receive any serious damage. - In some events where you have to mass-kill the villagers, don't kick down the ladder. Allow them to come up, and spray their heads with the Chicago Typewriter. - Some of the villagers can be ignored and run past. They are mostly the type who points to you and shout. - Make use of those 'invincible' moments. They can't harm you while you are picking up a ladder, or jumping over a fence. - Skip all the side tasks (eg Blue Medallions) - Don't trigger all the extra scenes - Always be ready to have the puzzle solutions by your side when attempting a speed run. ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (09)FILES TRANSCRIPT <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ --------------------- 09.1 - Village Files |---------------------------------------------------------- --------------------- >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Playing Manual 1 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/5 Playing Manual 1 2/5 1. Shooting - Hold down the R Button then use the Control Stick to aim the laser sight. 3/5 2. Combat Knife - Press and hold the L Button to ready your knife then press the A Button to swing the weapon. 4/5 3. Action Button - You'll be able to perform various actions by pressing the appropriate buttons that appear on the screen. 5/5 4. Camera - You can change the camera angle by moving the C-Stick. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Info on Ashley >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/7 Info on Ashley 2/7 Name: Ashley Graham Age: 20 Daughter of the United States President She was kidnapped by an unidentified group while on her way home from her university. 3/7 The kidnapper's motives are still unknown. Although there's reliable information that the perpetrator is an insider. 4/7 Only a handful of people know aout this kidnapping. It's been kept under wraps mostly due to the fact that we can't determine who the traitor is. 5/7 The guy in intelligence say they have reliable information that Ashley's been sighted somewhere in Europe. But until we find out who the insider is, I don't know what to believe. It could be a ploy. 6/7 We have very few leads as to the whereabouts of Ashley. But memberes of the Secret Service and anyone else related to Ashley are being questioned by an investigative team. 7/7 Every active agents are being investigated for any information. It's jus ta matter of time before the kidnapper is exposed. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Playing Manual 2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/4 Playing Manual 2 2/4 1. Reloading - Press the B Button while holding down th R Button to reload your firearm. 2. Kicks - Approaching enemies that are either stunned or on their knees will allow Leon to perform kicks as prompted by the action button. 3. Changing Inventory Screens - Use the L and R Buttons to switch back and forth between the Weapons/Recovery and the Keys/Treasure screens. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Alert Order >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/5 Alert Order 2/5 Recently there has been information that a United States government agent is here investigating the village. Do not le tthis American agent get in contact with the prisoner. 3/5 For those of you not yet informed, the prisoner is being held in an old house beyond the farm. We will transfer the prisoner to a more secure location in the valley when we are ready. The prisoner is to stay there until further notice. Meanwhile, do not let the American agent near the prisoner. We do not know how the American government found out about our village. But we are investigating. 4/5 However, I feel that this intrusion at this particular time is not just a coincidence. 5/5 I sense a third party other than the United States government involved here. My fellow men, stay alert! - Chief. Bitores Mendez >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< About the Blue Medallions >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/2 About the Blue Medallions 2/2 15 blue medallions... 7 in the farm... 8 in the cemetary... For those of you who destroy more than 10 medallions you will be awarded... (The rest is illegible.) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Chief's Note >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/5 Chief's Note 2/5 As instructed by Lord Saddler, I have the agent in confinement, alive. Why keep him alive? I do not fully understand what the Lord's intentions are. I would, however, think he'd keep them separate; not confine them together as has been ordered. 3/5 I don't expect Luis would trust a stranger but if by chance they did cooperate, the situation could get a bit more complicated. If for some reason, an unknown third party is involved, I don't think they's let a chance like this slip by. 4/5 But maybe it's all Lord Saddler's ploy-leaving us vulnerable so that this third party will surface, if they even exist that is... It's an unlikely possibility, but if a prowler is already amongst us, then our plans voule be ruined. 5/5 I guess the Lord thinks it's worth the risk. If we're able to stop whatever conspiracy is at work. At any rate, it's the Lord's call. We will trust his judgement as always. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Closure of the Church >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/6 Closure of the Church 2/6 Regarding the two fugitives, the apprehension of Luis is our top priority; the American agent a distant second. What Luis stole from us is far more important than the girl. 3/6 Unless we get it back, the girl will become useless to us. We must get it back to execute our plan to the end. If it gets in the wrong hands, the world would become a totally different place than what Lord Saddler has envisioned. 4/6 At all costs, we mustn't let that happen. Nevertheless, we're not letting go of the girl. TO ensure that te agent does not get to her, I have locked the church door where the girl is being held. 5/6 Anyone who needs access to the church must first get approval by Lord Saddler. There is a key beyond the lake but it should be safe now that the "Del Lago" has been awakened by our Lord. No one will get across the lake alive. 6/6 Plus, our same blood courses through the agent's veins. It'll be just a matter of time before he joins us. Once he does, there will be nobody else left that will come looking for the girl >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Anonymous Letter >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/4 Anonymous Letter 2/4 There's an important item hidden in the falls. If you are able to get it. you might be able to get Ashley out of the church. 3/4 But I'll warn you, the route to the church isn't a walk in the parkby any means. They've deployed what's called an "El Gigante", so God bless. 4/4 About what's been going on your body... If I could help you. I would. But unfortunately it's beyond my power. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Playing Manual 3 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/5 Playing Manual 3 2/5 1. Commands - Leon an give commands to Ashley to either "WAIT" or "FOLLOW" by pressing the X Button. 3/5 2. Ashley and the Action Button - Depending on the situation, Leon and Ashley can cooperate to get past various obstacles. 4/5 3. Ashley's Health - You can use recovery items not only on Leon but on Ashley as well. 5/5 4. Ashley and Game Over - Leon has failed his mission if Ashley is either killed or carried away by the enemy. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Sera and the 3rd Party >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/7 Sera and the 3rd Party 2/7 The whereabouts of Sera are still unknown. Most likely he's using an old secret passage taught to him by his grandfather who used to hunt in this region long ago. 3/7 I'm pretty certain that he's hiding our property somewhere in the forest. If his grandfather was still alive, I would have used him to find Sera... 4/7 But how did he find out about the egg injected into his body? -And thd fact that he was able to remove it before it hatched is concerning 5/7 Another factor that concernss me is that Sera escaped with our property just before the American agent arrived. I don't believe that was just a coincidence. There has to be another player involved in this. 6/7 In order to settle this whole situation, we have to capture Sera and wait for the effects of the drug to wear off before we inject him with another egg. 7/7 Once this is done, whoever is behind all of this will surface. Nobody shall interfere with our plans. Those who do shall suffer severe consequences. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Two Routes >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/5 Two Routes 2/5 Just a while ago, I was informed by Lord Saddler that our men had shot down a United States military helicopter. There shouldn't be any more outside interference for a while now. 3/5 Unless the United States goverment determines who the traitor is, they can only initiate very small covert operations. We must use this time to our advantage and recapture the girl. 4/5 The two Americans can only get out of our territory by using one of two routes. This is where we will stop them. We shall make use of our forces to the greatset degree. 5/5 We will deploy a large number of Ganados in one of the routes to ensure that they do not slip by us. For the other route we shall leave the task to El Gigante. Whichever route they take, the agent will never leave here alive. Not with the girl at least. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Village's Last Defense >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/4 Village's Last Defense 2/4 I clearly underestrimated the American agent's capability. He's still alive. I thought that we could wait until the egg hatched. but at this rate, he coule destroy the whole village before it does. We must take care of this nuisance. 3/4 We shall change our priorities-for the time being, we will cease our hunt for Luis and ambush the two Americans. There is a building used to enlighten betrayers just beyond the point where you get off the lift. 4/4 It's a perfect place for ambushing them. If all else fails, they still would need to face me in order to get past the last gate that leads out of the vilage. For only before my sight will the gate open. -------------------- 09.2 - Castle Files |----------------------------------------------------------- -------------------- >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Capture Luis Sera >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/4 Capture Luis Sera 2/4 I have confirmation that Sera has entered the castle. Why he would return during his escape leaves me to question his motives. But we must seize this moment and capture him. 3/4 We will get the other two Americans after we apprehend Sera. It appears he took some vaccines when he stole our "sample". The vaccines we can do without but we must retrieve the "sample" for it is our life blood. 4/4 I feel there is somebody else or some other group involved in this whole affair. If the "sample" were to get into the hands of that other entity, the world which we seek to create will not come. We must apprehend Sera as quickly as possible. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Target Practice >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/7 Target Practice 2/7 - Game Rules - 1. Receive prizes by scoring above 3000 points. 2. Bonus points will be awarded for headshots. 3/7 - Game Rules - (cont'd) 3. A high-scoring Salazar target will appear with 5 consecutive hits. 4. Shooting an Ashley target will deduct points. 4/7 - Prizes - 1. Normally 1 bottle cap will be awarded as a prize. 2. Special bottle caps will be awarded by either shooting all the wooden targets except Ashley or scoring above 4,000 points. 5/7 - Prizes - (cont'd) 3. There are 24 bottle caps in all. Each time you enter a new Shooting Range, 6 new bottle caps will become available. 6/7 - Special Bonuses - 1. Each time you complete a row on the collector's base, you'll earn bonus points! 2. There are a total of 4 rows. You have 4 bonus chances! 7/7 Note: Bottle cap collections can be viewed in the Key/Treasures screen. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Luis' Memo >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/10 Luis' Memo 2/10 There are some parasites that have the ability to control their hosts. It's basicknowledge among biologists but not much is known as to how the parasites do it. 3/10 Studying these parasites specifically might reveal some clues to as to how the power of the Las Plagas work. And perhaps provide more insight on the victims of the Las Plagas, the Los Ganados. 4/10 Here is a list of some parasites that have the ability to manipulate the behavioral patterns of their host. 5/10 Dicrocoelium Once the larvae of this parasite migrates to the ant's esophagus, it alters the behavior of the ant. When the temperature drops in the evening the infected ant climbs to the top of a plant and clamps onto a leaf using its mandible. 6/10 It stays there immobile until the next morning, placing the ant where it's most vulnerable to be eaten by a browsing herbivore such as sheep. One could conclude that the parasite is manipulating the host's behavior to make its way into the body of its definitive host. 7/10 Galactosomum The larvae of this parasite makes its home inside the brain of a fish such as the yellowtail and the parrot bass. Once infected, the fish make their way up to the water's surface where they'll swim until eaten by seabirds. 8/10 Once again, this perculiar behavior can only be explained by the parasites desire to get into the bodies of the seabirds. 9/10 Leucochloridium This parasites sporocysts develop in the snails tentacles. The sporocysts are vivid in color and pulsate continually somewhat like a worm. 10/10 Surprisingly the infected snail makes its way to the top of a plant where it is more visible to the eyes of birds, therefore more likely to be eaten. Once eaten by a bird, the parasite will complete its metamorphosis into an adult. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Famale Intruder >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/5 Female Intruder 2/5 There seems to be a female intruder among us. We believe she's connected with Sera. 3/5 We also believe that she was the one who removed the egg injected into Sera before it hatched. She may have him retrieve the "sample" before the American agent's arrival. 4/5 It's obvious that her objective is the "sample". We must get to her before she is able to reestablish contact with Sera. There's also reason to believe that she's working for somebody. We need her alive for interrogation. 5/5 The female should be able to answer all our questions. After we have capture her, Sera will no longer be of any concern. As long as we retrieve the "sample", you may dispose of him as yu see fit. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Castellan Memo >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/8 Castellan Memo 2/8 For many years the Salazar family have served as the castellans of this castle. however, not everything is bright, for my ancestry has a dark past. 3/8 Long ago there once was a religious group that had deep roots in this region called the Los Illuminados. Unjustly however, the first castellan of the castle took away their rights and powers. 4/8 As a follower of this religion and as the 8th Castellan, I felt that it was my duty as well as my responsibility to atone for that sin. I knew the best way to atone for the sin was to give power back to those who we once took it away from. the Los Illuminados. 5/8 As expected it took a little time, but we were able to rejuvenate the once sealed Las Plagas. With this success I was one step closer to the revival of the Los Illuminados. 6/8 The reason why I release the Las Plagas from deep under this castle and gave them to Lord Saddler was not only to repay for the sins of my ancestors but I felt certain that the Lord would make better use of this power to help save the world. 7/8 To save those that have sinned with the power of the Las Plagas and to cleanse their souls creating a world without sinners. The way it was meant to be. Once cleansed, they would become one of the many Ganados where they will find their reason to live. 8/8 And after the Lord has succeeded in creating the world in which he has envisioned, then the sins of my Salazar family will be atoned for. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Butler's Memo >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/6 Butler's Memo 2/6 Knowing that Sr. Ramon Salazar had no family, Lord Saddler must have used his strong faith in the Los Illuminados to his advantage to talk Sr. Salazar into undoing the seal of the Las Plagas once done by his ancestor. 3/6 Sr. Salazar would never do such a thing unless he was in some way being used unknowingly. I should have sensed the Lord's dirty scheme sooner. I feel I'm partly responsible for all of this. 4/6 I have no idea as to what the Lord is planning, but Sr. Salazar was just being used. It is too late now however. Sr. Salazar has already taken the Plaga into his body. 5/6 There is no turning back once the Plaga has turned into an adult in the body. The Plaga parasite will not die unless the host dies. There's no cure. Perhaps, Sr. Salazar may have been vaguely aware of the Lord's plan all along. But it's hard to tell. 6/6 Nevertheless, there's nothing I can do about it now. I have served the Salazar family for generations. I am prepared to continue my services until the very end. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Sample Retrieved >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/4 Sample Retrieved 2/4 As you may have heard, Luis Sera has been disposed of by Lord Saddler. The "sample" is back where it belongs. I had hoped that the whole matter could be resolved without troubling the Lord. However, as long as the "sample" is safe we can all rejoice, for our time is nearly at hand. 3/4 Now that the "sample" is back in our safe hands, it'll be a bit more difficult for that troublesome woman to get it. In light of all this, it's unfortunate that Sera had to go. Like us, he would have had a bright future if only he had shown more faith in our beliefs. 4/4 As for the other two Americans, the Lord has left the matter in our hands. We must not disappoint the Lord. We shall capture Ashley and take her to the Lord and dispose of the American agent. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Ritual Preparation >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/5 Ritual Preparation 2/5 Thanks to the efforts of the "Novistadors", we have been able to recapture Ashley. We shall prepare for the sacred ritual as quickly as possible and make Ashley an official member of the Los Illuminados. 3/5 While we prepare for the ritual, those of you who feel inclined can attend to our American friend. 4/5 We should be able to hold off our friend for at least a little while by jamming the gears in the clock tower with something. I think if we jam the gears in 3 places, it should give us enough time to prepare everything for the ritual. 5/5 Now go and entertain our American tourist. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Luis' Memo 2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/8 Luis' Memo 2 2/8 The first castellan buried the Las Plagas deep underground below the castle to hide their very existence. But when Salazar released the Las Plagas, no one thought he could bring them back to life. Because when Salazar found them they were all just fossilized remains. 3/8 Everyone knew that the parasitic organisms could not survive without hosts. That they couldn't sustain life on their own. But when Salazar and his men excavated the remains, it almost appeared as if the Las Plagas were just waiting to be discovered so that they could resurrect. 4/8 Several years later, unexplanable convulsions started occuring among the villagers who helped with the excavation of the Las Plagas. Then one day, all of a sudden, these villagers turned into violent savages. 5/8 They later found out it was caused by the Las Plagas. Although they appeared fosilized, they were able to survive the long years by lying in a dormant state at the cellular level remaining in a spore-like form. 6/8 Apparently, during the excavation, the villagers inhaled the spores and within their bodies the parasites became active again. This is how the Las Plagas were resurrected. Even as I'm writing, the excavation of the Las Plagas continues. 7/8 God only knows how many of these Plagas have been resurrected. Not to mention the countless number of Ganados that have been created. 8/8 Their inhumane activity must be put to an end. If they are not stopped, people around the world could turn into victims of this crazy cult organization. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Letter from Ada >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/4 Letter from Ada 2/4 Once a Plaga egg hatches, it's nearly impossible to remove it from the body.But if it's before it hatches, then it can be neutralized by medication. 3/4 If it does hatch you might be able to get it out by surgery before it turns into an adult. But it won't be easy. There's a high chance you won't survive the operation. 4/4 As far as I know the girl was injected with the egg before you. Her time is ticking. You should prepare yourself for the worst case scenario. ------------------- 09.3 - ISLAND FILE |------------------------------------------------------------ ------------------- >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Luis' Memo 3 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/7 Luis' Memo 3 2/7 The hideous creatures such as the El Gigante and the Novistadors are merely by-products of the diabolical and inhumane experiments conducted on the specimens that were once human. 3/7 But there's one type of creature that clearly distinguishes itself from the rest. These creatures are called Regenerators. Regenerators have a superior metabolism that allows them to regenerate their lost body parts at an incredible speeds. 4/7 I've never seen anything like it... it is this characteristic that makes them almost invincible to conventional weapons. 5/7 But like any living creature, there's a way to kill it. Apparently there are Plagas that live in its body, somewhat like leeches. To stop its regeneration process, these leech-like Plagas must be located and then destroyed. 6/7 But they can't be seeen with the naked eye. They can only be located through thermal imaging. 7/7 As far as I know, most of the Regenerators host a number of these leech-like Plagas. To kill the Regenerators, each one of these leech-like Plagas must be killed. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Paper Airplane >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/2 Paper Airplane 2/2 Perhaps you have it figured out already, but you might be able to get out of here by using the waste disposal vent. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Our Plan >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/4 Our Plan 2/4 Because of that agent we lost Chief Mendez and Ramon. Nevertheless, everything will proceed according to plan. I must admit however, the loss of my loyal men is a bit disheartening. But I will deal with it. 3/4 Replacing the loss will not come easy. I must choose wisely; for the Plaga reflects the conscience of their hosts. If chosen poorly, they could betray me. I need men who will swear their allegiance to me. 4/4 I've learned my lesson when Sera betrayed me. I will not make the same mistake again. In this important hour, I cannot and will not have anyone stand in my way. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Luis' Memo 4 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/7 Luis' Memo 4 2/7 I'll report my findings about the Plagas here. The Plagas have 3 distinct characteristics. 1. As mentioned previously, the Plagas have the ability to manipulate the behavioral patterns of their hosts. 3/7 2. The Plagas are social organisms. By this I mean that instead of living individually, they live in perfect social harmony. It is believed that they have a collective intelligence. 4/7 This type of behavior can be seen among insects such as bees and ants. However this kind of social behavior is rarely seen among parasitic organisms. Perhaps it was a learned behavior by the Plagas. I'm finding out if this has any relationship with their first characteristic. 5/7 The Plagas have exceptional adaptation skills. They are able to live off many kinds of organisms by creating a symbiotic environment quickly. This ability, when combined with their social behaviors, allows them to interact intelligently between hosts regardless of the host organism. 6/7 I am shamed to admit that my pure fasination with the Plagas, in hindsight, has blinded me to the true objectives of the Los Illuminados. 7/7 Even with the knowledge that Saddler was going to abuse the results of these experiments, I could not pull myself away from my research. As a result, I am just as responsible for this whole mess as he is. I see now that I was wrong, but can I stop their evil plans alone...? >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Krauser's Note >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/4 Krauser's Note 2/4 It turns out that old man Saddler wasn't buying me from the start. Even though I succeeded in kidnapping Ashley, I sort of sensed this when Saddler didn't completely let me in the loop. 3/4 Under the circumstances, I had no other alternative but to call for her assistance. Perhaps she knew this was the way it was going to turn out all along... 4/4 My guess is that her ultimate goal might be differnet from Wesker's and mine. This is just the perfect opportunity to find out. And after I get rid of Leon and retrieve the sample, I'll put her in a bodybag along with Leon and send them both to Wesker. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Luis' Memo 5 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/6 Luis' Memo 5 2/6 From the initial stages of the research, we have been searching for a safe and practical removal procedure of the Plaga. 3/6 Ironically, it turns out that the real objective of this research was not to find a way to remove the Plagas from the infected persons, but to find a way so that the Plaga could not be removed from the body easily. 4/6 In the end, we were able to find out that the Plagas could be removed only by exposing them to a special radiation. 5/6 The only drawback with this method is that it is a very painful procedure. Since the Plaga attaches itself to the nerves, there is a possibility that it may impair the consciousness of the host. 6/6 Another fact that must be mentioned is that once the Plaga grows into an adult, the removal procedure could kill the host. But perhaps death isn't so bad when you think about the alternative. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Our Mission >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< 1/6 Our Mission 2/6 The real power of the United States lies in three areas. The Justice Department, the Administrative bodies, and the Military. In order to take control of these areas, we must influence the minds of the people who advise the President. 3/6 After this is done, the rest of the departments will quickly fall under our sway. If by chance the United States were to figure out our plan, the damage caused should be minimal. 4/6 We will still be able to conquer the country as planned using our backup plan. Once we control the country, we will use their international influence to our advantage. The rest of the world will fall swiftly. 5/6 As already stated, if our first plan doesn't go as smoothly as expected, we'll proceed with our secondary plan. By sending in our "special" force we will infiltrate the country from within. Fear and chaos will spread through the nation like a virus. 6/6 It'll only be a matter of time before the country loses its stability. At that time, when they're most vulnerable, we will strike. Rejoice my brethren; the world shall soon be cleansed. ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (10)SECRET MATTERS <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ --------------------------- 10.1 - Weapons Information |---------------------------------------------------- --------------------------- >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< AMMO (Initial) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< +--------------------+----------+--------------------+ | Weapon Name | Capacity | Type | +--------------------+----------+--------------------+ | Combat Knife | N/A | (No Ammo Required) | | Handgun | 10 | Handgun Ammo | | Red 9 | 8 | Handgun Ammo | | Punisher | 10 | Handgun Ammo | | Blacktail | 15 | Handgun Ammo | | Matilda | 15 | Handgun Ammo | | Shotgun | 6 | Shotgun Shells | | Riot Gun | 7 | Shotgun Shells | | Striker | 12 | Shotgun Shells | | Broken Butterfly | 6 | Magnum Ammo | | Killer 7 | 7 | Magnum Ammo | | Rifle | 5 | Rifle Ammo | | Rifle (semi-auto) | 10 | Rifle Ammo | | TMP | 30 | TMP Ammo | | Mine Thrower | 5 | N/A | | Handcannon | 3 | N/A | | Custom TMP | 100 | TMP Ammo | | Krauser's Bow | N/A | Arrows | | Handcannon | 3 | Handcannon Ammo | +--------------------+----------+--------------------+ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ATTACK (Initial) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< *The distance shows how far you should be away from the monster in order to utilize the full potential of the weapon. For example, Shotgun is best use when close for maximum damage. o--------------------o----------o------------o--------------o--------o-------o | Weapon Name | Distance | Fire Speed | Reload Speed | Damage | (Far) | o--------------------o----------o------------o--------------o--------o-------o | Combat Knife | Close | (No Ammo Required) | | | Handgun | Any | 14 | 52 | 0.1 | | | Red 9 | Any | 16 | 71 | 1.4 | | | Punisher | Any | 14 | 51 | 0.9 | | | Blacktail | Any | 14 | 51 | 1.6 | | | Matilda | Any | 0.47 | 52 | 1.0 | | | Shotgun | Close | 1.53 | 91 | 4.0 | 1.4 | | Riot Gun | Close | 1.53 | 91 | 5.0 | 2.0 | | Striker | Close | 0.67 | 90 | 6.0 | 2.0 | | Broken Butterfly | Any | 0.7 | 110 | 13.0 | | | Killer 7 | Any | 0.7 | 55 | 25.0 | | | Rifle | Very Far | 1.43 | 71 | 4.0 | | | Rifle (semi-auto) | Very Far | 1.43 | 43 | 7.0 | | | TMP | Any | 0.1 | 71 | 0.4 | | | Mine Thrower | Near | 1.33 | 104 | 2.0 | | | Chicago Typewriter | Any | 0.10 | 1.63 | --- | | | Handcannon | Any | 1.17 | 3.67 | 30.0 | | o--------------------o----------o------------o--------------o--------o-------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< AMMO PER PACK >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< #Ammo In Attache Case Maximum amount of ammo you can store as a pack in the Attache Case #Ammo Per Pack Ammo amount you will pick as a pack in the game. o-----------------o----------------------o---------------o | Ammunition Name | Ammo In Attache Case | Ammo Per Pack | o-----------------o----------------------o---------------o | Magnum Ammo | 10 | 3, 5 | | Handgun Ammo | 50 | 10, 15, 20 | | Shotgun Shells | 15 | 5, 10, 15 | | Handcannon Ammo | 10 | 2, 4, 10 | | TMP Ammo | 100 | 25, 50 | | Rifle Ammo | 10 | 3, 5 | o-----------------o----------------------o---------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WEAPON FEATURES/COMMENTS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< o-----------------------------------------------------------------------------o | Weapon Name | | o-----------------------------------------------------------------------------o | Combat Knife | Need no ammo. Close ange only weapon | | Handgun | Effective fire speed. Push down enemy at beginning. | | Red 9 | Better than Handgun | | Punisher | Penetrate more than 1 target, weaker than Handgun | | Blacktail | Weaker than Killer9. Stable handing | | Matilda | 3 hit burst fire. | | Shotgun | Damage vary with distance. Wide radius damage | | Riot Gun | Same as Shotgun. Stronger | | Striker | Same as Shotgun. Stronger | | Broken Butterfly | High power. Suitable for boss fight. Can be taken free | | Killer 7 | Same as boss fight, but can only be purchase | | Rifle | Same as Rifle. Need to reload after every shot | | Rifle (semi-auto) | Effective for far range (can be zoom) Penetrate target | | TMP | Spray bullet when hold down fire button. Rapid fire | | Mine Thrower | Stick to target, explode & inflict damage a while later| | Chicago Typewriter | Same as TMP, more powerful. | | Handcannon | Same as Killer 7, with more power. Slow reload | o-----------------------------------------------------------------------------o --------------- 10.2 - Enemies |---------------------------------------------------------------- --------------- >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WEAK POINT/STRATEGY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Villagers/Zealot/Commandos: You can decapitate the ganados by firing at its head (random chance). Once it is decapitated, it will either die, or the Las Plagas in its body will come out. Firing at the hand which holds the weapon will case the Ganados to drop the arm. Firing at the leg of ganados cause it to knee down, and if the ganados was charging at you while you shoot the leg, it will fall down. Firing at its shoulder might cause it to stumble back, when you can run in and kick/suplex. If they drop dynamite, the dynamite explode, killing any surrounding ganados. Explode the explosive items like the lantern on the ceiling or the red barrel when they are the ganados to inflict major damage. Villagers/Zealot/Commandos(Las Plagas): If the Las Plagas replace the head, simply aim at the Las Plagas to kill them faster. Damage sustained is reduce when you fire at the other parts of the body. Alternative, throw a Flash Grenade for an instant kill. Regenerator: Equip the Rifle/Rifle (Semi-Auto) with the Infrared Scope and fire at the leech- like Las Plagas parasites on the Regenerator body. Iron Maiden: Equip the Rifle/Rifle (Semi-Auto) with the Infrared Scope and fire at the leech- like Las Plagas parasites on the Iron Maiden body. Then attack Iron Maiden until it dies. However, the thing is that there is an extra parasite on their back. You can blow off the leg (to knock them down on their face) and then snipe at it with relative ease. Credit to Sean Turk for this tip. El Gigante: Use a Flash Grenade to blind the Los Gigante, then attack it until it knees down using a gun. Then, run up to it and press (A) to climb onto its back, then tap (A) or (B) (shown on screen) to hack at the parasite. Do this often to inflict major damage. El Garrador: Walk instead of run, and attack the parasite on the back of El Garrador. When it charge at you, quickly run. When its claw is stuck on the wall, run up to its back and attack the parasite. To distract the El Garrador, attack the bell if there is any. Ramon Salazar: Fire at one of the tentacles until it return to the wall. Now, fire at the big eye on the head in the middle until the body at the back opens up to reveal Salazar. Aim at Salazar's head and fire. Run to the side without the tentacle to dodge the attack of the middle head. Also, press L+R to dodge the tentacle whip. If you got whipped down to the ground, throw a Flash Grenade to kill the Las Plagas fast then climb up. Armaduras: Fire at the helmet until the Las Plagas appear, then throw a Flash Grenade. Lord Saddler: Fire at the eyeball on the leg, then when it knees down, attack the eyeball on the new head. Novistador: Novistador can be easily detected by many ways: the distorted view in the air, the dripping saliva, the glowing eyes, but the easiest is by using the rifle, equipped with the Infrared Scope item (through replay game only). Once detected, attack the Novistador with a moderately-high power weapon like the Shotgun. If blast in the air, the Novistador will drop down and die easily. When close, use the Shotgun, and sometime, an (A) prompt will appear when the Novistador gets near. At then, you can press the (A) button to kick the Novistador. Verdugo: Lure the Verdugo to one of the red canisters. When he is near, press the (A) to pull the red canister down, which should freeze him if he is in the range. Now, unload the ammo on him, and when he recovers, run to the next red canister and repeat. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ENEMIES/ANIMALS ITEM DROP >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< This list shows the items that the animals/enemies will drop. Except Ganados, the rest of the enemies drop items when they die. o--------------------------o----------------------------------o | Enemy | Item | o--------------------------o----------------------------------o | VILLAGERS | =============================================================== | Villager | Handgun Ammo (10) | | | Pesetas | | | Green Herb | | | Handcannon Ammo (2) | | | Rifle Ammo (3) | | Villager (Las Plagas) | TMP Ammo (30) | | | 5000 Pesetas | Initial | Chainsaw Villager (F) | Ruby | | | Camp Key | | Chainsaw Villager (M) | 10000 Pesetas | Shotgun Room | | 10000 Pesetas | Ruined Maze | | First Aid Spray | "The Mercenaries" | | Ruby | =============================================================== | ZEALOT/MONK | =============================================================== | Zealot | Handgun Ammo (10) | | | Pesetas | | | Green Herb | | | Handcannon Ammo (2) | | | Rifle Ammo (3) | | | Spinel | Worshipper(cutscene) | | 5000 Pesetas | Flame Dragon Pilot | | Illuminados Pendant | Flame Dragon Pilot | Zealot (Las Plagas) | Handgun Ammo (10) | | | Pesetas | | | Green Herb | | Masked Zealot | Gold Bangle | Clock Tower | Red Zealot Leader | Illuminados Pendant | | | Gallery Key | In Gatling Gun Hall =============================================================== | SOLDIER | =============================================================== | Armored Soldier | Pesetas | | Soldier | Handgun Ammo (10) | | | Pesetas | | | Green Herb | | | Handcannon Ammo (2) | | | Rifle Ammo (3) | | | Emergency Lock Card Key (1) | Emergency Guard Area | J.J (Gatling Gunner) | 15000 Pesetas | | | First Aid Spray | "The Mercenaries" | | First Aid Spray | "Assignment" Ada =============================================================== | ANIMALS | =============================================================== | Crow | Pesetas | | | First Aid Spray | | | Hand Grenade | | | Spinel | | | Handgun Ammo (10) | | Fish | Black Bass | | | Black Bass (L) | | | Pesetas | | | Flash Grenade | | Snake | Chicken Egg | | | Brown Chicken Egg | | | Gold Chicken Egg | | Chicken | Chicken Egg | Lay egg (Don't kill) | | Brown Chicken Egg | Lay egg (Don't kill) | | Gold Chicken Egg | Lay egg (Don't kill) =============================================================== | OTHERS | =============================================================== | Colmillos | Handgun Ammo (10) | | | Pesetas | | | Green Herb | | Novistador | Green Eye | | | Red Eye | | | Blue Eye | | | Handgun Ammo (10) | | | Handgun Ammo (20) | | | Green Herb | | | Rifle Ammo (3) | | | Shotgun Shells (3) | | Armarduras | 6500 Pesetas | King's Grail Room | Garrador | 15000 Pesetas | Initial | | First Aid Spray | "The Mercenaries" | Regenerator | 5000 Pesetas | =============================================================== | BOSSES | =============================================================== | Verdugo | Crown Jewel | | El Gigante | 15000 Pesetas | | Ramon Salazar | 50000 Pesetas | | U3 | 50000 Pesetas | | Jack Krauser | Piece Of The Holy Beast, Serpent | | Lord Saddler | 10000 Pesetas | o--------------------------o----------------------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ENEMIES ATTACK MOVES >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< *Attack value base on scale from 1-10, with 9 being highest, 10 being instant-death The Attack value is tested in the normal game, with Leon (w/Tactical Vest). **Those marked with 2 marks have special death scene. .Blanks with fullstop (.) are those which I have no info of. o--------------------------o----------------------------------------o | Enemy | Attack Moves | Attack Rating | o--------------------------o----------------------------------------o | Villagers | =================================================================== == | | Strangle | 0~1.8 |*Struggle | w/Fork | Fork Stab | 1.2 | | w/Axe | Axe Throw | 1 | | w/Axe | Axe Hack | 1.2 | | w/Sickle | Sickle Throw | 1 | | w/Sickle | Sickle Hack | 1.2 | | w/Dynamite | Dynamite Throw | 4 | | w/Chainsaw | Decapitation | 10 | | w/Fire Torch | Blow Fire | 1.2 | =================================================================== == | Zealot | =================================================================== == | | Strangle | 0~1.8 |*Struggle | w/Shield | Shield Bash | 1.8 | | w/Spiked Ball | Swinging Spiked Ball | 1.8~2.5 | | w/Crossbow | Flame Arrow | 1.2 | | w/Scythe | Scythe Slash | 2.5 | | w/Rocket Launcher | Fire Rocket | 7.5 | | w/Dynamite | Dynamite Throw | 4 | =================================================================== == | Soldier | =================================================================== == | | Strangle | 0~1.8 |*Struggle | w/Stun Rod | Rod Strike | 5.2 | | w/Shield | Shield Bash | 1.8 | | w/Spiked Ball | Swinging Spiked Ball | 1.8~2.5 | | w/Crossbow | Arrow | 1 | | w/Rocket Launcher | Fire Rocket | 7.5 | | w/Dynamite | Dynamite Throw | 4 | | w/Gatling Gun Turrent | Fire Bullet | 1.5 | | w/Gatling Gun | Fire Bullet | 2.2 | | w/Gatling Gun | Gatling Gun Smack | 2 | =================================================================== == | Others | =================================================================== == | Colmillos | Tentacle Whip | 1.8 | | Colmillos | Neck Bite | 3 | | Armarduras | Horizontal Slash | 3 | | Armarduras | Vertical Slash | 3 | | Armarduras | Diagonal Slash | 1.2 | | Armarduras w/Axe | Horizontal Slash | 1.5 | | Armarduras w/Axe | Vertical Slash | 2.2 | | Garrador | Slash | 1.8 (per slash)|** | Garrador | Straight Slash | 3 |** | Novistador | Foot Push | 1.2 | | Novistador | Aerial Hack | 1.2 | | Novistador | Ground Hack | 1.2 | | Novistador | Acid Pour | |** | Regenerator | Hand Smack | 1.5 | | Regenerator | Neck Chew | 0.5~3.2 |*Struggle | Regenerator | Turnaround Smack | 1.2 | | Regenerator (on Ground) | Desperate Bite | 1~4 |*Struggle =================================================================== == | Las Plagas (on Ganados & Armaduras) | =================================================================== == | Las Plagas | Downward Hack | 1.5 | | Las Plagas | Close Hack | 1.2 | | Las Plagas | Side Hack | 2 | | Las Plagas (2) | Acid | 3 |** | Las Plagas (2) | Smack | 1.2 | | Las Plagas (2) | Face Mash | 2.5 | | Detached Las Plagas (2) | Face Mash | 2.5 | | Las Plagas (3) | Head Swallow | 10 |** =================================================================== == | Miscellaneous | =================================================================== == | Bear Trap | (Clamp) | 1 | | Laser Trap | (Trip) | 4 | | Snake | (Sneak Attack) | 0.2 | | Debris | (Del Lago fight) | 1.2 | | Flame Dragon | (Flare) | 1.5 | | Armaduras Trap | (Sword Strike) | 10 | | Boulder Trap | (Boulder Crush) | 10 | | Catapult | (Flame Stone) | 4.2 | | Drag Into Lava Hole | (Los El Gigante) | 10 |** | Timed Bridge (Drop) | (Lord Saddler fight) | 10 | =================================================================== == | Bosses | =================================================================== == | Del Lago | Body Brush | | | Del Lago | Swallow | 10 |** | El Gigante | Body Crush (Defeat) | 10 | | El Gigante | Fist | 2.5 | | El Gigante | Kick | 1.2 | | El Gigante | Strangle | 1.2~6.5 |*Struggle | El Gigante | Palm Brush | 2 | | Verdugo | ........................................ | Ramon Salazar | Tentacle Smack | | | Ramon Salazar | New Head Swallow | 10 |** | U3 | Tentacle Smack | 4 | | U3 | Ceiling Ambush | 2.5~10 |***Struggle | U3 | Neck Twist | 2.5~10 |***Struggle | U3 (2) | Blade Clamp | 3 | | U3 (2) | Leg Pull & Stab | 3~10 |***Struggle | U3 (2) | Tentacle Smack | 4 | | Jack Krauser | Grenade Toss |................. | Jack Krauser | Back Throat Slit |................. | Jack Krauser | Flash Knife Slash |................. | Jack Krauser | Machine Gun Fire |................. | Jack Krauser (2) | Double Roundhouse | 3 | | Jack Krauser (2) | Leg Sweep | 1.2 | | Jack Krauser (2) | Leg Sweep,Impale | 1.2, 10 |** | Jack Krauser (2) | Upward Slash | 2.5 | | Jack Krauser (2) | Jumping Down Smack | 4 | | Jack Krauser (2) | Straight Poke | 3.5 | | Jack Krauser (2) | Step Hand Off Edge | 10 |*Struggle | Jack Krauser (2) | Turnabout Smack | 2.5 | | Lord Osmund Saddler | ........................................ o--------------------------o----------------------------------------o ------------------- 10.3 - Unlockables |---------------------------------------------------------------- ------------------- >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< NEW BACKGROUND TITLE SCREEN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< After you have clear a game, you will unlock new background on the title screen. You can move left or right to scroll the background, or hold the shoulder button to zoom. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PROFESSIONAL MODE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Just a fanciful name for Hard Mode, this will be unlocked after you have clear a game. The enemies now have higher vitality, but the rest are the same. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ROUND TWO >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< After clearing a game, save the cleared game data onto the memory card. In the "Round Two", you can purchase items from the merchant before the game starts. Not only that, all items that were available for sale at the end of the last game are available too, including upgrades and all weapons like Killer 7 for the remaining merchant encounter. All the pesetas, weapons, items, treasures, vitality gauge are carried over from the last game too! >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SPECIAL COSTUMES >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< After you have clear a game you will unlock special costumes for the main characters. Choose a new game or a Round Two game, and a new option will appear. Select it. Here are the costumes they will wear: Leon - "Resident Evil 2" R.P.D Costume Ashley - Pop Sensation Costume Ada - "Assignment Ada" Costume >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< "ASSIGNMENT" ADA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< *"Assignment" Ada is known as "Ada The Spy" in the NTSC/J vers (Biohazard 4) After you have clear a game you will unlock this mode. You will play as Ada Wong in this extra-game, and your objective is to recover 5 Las Plagas Samples. For more, refer to the mini-game section of the FAQ. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SECRET WEAPON (CHICAGO TYPEWRITER) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< After clearing Assignment Ada, you will be allow to buy this weapon for use in a "Round Two" game. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< THE MERCENARIES >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< After you have clear a game you will unlock this mode. It is a mode where you have to kill as many enemies as possible before the time runs out. For more, refer to the mini-game section of the FAQ. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SECRET CHARACTERS (THE MERCENARIES) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< You can unlock various characters for use in the Mercenary mode by scoring a 4 * rankings in a map. - The Village - Ada Wong - The Castle - Jack Krauser - The Island - Hunk - The Soldier Base - Albert Wesker >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SECRET WEAPON (HANDCANNON) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Once you obtain 5 * ratings with all characters, you can unlock this weapon for buying in "Round Two". You will get a message: "Now you can get a "Handcannon" from the Merchant! Yes, it's free!" >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ASSIGNMENT ADA CREDIT >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< *"Assignment" Ada is known as "Ada The Spy" in the NTSC/J vers (Biohazard 4) Upon clearing "Assignment" Ada game, you will be treated to an alternate ending credit. This one features its own music, credit types and its background videos consist of the mix of various cutscenes from the main games that involves Ada, but she wears her "Resident Evil 2" costume (and Leon too) in them! You can replay the ending movie after it ended. ------------------------------------- 10.4 - Radio Conversation Transcript |------------------------------------------ ------------------------------------- >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CONVERSATION WITH HUNNIGAN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< H - Hunnigan L - Leon H: Leon. I hope you can hear me. I am Ingrid Hunnigan. I'll be your support on this mission. L: Loud and clear. Somehow I thought you'd be a little older. So the subject's name's Ashley Graham right? H: That's right. She's the daughter of the President. So try to behave yourself okay? L: Whoever this group is, they sure picked the wrong girl to kidnap. H: I'll try to find more informaiton on them on my end as well. L:L Good. Talk to you later. Leon out. H: Is everything okay? L: There was a hostile local. I had no chance but to neutralize him. There are still others surrounding the area. H: Get out of there and head toward the village. Take whatever measures necessary to save the subject. L: Understood. H: Leon. How ya holding up? L: Bad question Hunnigan. H: Sorry to hear that... I'm sending you a Playing Manual. Hope you find it useful. L: I'll take a look at it. Thanks. L: Hunnigan, I have some bad news. I've confirmed the body of an officer. Something's happened to the people here. H: Leon, you need to get out there. Look for a tower. Follow the trail near it. L: Got it. L: It's Leon Sorry I couldn't get in touch sooner but I was a bit tied up. H: You're okay right? L: I'm fine. There was male civilian held captive. According to him Ashley's in a church somewhere. H: What happened to him? L: He managed to escape. H: Do you have a fix on the location of that church? L: No, but apparently there's a secret passage in the village that leads there. I'm heading back to the village. H: Leon. I've been able to get some new info that might help you. L: Fill me in. H: Apparently, there's a religious cult group involved. They're called the Los Illuminados. L: Los Illuminados? That's a mouthful. Anyway I had an unexpected run-in with the big cheese of this village. H: But you're okay right? L: Yeah... But he could have kill me but he let me live... And he mentioned something about me carrying the same blood as them. Whatever that means. H: "Carry the same blood..." Hmm... Interesting... L: Anyway, there're are more important things than solving riddles right now. H: You're right. Hurry and find that church Leon. L: Hunnigan it's Leon. The door's locked. I can't get in. H: Didn't they teach you how to pick locks at the academy? L: There's some sort of indentation like something might fit inside. H: Well there's no use standing around. Leon you have to find some way or something to get inside. H: Leon. Have you reached the church yet? L: Ah...well yeah. Sort of... H: Leon, did I mention not to take the scenic route? At any rate, Ashley's probably inside that structure. Rescue her. Hurry! H: Leon. It's been 6 hours since our last transmission. I was starting get worried. L: Don't you mean lonely? L: Anyway, I started to feel dizzy. Then I guess I must have lost consciousness. H: Lost consciousness? Myabe that has some connection to what the village chief was talking about...? L: Can't say. But I'm all right now. I'm gonna continue my mission. L: I've obtained an object that resembles the cult group's insignia. H: Wonderful, Leon. Head back to the church. Ashley's safety is our immediate priority. L: It's Leon. I've succeeded in extricating my subject. H: Good work Leon. I'll send a chopper over right away. L: Where's the extraction point? H: There's another trail that you can take to get out of the village. The chopper will pick you up beyond there. L: Got it. I'm on my way. H: Leon I have some bad news. L: I'd rather not hear it. H: Well I'm afraid I have to tell you anyway. We've lost contact with the chopper. Someone must have shot it down, though we can't determine who. L: Great... H: We're prepping anothing chopper for you. Meanwhile, I want you to head towards the extraction point. L: Got it. H: Leon. Where's you current location? L: We decided to lay low in a castle but it looks like it was a bad move. H: Meaning? L: Well it appears that this castle's also connected with the Los Illuminados. They must not get many visitors here cuz they're giving me one hell of a welcome. H: Sounds bad. I have an idea Leon. I need you to L: What? Repeat Hunnigan. Great just my luck. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CONVERSATION WITH SALAZAR >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< S - Salazar L - Leon L: Hunnigan what happened? The transmisson got cut off. Salazar! How's you? S: We've jacked the line. We didn't want you telling everyone any unnecesary information. L: Where's Ashley?! S: Aw...So she fell onto one of our wonderful traps. S: We'll make sure we find her. Don't you worry about her. Oh yes. I let our miserable insects out for some exercise down in the sewer. L: Thanks. That should keep me company. Cuz boredom kills me. S: I look forward to our next encounter... In another life. S: Mr. Kennedy. Still alive I see. So, do you like my garden? L: I see you've managed to work in a little of your twisted taste here too. S: Segacious as I am, even I get lost here sometimes. Even if it takes your whole life, you'll never get out. Do you know that no one dies without a cause? You will satisfy the stomachs of my cute pets. S: Now if you'll excuse me, I have to tie up a few loose ends. Like chasing down a couple of rats. L: Two rats...? If one's Luis... Who's the other? There an intruder besides me? S: Aw... what a touching moment we have here. L: All spoiled thanks to your interruption. Why don't you do us all a favor and leave before the audience gets pissed off? S: You're nothing but an extra in my script so don't get too carried away. Your biggest scene is over. L: I don't ever remember being a part of your crappy script. S: Well then, why don't you show me what a first-class script is like; through your own actions. S: I wonder if you can see me, Mr. Kennedy? L: If you even scratch her, I'll break your bones. S: First, we shall see if you can make it this far. I'll be waiting. S: So maybe you have nine lives. But it's doesn't matter now Mr. Kennedy! I've sent my right hand to dispose of you. L: You're right hand comes off? S: Say whatever you please. Die you worm!!!! >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CONVERSATION WITH SADDLER >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< S - Saddler L - Leon L: I hate to break it out to you but Salazar's dead. S: Yes, it seems that way. L: Saddler why don't you give up and let Ashley go home? S: Perhaps you are disillusioned with overconfidence just because you killed my small-time subordinate? L: Saddler you're small-time. S: Writhe in my cage of torment my friend. S: Enjoy the reunion with your old friend? L: As a matter of fact, I did. S: Wonderful. S: I wouldn't want my special guests on the island feeling unattended. L: Guess I'm supposed to thank you right? S: Ah... I have an idea. Since you're here why don't I introduce you to "it". It should keep you busy. L: Can't remember the name? A senior moment perhaps. S: Enjoy the fun. S: So it seems you killed Krauser too. How should I return my appreciation? L: Wha? What are you talking about? I thought he was with you. S: What are you talking about? Did you really think I'd trust an American? To tell you the truth, I was contemplating how to get rid of him. But thanks to you, that's no longer necessary. L: You were just using him right from the start. S: I must hand it to you... You've demostrated quite a bit of promise by killing Krauser. When your assimilation with Las Plagas is complete, I'll have you serve as my guard. L: Unfortunately I'm going to have to decline your generous offer. I have prior engagements. S: Enjoy your smart mouthing while you can. S: I'm sorry Leon. L: Saddler you... S: It's nothing to get all upset about. Don't tell me you've never swatted a bothersome fly. In essence it's the same thing. L: What did you say?! Insects' life doesn't compare to human lives! S: When you've acquired this power, you too will understand. L: Guess it's another good reason to get the parasite out of my body. S: I wish you luck. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CONVERSATION WITH HUNNIGAN >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< H - Hunnigan L - Leon L: Hunnigan is that you? H: Finally... The line's jack free. L: Hey Hunnigan, no glasses... H: Forget the glasses. What's the status of the mission? L: I've rescued the subject. We're returning home. H: You did it Leon! L: Thanks. You know you're kinda cute without those glasses. Gimme your number when I get back. H: May I remind you that you're still on duty? L: Story of my life... ------------------------- 10.5 - Items Combination |-------------------------------------------------- ------------------------- >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< KEY ITEMS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Moonstone (Left) + Moonstone (Right) = Blue Moonstone Emblem (Left half) + Emblem (Right half) = Hexagonal Emblem >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< HERBS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Green Herb + Green Herb = Green Herb (x2) Green Herb (x2) + Green Herb = Green Herb (x3) Green Herb + Yellow Herb = Mixed Herbs (G+Y) Green Herb + Red Herb = Mixed Herbs (G+R) Yellow Herb + Red Herb = Mixed Herbs (R+Y) Mixed Herbs (G+Y) + Red Herb = Mixed Herbs (G+R+Y) Mixed Herbs (G+R) + Yellow Herb = Mixed Herbs (G+R+Y) Mixed Herbs (R+Y) + Green Herb = Mixed Herbs (G+R+Y) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< TREASURES >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Beerstein + Green Cateyes = Beerstein w/G Beerstein + Red Cateyes = Beerstein w/R Beerstein + Yellow Cateyes = Beerstein w/Y Beerstein w/G + Red Cateyes = Beerstein w/G & R Beerstein w/G + Yellow Cateyes = Beerstein w/Y & G Beerstein w/R + Green Cateyes = Beerstein w/G & R Beerstein w/R + Yellow Cateyes = Beerstein w/R & Y Beerstein w/Y + Red Cateyes = Beerstein w/R & Y Beerstein w/Y + Green Cateyes = Beerstein w/Y & G Beerstein w/G & R + Yellow Cateyes = Beerstein w/G, R & Y Beerstein w/R & Y + Green Cateyes = Beerstein w/G, R & Y Beerstein w/Y & G + Red Cateyes = Beerstein w/G, R & Y Butterfly Lamp + Green Eye = Butterfly Lamp w/G Butterfly Lamp + Red Eye = Butterfly Lamp w/R Butterfly Lamp + Blue Eye = Butterfly Lamp w/B Butterfly Lamp w/G + Red Eye = Butterfly Lamp w/G & R Butterfly Lamp w/G + Blue Eye = Butterfly Lamp w/G & B Butterfly Lamp w/R + Green Eye = Butterfly Lamp w/G & R Butterfly Lamp w/R + Blue Eye = Butterfly Lamp w/R & B Butterfly Lamp w/B + Red Eye = Butterfly Lamp w/R & B Butterfly Lamp w/B + Green Eye = Butterfly Lamp w/G & B Butterfly Lamp w/G & R + Blue Eye = Butterfly Lamp w/G, R & B Butterfly Lamp w/G & B + Red Eye = Butterfly Lamp w/G, R & B Butterfly Lamp w/R & B + Green Eye = Butterfly Lamp w/G, R & B Crown + Crown Jewel = Crown w/Jewel Crown + Royal Insignia = Crown w/Insignia Crown w/Jewel + Royal Insignia = Salazar Family Crown Crown w/Insignia + Crown Jewel = Salazar Family Crown Elegant Mask + Red Gem = Elegant Mask w/R Elegant Mask + Green Gem = Elegant Mask w/G Elegant Mask + Purple Gem = Elegant Mask w/P Elegant Mask w/R + Green Gem = Elegant Mask w/G & R Elegant Mask w/R + Purple Gem = Elegant Mask w/R & P Elegant Mask w/G + Red Gem = Elegant Mask w/G & R Elegant Mask w/G + Purple Gem = Elegant Mask w/G & P Elegant Mask w/P + Green Gem = Elegant Mask w/G & P Elegant Mask w/P + Red Gem = Elegant Mask w/R & P Elegant Mask w/G & R + Purple Gem = Elegant Mask w/R, G & P Elegant Mask w/G & P + Red Gem = Elegant Mask w/R, G & P Elegant Mask w/R & P + Green Gem = Elegant Mask w/R, G & P Golden Lynx + Green Stone Of Judgement = Golden Lynx w/G Golden Lynx + Red Stone Of Faith = Golden Lynx w/R Golden Lynx + Blue Stone Of Treason = Golden Lynx w/B Golden Lynx w/G + Red Stone Of Faith = Golden Lynx w/G & R Golden Lynx w/G + Blue Stone Of Treason = Golden Lynx w/G & B Golden Lynx w/R + Green Stone Of Judgement = Golden Lynx w/G & R Golden Lynx w/R + Blue Stone Of Treason = Golden Lynx w/R & B Golden Lynx w/B + Green Stone Of Judgement = Golden Lynx w/G & B Golden Lynx w/B + Red Stone Of Faith = Golden Lynx w/R & B Golden Lynx w/G & R + Blue Stone Of Treason = Golden Lynx w/G, R & B Golden Lynx w/G & B + Red Stone Of Faith = Golden Lynx w/G, R & B Golden Lynx w/R & B + Green Stone Of Judgement = Golden Lynx w/G, R & B -------------------- 10.6 - Extra Scenes |----------------------------------------------------------- -------------------- These weren't really my stuffs, as they were organised by the people in the RE4 board. Specifically, credit to Deku Tree for starting the topic. I apologize as there are simply too many people to be credited with, and I don't know who first discover those stuffs, so I can't really credit the appropriate people. Moreover I discovered some of them myself, so... >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CHAPTER 1-1 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< At the Trail, if you aim your weapon at the police officers that drives you here, they will say something about you to hurry up and don't fool around. At the Trail, if you tries to go in the opposite direction to the bridge, the police officer will stop you. At the Trail, if you goes to the broken edge, you will get a scene where Leon will look over the cliff to see the overturned vehicle with the police officers nowhere in sight. At Pueblo, if you enter the Shotgun Room, you will get a scene where Leon slam the door shut then barricade the door with the drawer. Then, Leon will see outside that the villagers are discussing about how to get Leon out from the house. Also, Chainsaw Man will appear. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CHAPTER 1-3 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< If you return to the Chief Bitores' bed room immediately when the chapter starts, you will get a scene where a red lady save Leon from Chief Bitores. If you goes to the right path first instead of checking the church door, Hunnigan will contact Leon and reprimand him about not to take the scenic path. If you fire at the fishes at the dock, El Lago will swallow you whole. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CHAPTER 2-1 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< A cutscene showing the debut of Colmillos if you go back across the lake and head up the hill. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CHAPTER 2-2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< If you fire at Luis purposely during the assault part, he will fire his gun at you. Yes, that's a "You're Dead". >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CHAPTER 3-2 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< If you return to the Altar where the zealots and the leader is praying, fire a rocket launcher at them for a spectacular death. In the Gatling Gun Hall, if you didn't manage to kill the monk leader in red before he reaches the Gatling Gun Hall 1F while you chase him, he will appear with the Gatling Gun turrent when you reach Gatling Gun Hall 1. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CHAPTER 4-1 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< During the fight with Verdugo, fire a at it rocket launcher for a spectacular death. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CHAPTER 5-1 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Get into the control room and Leon will try to use the console to call for backup. Unfortunately the console isn't responding... >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CHAPTER 5-3 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Who could have miss this one? In Saddler's Throne Room, you can make Leon sit on his throne and pose if you press (A) in front of the throne. ----------------------- 10.7 - Merchant Quotes |-------------------------------------------------------- ----------------------- I love the merchant, and you better do. He's your life savior. I mean, setting up stores around (even in the bottom of pit!) to sell you high-power weapons and upgrades which enhance your weaponary. Sure he sell things expensive, but every- thing has a price! I guess its his British accent. In this section, you will see the many quotes that he says throughout the game! (Initial encounter) - Over here stranger! - Got something that might interest ya. (Before you trade) - Got a selection of good things on sale stranger! (When you trade) - What are you selling? - What are you buying? (After you select an item to buy/sell) - Is that all stranger? (When you want to sell any item with more than 10000 pesetas worth of value) - Ah... I'll buy it at a high price. (When you buy a weapon...) Red9 - Ahh...A choice of an avid gun collector. It's a nice gun stranger Punisher - A wise choice mate. It's ammo will penetrate just about anything. Broken Butterfly - I see you have an eye for things. Gun's not just about shooting. It's about reloadin'. You'll know what I'm talking about. Matilda - An awesome choice stranger. It's got a 3 round rapid-fire capability. Although it uses up ammo rather quickly. Handcannon - Stranger. What you need that for? Going huntin' an elephant? Mine Thrower - Not only will you need cash but you'll need guts to buy that weapon. (When you have no money...) - Not enough cash. (After trade) - Come back any time! - Hehehe. Thank you! ---------------------- 10.8 - Files Location |--------------------------------------------------------- ---------------------- >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Village Files >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< File Name - Chapter - Area - Location ------------------------------------------------------------------------------ Playing Manual 1 - N/A - Info on Ashley - N/A - Playing Manual 2 - 1-1 - Pueblo - From Ingrid Hunnigan Alert Order - 1-1 - Pueblo - Upper Right Shack About the Blue Medallions - 1-1 - Farm - Tree Chief's Note - 1-2 - Chief's House - Bed Closure of the Church - 1-3 - Graveyard - Shed Prior Bridge Anonymous Letter - 2-1 - Lakeside Shack - Bed Playing Manual 3 - 2-1 - Church - Rescue Ashley Sera and the 3rd Party - 2-2 - Farm - Shed Two Routes - 2-3 - Outside Cabin - Merchant Shack Village's Last Defense - 2-3 - Gondola Station - Small House >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Castle Files >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< File Name - Chapter - Area - Location ------------------------------------------------------------------------------ Capture Luis Sera - 3-1 - Flame Hall - Wall Target Practice - - Shooting Gallery - Besides Merchant Luis' Memo - 3-2 - Novistador Cell - Left Cell Famale Intruder - 3-3 - Salazar's Bedroom - Table Castellan Memo - 3-2 - Gatling Gun Hall - Central Table Butler's Memo - 3-3 - Pedestral Room - Left of Pedestral Sample Retrieved - 4-1 - Royalty Corridor - Table Luis' Memo 2 - 4-2 - Merchant Hut - On Sack Letter from Ada - 4-3 - Merchant Shack - Doorway >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Castle Files >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< File Name - Chapter - Area - Location -------------------------------------------------------------------------------- Luis' Memo 3 - 5-1 - Operating Room - Corner Paper Airplane - 5-2 - Ashley Storage Room - Floor Our Plan - 5-3 - Mission Statement Room - Altar Table Luis' Memo 4 - 5-3 - Merchant Cavern - Krauser's Note - 5-3 - Tunnel To Fortress - Luis' Memo 5 - 5-4 - Merchant Rock Passage - Rock Our Mission - 6-1 - Surgical Extraction Passage - --------------------- 10.9 - Plot Analysis |---------------------------------------------------------- --------------------- (Warning: This section contains major spoiler for Resident Evil 4/Biohazard 4) This section is where I will clarify the plot of the game, gathered from the various informations from the files. Due to the lack of dates, it was a little harder to sort the timeline. The story of Resident Evil 4 starts long ago, where a rural part in Europe exist a religious and mysterious group call "Los Illuminados". However, at the same region, there exists a castle, and the first castellan of that castle somehow took away the 'rights and power' of the Los Illuminados in some way or some forms (never explain in the game). However, at around the same time during that period, the castellon also sealed a dangerous type of parasite known as the "Las Plagas" below the castle and around the region. Was the "Las Plagas" the 'rights and power' that the castellon took away from the Los Illuminados is a mystery. Either way, years later, and everyone have forgotten about the Los Illuminados. In comes the new people, who have settled in that region, and a village was built. Many years passed, and one day, a traveller arrives at the village. He was none other than Osmund Saddler. At the arrival, he started to spread his religion, the "Los Illuminados" among the village. Together with the force of his soldier troops, the villagers have no choice but to submit to his religion. Soon, the 8th castellon of that castle, Ramon Salazar falls under the religion too. Saddler began using the soldiers troop, the villagers and Ramon Salazar to dig up the sealed Las Plagas that was buried by the 1st castellon of the castle, who is also Ramon Salazar's ancestor. When the Las Plagas was discovered, they were brought over to a nearby island for experiment. Researches have shown that the Las Plagas will infect and take over control of its host. Saddler wants to modify the Las Plagas so that when he gets infected, he will take control over of the parasite rather than getting controlled by the parasite. Luis Sera was one of the scientists working for Saddler. Soon, the Las Plagas was refined, and termed the "Sample". With the sample, Saddler will have control over the Las Plagas (as well as the rest of the Las-Plagas infected people). At the same time, the scientists have been searching for a safe and practical removal method of the Plaga. (Luis also mentioned that he recalls seeing a T-virus sample in the lab while he was experimenting the Las Plagas. Whether if he is lying, or if that is true, how did the T-virus got to the lab, is perhaps the biggest mystery in this game.) Ironically, the real objective of that research was not to find a way to remove the parasite from the infected, but to find a way so that the Las Plaga can not be removed so easily. In the end, they discovered that it could be only removed by exposing them to a special radiation. Meanwhile, the excavation of the fossilized Las Plagas continues, as then, the parasites revived by themselves. It was later discovered that they were able to survive the long years by lying in a dormant state at the cellular level remaining in a spore-like form. As a result, the villagers inhale the spores and within their bodies, the parasites became active again. Slowly, the villagers and Saddler's troops became infected by the Las Plagas. Saddler then used the "Sample" Las Plagas onto himself and Ramon Salazar, and as a result, both of them were able to manipulate the now-infected troops. At some point during this time, Saddler plotted a plan to take over the world. He will intend to take control of the most powerful nation, the United States. Saddler will want to implant the parasite to someone who is close to the president, then force the president to give funding and more people to be infected by the Las Plagas. Alternatively, he can use that 'someone' to spread the Las Plagas to the president. With the power of the United State under his control, he could use the manipulation to spread the parasites and the religions to the whole world. At this point, somehow Ada's organisation found out about the plan. Wesker then send Ada (and maybe Krauser, never explaint) to obtain the Sample of the Las Plaga. Krauser chooses to get close to Saddler himself to steal the parasite. To gain Saddler's trust, he kidnapped the president's daughter for Saddler, and make the president's daughter (Ashley) the 'someone' who will help Saddler spread the Las Plagas to the US president. Ada, however, took a different approach. She chooses to find help from someone who knows more about the Las Plagas, maybe someone working for the Sample. She found Luis Sera, but at that time, Luis Sera was too implanted with the parasite. Ada then helped him to remove the parasite in his body, in exchange to get her to help steal the parasite from Saddler as he is more familiar with Lord Saddler and the Las Plagas more than anyone. At this point, Luis Sera realised his mistake, and that he will go get the Las Plagas. It might have been that he intend to betray Ada by turning in the Las Plagas to the US government, but regardless, he have to get the Las Plagas sample first. Saddler discovered this, and then ordered a hunt down for Luis Sera and Ada. Shortly after Luis was arrested, Leon arrived at the village...As Ada and Krauser have the same objective, they decides to help each other if needed, but they do not trust each other. Meanwhile, Lord Saddler will recruit more people into the cult group and infect them with the parasites. Ada then decided to make Leon help him push back Lord Saddler's force while she and Luis get the sample. Afterall, they were all on the same side: Against Lord Saddler. During the game, Leon freed Luis, but he didn't escape, as he wishes to redeem his fault by getting the sample and then expose the Los Illuminados' evil scheme. However, Luis Sera was killed by Saddler. At the same time, Lord Saddler and Ramon then tries to capture Ada and Leon too. They successfully implanted the parasites into Leon and Ashley, but it will take time for the parasites to hatch and take over control of them fully. At now, they could have resist the control from the parasite and Saddler. In the meantime, numerous monsters were released to combat and kill Leon. Then, Ramon Salazar had a ritual to make Ashley an official member of the Los Illuminados. Shortly after, they send her to the island where Saddler is. Leon then arrives to confront Salazar, and killed him. With Ada's assistance, they got to the island. As an effort to delay Leon and Ada, Lord Saddler sent Krauser after Leon. It all falls into pieces, as Leon fought with Krauser, before finally killing him. Saddler then remark about how he was glad Krauser died because he was actually making use of Krauser all along. He said that he have see through Krauser's plan, and was using him to get the president's daughter. Fortunately, before the last step of the implantation of the parasite, Leon rescued Ashley with Ada's help. The duo will extract the parasites in their body, but Ada was captured. Leon will goes to save Ada, and defeat Lord Saddler, and finally the sample dropped from Saddler's corpse. Ada took the sample, and Leon goes home with Ashley... ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (11)MERCHANT TRADING <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ One of the many new features is that you are able to use the pts collected in the game to trade with the merchants found in various points of the game. Here, you will be able to find all the details on tuning up the accessaries, purchase/sell value of every items. ------------------ 11.1 - Sell Price |------------------------------------------------------------- ------------------ +-----------------------------+--------------------+ | Item Name | Ptas Selling Price | +-----------------------------+--------------------+ ********************** Others ********************** | Tactical Vest | 30000 | | Stock (Red9) | 2000 | | Stock (TMP) | 2000 | | Scope (Rifle) | 3500 | | Scope (semi-auto rifle) | 5000 | | Scope (Mine Thrower) | 4000 | | Infrared Scope | 10000 | ******************** Ammunition ******************** | Handgun Ammo | 50 | | Shotgun Shells | 120 | | Magnum Ammo | 500 | | Rifle Ammo | 120 | | Handcannon Ammo | 600 | | TMP Ammo | 20 | | Flash Grenade | 500 | | Incendiary Grenade | 1000 | | Hand Grenade | 2000 | ******************* Healing Item ******************* | Green Herb | 500 | | Red Herb | 1000 | | Yellow Herb | 3000 | | Mixed Herb (G+R) | 2000 | | Mixed Herb (G+Y) | 4500 | | Mixed Herb (G+Y+R) | 10000 | | First Aid Spray | 5000 | | Chicken Egg | 300 | | Brown Chicken Egg | 600 | | Golden Chicken Egg | 3000 | | Black Bass | 750 | | Black Bass (L) | 2300 | ******************** Treasure ********************** | Amber Ring | 10000 | | Antique Pipe | 10000 | | Beerstein | 3000 | | Beerstein w/G | 10000 | | Beerstein w/R | 10000 | | Beerstein w/Y | 10000 | | Beerstein w/G & R | 15000 | | Beerstein w/R & Y | 15000 | | Beerstein w/Y & G | 15000 | | Beerstein w/G, R & Y | 20000 | | Butterfly Lamp | 4500 | | Butterfly Lamp w/G | 6500 | | Butterfly Lamp w/R | 7000 | | Butterfly Lamp w/B | 8500 | | Butterfly Lamp w/G & R | 11000 | | Butterfly Lamp w/G & B | 13000 | | Butterfly Lamp w/R & B | 15000 | | Butterfly Lamp w/G, R & B | 32000 | | Blue Eye | 3000 | | Blue Stone Of Treason | 3500 | | Brass Pocket Watch | 10000 | | Crown Jewel | 11000 | | Crown | 9000 | | Dirty Brass Pocket Watch | 1000 | | Dirty Pearl Pendant | 1000 | | Elegant Chessboard | 13000 | | Elegant Headdress | 10000 | | Elegant Mask | 3000 | | Elegant Perfume Bottle | 10000 | | Emerald | 3000 | | Gold Bangle | 8500 | | Gold Bangle With Pearls | 10000 | | Golden Lynx | 15000 | | Green Catseye | 3000 | | Green Eye | 1000 | | Green Gem | 3000 | | Green Stone Of Judgement | 3500 | | Hourglass With Gold Decor | 12000 | | Illuminados Pendant | 12000 | | Mirror With Pearls & Rubies | 12000 | | Pearl Pendant | 10000 | | Purple Gem | 3000 | | Red Catseye | 3000 | | Red Eye | 1500 | | Red Gem | 3000 | | Red Stone Of Faith | 3500 | | Royal Insignia | 13000 | | Ruby | 10000 | | Spinel | 2000 | | Staff Of Royalty | 20000 | | Velvet Blue | 2500 | | Yellow Catseye | 3000 | +-----------------------------+--------------------+ ----------------- 11.2 - Buy Price |-------------------------------------------------------------- ----------------- +-----------------------------+--------------------+ | Item Name | Ptas Buying Price | +-----------------------------+--------------------+ ******************** Weapons *********************** | Handgun | 8000 | | Red 9 | 14000 | | Punisher | 20000 | | Blacktail | 24000 | | Matilda | 70000 | | Shotgun | 20000 | | Riot Gun | 32000 | | Striker | 43000 | | Broken Butterfly | 38000 | | Killer 7 | 77700 | | Rifle | 12000 | | Rifle (semi-auto) | 35000 | | TMP | 15000 | | Mine Thrower | 28000 | | Chicago Typewriter | 1000000 | | Handcannon | 0 | | Rocket Launcher | 30000 | | Infinite Launcher | 10000000 | ******************** Upgrades ********************** | Stock (Red 9) | 4000 | | Stock (TMP) | 4000 | | Scope (Rifle) | 7000 | | Scope (Semi-Auto Rifle) | 10000 | | Infrared Scope | 4000 | | Scope (Mine Thrower) | 8000 | ********************** Others ********************** | Attach Case M | 30000 | | Attach Case L | 40000 | | Attach Case XL | 73000 | | Treasure Map | 10000 | | Tactical Vest | 60000 | | First Aid Spray | 10000 | +-----------------------------+--------------------+ -------------------------------- 11.3 - Tune Up - Handgun Series |----------------------------------------------- -------------------------------- HANDGUN ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o Lv | | Power | Price | | Fire Spd | Price | | Reload | Price | | Space | Price | ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o 1 | | 1.0 | - | | 0.47 | - | | 1.73 | - | | 10 | - | 2 | | 1.2 | 7000 | | 0.40 | 5000 | | 1.47 | 4000 | | 13 | 4000 | 3 | | 1.4 | 10000 | | 0.33 | 12000 | | 0.87 | 10000 | | 16 | 6000 | 4 | | 1.6 | 15000 | |----------+-------o o--------+-------o | 19 | 8000 | 5 | | 1.8 | 18000 | | 22 | 10000 | 6 | | 2.0 | 20000 | | 25 | 12000 | ---o o-------+-------o o-------+-------o RED9 ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o Lv | | Power | Price | | Fire Spd | Price | | Reload | Price | | Space | Price | ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o 1 | | 1.4 | - | | 0.53 | - | | 2.37 | - | | 8 | - | 2 | | 1.7* | 15000 | | 0.47 | 10000 | | 2.20 | 6000 | | 10 | 6000 | 3 | | 2.0* | 20000 | | 0.40 | 15000 | | 1.67 | 10000 | | 12 | 8000 | 4 | | 2.4* | 24000 | o----------+-------o o--------+-------o | 15 | 12000 | 5 | | 2.8* | 28000 | | 18 | 16000 | 6 | | 3.5* | 45000 | | 22 | 22000 | ---o o-------+-------o o-------+-------o *Power table in NTSC/J vers (Biohazard 4)is as follow: ---o-o-------o Lv | | Power | ---o-o-------o 2 | | 1.8 | 3 | | 2.1 | 4 | | 2.5 | 5 | | 3.0 | 6 | | 3.7 | ---o-o-------o PUNISHER ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o Lv | | Power | Price | | Fire Spd | Price | | Reload | Price | | Space | Price | ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o 1 | | 0.9 | - | | 0.47 | - | | 1.70 | - | | 10 | - | 2 | | 1.1 | 10000 | | 0.40 | 10000 | | 1.47 | 8000 | | 13 | 8000 | 3 | | 1.3 | 15000 | | 0.33 | 20000 | | 0.83 | 18000 | | 16 | 10000 | 4 | | 1.5 | 20000 | o----------+-------o o--------+-------o | 20 | 15000 | 5 | | 1.7 | 25000 | | 24 | 18000 | 6 | | 1.9 | 35000 | | 28 | 24000 | ---o o-------+-------o o-------+-------o BLACKTAIL ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o Lv | | Power | Price | | Fire Spd | Price | | Reload | Price | | Space | Price | ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o 1 | | 1.6 | - | | 0.47 | - | | 1.70 | - | | 15 | - | 2 | | 1.8 | 15000 | | 0.40 | 10000 | | 1.47 | 8000 | | 18 | 8000 | 3 | | 2.0 | 18000 | | 0.27 | 20000 | | 0.83 | 15000 | | 21 | 10000 | 4 | | 2.3 | 24000 | o----------+-------o o--------+-------o | 25 | 15000 | 5 | | 2.7 | 30000 | | 30 | 20000 | 6 | | 3.0* | 40000 | | 35 | 25000 | ---o o-------+-------o o-------+-------o *3.2 in NTSC/J version (Biohazard 4) MATILDA ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o Lv | | Power | Price | | Fire Spd | Price | | Reload | Price | | Space | Price | ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o 1 | | 1.0 | - | | 0.47 | - | | 1.73 | - | | 15 | - | 2 | | 1.2 | 15000 | o----------+-------o | 1.47 | 6000 | | 18 | 7000 | 3 | | 1.4 | 17000 | | 0.87 | 15000 | | 21 | 10000 | 4 | | 1.6 | 20000 | o--------+-------o | 24 | 12000 | 5 | | 1.8 | 25000 | | 27 | 16000 | 6 | | 2.0 | 35000 | | 30 | 20000 | ---o o-------+-------o o-------+-------o *Power table in NTSC/J vers (Biohazard 4)is as follow: ---o-o-------o Lv | | Power | ---o-o-------o 2 | | 1.7 | 3 | | 1.9 | 4 | | 2.1 | 5 | | 2.3 | 6 | | 2.5 | ---o-o-------o -------------------------------- 11.4 - Tune Up - Shotgun Series |------------------------------------------------ -------------------------------- SHOTGUN ---o o-------+--------+-------+-------o o--------+-------o o-------+-------o Lv | | Power | (Near) | (Far) | Price | | Reload | Price | | Space | Price | ---o o-------+--------+-------+-------o o--------+-------o o-------+-------o 1 | | | 4.0 | 1.4 | - | | 3.03 | - | | 6 | - | 2 | | | 4.5 | 1.6 | 15000 | | 2.43 | 7000 | | 8 | 8000 | 3 | | | 5.0 | 1.8 | 20000 | | 1.50* | 15000 | | 10 | 10000 | 4 | | | 6.0 | 2.2 | 25000 | o--------+-------o | 12 | 12000 | 5 | | | 7.0 | 2.5 | 30000 | | 15 | 15000 | 6 | | | 8.0 | 3.0 | 45000 | | 18 | 20000 | ---o o-------+--------+-------+-------o o-------+-------o *1.67 in NTSC/J version (Biohazard 4) RIOT GUN ---o o-------+--------+-------+-------o o--------+-------o o-------+-------o Lv | | Power | (Near) | (Far) | Price | | Reload | Price | | Space | Price | ---o o-------+--------+-------+-------o o--------+-------o o-------+-------o 1 | | | 5.0 | 2.0 | - | | 3.03 | - | | 7 | - | 2 | | | 5.5 | 2.3 | 20000 | | 2.43 | 7000 | | 9 | 10000 | 3 | | | 6.0 | 2.5 | 24000 | | 1.50* | 20000 | | 11 | 12000 | 4 | | | 6.5 | 3.0 | 28000 | o--------+-------o | 13 | 15000 | 5 | | | 7.0 | 3.5 | 32000 | | 15 | 20000 | 6 | | | 8.0 | 4.0 | 50000 | | 17 | 25000 | ---o o-------+--------+-------+-------o o-------+-------o *1.67 in NTSC/J version (Biohazard 4) STRIKER ---o o-------+--------+-------+-------o o--------+-------o o-------+-------o Lv | | Power | (Near) | (Far) | Price | | Reload | Price | | Space | Price | ---o o-------+--------+-------+-------o o--------+-------o o-------+-------o 1 | | | 6.0 | 2.0 | - | | 3.00 | - | | 12 | - | 2 | | | 7.0 | 2.4 | 25000 | | 2.40 | 8000 | | 14 | 10000 | 3 | | | 8.0 | 2.7 | 28000 | | 1.50* | 15000 | | 16 | 12000 | 4 | | | 9.0 | 2.9 | 32000 | o--------+-------o | 20 | 16000 | 5 | | | 10.0 | 3.4 | 40000 | | 24 | 18000 | 6 | | | 12.0 | 4.0 | 60000 | | 28 | 25000 | ---o o-------+--------+-------+-------o o-------+-------o *1.67 in NTSC/J version (Biohazard 4) ------------------------------- 11.5 - Tune Up - Magnum Series |------------------------------------------------- ------------------------------- BROKEN BUTTERFLY ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o Lv | | Power | Price | | Fire Spd | Price | | Reload | Price | | Space | Price | ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o 1 | | 13.0 | - | | 0.70 | - | | 3.67 | - | | 6 | - | 2 | | 15.0 | 25000 | o----------+-------o | 3.00 | 15000 | | 8 | 15000 | 3 | | 17.0 | 30000 | | 2.33* | 20000 | | 10 | 20000 | 4 | | 20.0 | 35000 | o--------+-------o | 12 | 25000 | 5 | | 24.0 | 50000 | o-------+-------o 6 | | 28.0 | 70000 | ---o o-------+-------o *2.23 in NTSC/J version (Biohazard 4) KILLER7 ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o Lv | | Power | Price | | Fire Spd | Price | | Reload | Price | | Space | Price | ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o 1 | | 25 | - | | 0.70 | - | | 1.83 | - | | 7 | - | 2 | | 30 | 62000 | o----------+-------o | 1.53 | 20000 | | 10 | 30000 | 3 | | 35 | 78000 | | 0.93 | 30000 | | 14 | 40000 | ---o o-------+-------o o--------+-------o o-------+-------o ------------------------------ 11.6 - Tune Up - Rifle Series |-------------------------------------------------- ------------------------------ RIFLE ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o Lv | | Power | Price | | Fire Spd | | | Reload | Price | | Space | Price | ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o 1 | | 4.0 | - | | 0.67 | - | | 4.00 | - | | 5 | - | 2 | | 5.0 | 10000 | o----------+-------o | 3.23 | 8000 | | 7 | 6000 | 3 | | 6.0 | 12000 | | 2.33 | 18000 | | 9 | 8000 | 4 | | 8.0 | 20000 | o--------+-------o | 12 | 12000 | 5 | | 10.0 | 25000 | | 15 | 18000 | 6 | | 12.0 | 35000 | | 18 | 25000 | ---o o-------+-------o o-------+-------o RIFLE (SEMI-AUTO) ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o Lv | | Power | Price | | Fire Spd | Price | | Reload | Price | | Space | Price | ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o 1 | | 7.0 | - | | 1.43 | - | | 2.33 | - | | 10 | - | 2 | | 8.0 | 15000 | o----------+-------o | 1.90 | 9000 | | 12 | 10000 | 3 | | 9.0 | 18000 | | 1.33 | 18000 | | 14 | 12000 | 4 | | 11.0 | 24000 | o--------+-------o | 17 | 15000 | 5 | | 13.0 | 30000 | | 20 | 20000 | 6 | | 15.0 | 40000 | | 24 | 25000 | ---o o-------+-------o o-------+-------o ------------------------- 11.7 - Tune Up - Special |------------------------------------------------------ ------------------------- TMP ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o Lv | | Power | Price | | Fire Spd | Price | | Reload | Price | | Space | Price | ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o 1 | | 0.4 | - | | 0.10 | - | | 2.37 | - | | 30 | - | 2 | | 0.5 | 7000 | o----------+-------o | 1.93 | 5000 | | 50 | 7000 | 3 | | 0.6 | 14000 | | 1.17 | 15000 | | 100 | 15000 | 4 | | 0.8 | 18000 | o--------+-------o | 150 | 20000 | 5 | | 1.0 | 24000 | | 200 | 25000 | 6 | | 1.2 | 35000 | | 250 | 35000 | ---o o-------+-------o o-------+-------o MINE THROWER ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o Lv | | Power | Price | | Fire Spd | Price | | Reload | Price | | Space | Price | ---o o-------+-------o o----------+-------o o--------+-------o o-------+-------o 1 | | 2.0 | - | | 1.33 | - | | 3.43 | - | | 5 | - | 2 | | 4.0 | 25000 | o----------+-------o | 2.57 | 18 | | 7 | 25000 | 3 | | 6.0 | 45000 | o--------+-------o | 10 | 40000 | ---o o-------+-------o o-------+-------o HANDCANNON ---o o-------+-------o o--------+-------o o-------+-------o Lv | | Power | Price | | Reload | Price | | Space | Price | ---o o-------+-------o o--------+-------o o-------+-------o 1 | | 30 | - | | 3.67 | - | | 3 | - | 2 | | 35 | 4000 | | 2.87 | 25000 | | 4 | 15000 | 3 | | 40 | 5000 | | 1.83 | 50000 | | 5 | 20000 | 4 | | 45 | 7000 | o--------+-------o | 6 | 25000 | 5 | | 50 | 9000 | | 7* | 35000 | 6 | | 60 | 12000 | | 10 | 50000 | ---o o-------+-------o o-------+-------o *8 in NTSC/J version (Biohazard 4) --------------------------- 11.8 - Tune Up - Exclusive |---------------------------------------------------- --------------------------- *You can tune up the "Exclusive" only after you have fully upgraded the rest of the stats. To put it simple, it is the last tune up available for all weapons. HANDGUN PUNISHER ------o-------o o-------+-------o Power | Price | | Power | Price | ------+-------o o-------+-------o 2.0 | 57000 | *Critical rate X 4 | 1.9 | 40000 | *Bullet penetrate 5 target ------+-------o o-------+-------o **Critical rate X 5 in NTSC/J RED9 BLACKTAIL ------+-------o o-------+-------o Power | Price | | Power | Price | ------+-------o o-------+-------o 5.0 | 80000 | *6.5 in NTSC/J | 3.4 | 80000 | *4.5 in NTSC/J ------+-------o o-------+-------o MATILDA ------+-------o Space | Price | ------+-------o 100 | 35000 | ------+-------o SHOTGUN RIOT GUN ------+-------+---------+-------o o-------+-------+---------+--------o Power | (Far) | (Close) | Price | | Power | (Far) | (Close) | Price | ------+-------+---------+-------o o-------+-------+---------+--------o | 8.0 | 6.0 | 90000*| | | 10.0 | 8.0 | 120000 | ------+-------+---------+-------o o-------+-------+---------+--------o *40000 in NTSC/J STRIKER ------+-------o Space | Price | ------+-------o 100 | 60000 | ------+-------o BROKEN BUTTERFLY ------+--------o Power | Price | ------+--------o 50.0 | 150000 | ------+--------o RIFLE RIFLE (SEMI-AUTO) ------+--------o o--------------+-------o Power | Price | | Firing Speed | Cost | ------+--------o o--------------+-------o 18.0 | 80000 | | 0.8 | 80000 | ------+--------o o--------------+-------o *30 in NTSC/J TMP ------+--------o Power | Price | ------+--------o 1.8 | 100000 | ------+--------o MINE THROWER -------+--------o o--------+-------o Power | Price | | Reload | Price | -------+--------o o--------+-------o 6.0 | 30000 |* | 77 | 30000 | -------+--------o o--------+-------o *Homing. Pursue target **When you upgrade "Exclusive" for Mine Thrower, the reload speed will increase too HANDCANNON ------+--------o Power | Price | ------+--------o 99 | 200000 | *Infinite Ammo & Power ------+--------o ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (12)ITEMS GUIDE <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ ------------------------- 12.1 - Items Description |------------------------------------------------------ ------------------------- >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WEAPONS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Combat Knife - Description: When you run out of ammo, this double-edged weapon is your last resort. - Handgun - Description: This 9mm is Leon's preferred choice of handguns. - Red 9 - Description: A powerful 9mm handgun. - Punisher - Description: This 9mm handgun will blast a hole through two enemies! - Blacktail - Description: A 9mm handgun with superior handling. - Matilda - Description: A 9mm handgun with Burst-Fire capability. - Shotgun - Description: A 12-gauge pump-action shotgun. Don't leave home without it. - Riot Gun - Description: A light-weight pump-action shotgun. Its superior handling enables quicker aiming. - Striker - Description: Equipped with the advantages of wide-shot. it enables faster firing than the standard shotgun. - Rifle - Description: A .233 caliber bolt action rifle. - Rifle (semi-auto) - Description: A .233 caliber rifle capable of firing faster than the standard rifle. - TMP - Description: A full-automatic machine pistol. Fires custom 9mm's. - Mine Thrower - Description: This weapon fires custom "mines" that attach to objects and detonate after a period of time. - Broken Butterfly - Description: A very powerful .45 magnum revolver. This will make anyone's day. - Handcannon - Description: This is a .50 magnum. Need we say more? Description: This .50 magnum now fires infinite bullets! Gotta love it! - Rocket Launcher - Description: Do one major damage to any target. (Single fire) - Infinite Launcher - Description: The ultimate rocket launcher! Fire away! - Rifle (semi-auto) w/ Infrared scope - Description: A semi-auto 223 caliber rifle equipped with an infrared scope. - TMP w/ Stock - Description: A fully-automatic machine pistol equipped with a stock. - Krauser's Bow - Description: A bow that Krauser enjoys using in combat. - Custom TMP - Description: A compact tactical machine pistol that fires 9mm rounds. - Handgun w/ Silencer - Description: A silenced version of the standard 9mm handgun. - Red9 w/Stock - Description: A powerful 9mm handgun with stock. - Rifle+Scope - Description: A .223 caliber bolt action rifle equipped with an all-steel, heavy duty high performance scope. - Rocket Launcher (Special) - Description: A rocket launcher that fires a special rocket. A perfect weapon to exterminate the boss. - Chicago Typewriter - Description: A powerful .45 caliber machinegun that fires infinite bullets! Fire away Chicago-style. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GRENADES >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Incendiary Grenade - Description: A powerful explosive that blasts attackers with flames. - Hand Grenade - Description: A handy explosive that will detonate several seconds after throwing it. - Flash Grenade - Description: Use it to blind offenders momentarily. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< AMMUNITIONS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Handgun Ammo - Description: A box of 9mm rounds. - Shotgun Shells - Description: 12-gauge shells. Use them with any shotgun - Rifle Ammo - Description: Ammo to be used with any 223 caliber rifle. - TMP Ammo - Description: Custom 9mm ammunition. - Magnum Ammo - Description: Ammo to be used with any .45 caliber Magnum. - Arrows - Description: Arrows to be used with Krauser's bow. - Handcannon Ammo - Description: Custom made .50 caliber ammo. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< UPGRADES >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Stock (Red9) - Description: A stock for the 9mm Red9 handgun. Absorbs and spreads out 80% of the recoil forces for increased shooting stability and comfort. - Stock (TMP) - Description: A stock for the 9mm fully-auto TMP. Absorbs and spreads out 80% of the recoil forces for increased shooting stability and comfort. - Scope (Rifle) - Description: A custom scope for the bolt action 223 caliber rifle. Mount it to see your enemies closer. A must for long-range shooting. - Scope (semi-auto rifle) - Description: A custom scope for the semi-auto .223 caliber rifle. Mount it to see your enemies closer. A must for long-range shooting. - Scope (Mine Thrower) - Description: A custom scope for the Mine Thrower. - Infrared scope - Description: Mounts on to any .223 caliber rifle. Enables you to see the hidden parasite in the enemy's body. - Silencer (Handgun) - Description: A silencer compatible with the 9mm handgun. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< HEALING ITEMS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Yellow Herb - Description: Mixing it with a Green Herb will increase your maximum health. - Red Herb - Description: Mixing it with a Green Herb will completely restore health. - Green Herb - Description: Herb that restores partial health. - Chicken Egg - Description: Restores health by a small degree. - Brown Chicken Egg - Description: Restores partial health. - Gold Chicken Egg - Description: Completely restores health. - Black Bass (L) - Description: Restore health completely. - Black Bass - Description: Restore health partially. - Mixed Herbs (G+R+Y) - Description: A mixture of 3 different herbs. It increases your maximum health and restores health completely. - Mixed Herbs (G+Y) - Description: A mixture of 2 different herbs. It increases your maximum health and restore health by a small degree. - Mixed Herbs (G+R) - Description: A mixture of 2 different herbs. Completely restores health. - Mixed Herbs (R+Y) - Description: A mixture of two different herbs. Further mixing with a Green Herb will increase your maximum health as well as restoring health completely. - Green Herb (x2) - Description: A mixture of 2 Green Herbs. Restores health significantly. - Green Herb (x3) - Description: A mixture of 3 Green Herbs. Completely restores health. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< KEY ITEMS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Blue Moonstone - Description: A blue stone with a cresent engraving. - Camp Key - Description: It opens the door at the center of the camp. - Castle Gate Key - Description: A key designed with a goat motif. This key opens the main gate into the castle. - Dynamite - Description: A very destructive explosive used in mining. - Emblem (Right half) - Description: The right half of an emblem with an engraving. - Emblem (Left half) - Description: The left half of an emblem with an engraving. - False Eye - Description: There is a code-like pattern etched inside the iris. It opens the gate to get out of the village. - Freezer Card Key - Description: A card key with a red logo of the Los Illuminados. Use it to open the door of the freezer. - Gallery Key - Description: A key with an insignia of the Salazar family. This key opens the door to the gallery room. - Goat Ornament - Description: An ornament piece for the wall relief in the grand hall. - Golden Sword - Description: A decorative sword made from gold. - Hexagonal Emblem - Description: A hexagonal object with a unique insignia engraved in it. It opens the gate in the valley. - Insignia Key - Description: A key with a unique symbol on the end. It opens the door of the house in the village. - Jet-Ski Key - Description: A jet-ski key. I guess you could call it a "present" from Ada. Well, sorta... - Key To The Mine - Description: A key that opens the locked door in the underground ruins. - King's Grail - Description: A grail with a decoration of a king. - Lion Ornament - Description: An ornament piece for the wall relief in the grand hall. - Moonstone (Left Half) - Description: Only the left half of a stone object. - Moonstone (Right Half) - Description: Only the right half of a stone object. - Old Key - Description: It opens the gate at the end of the back route from the cabin. - Piece Of The Holy Beast, Eagle - Description: A piece of the object to be used at the wall relief. - Piece Of The Holy Beast, Panther - Description: A piece of the object to be used at the wall relief. - Piece Of The Holy Beast, Serpent - Description: A piece of the object to be used at the wall relief. - Platinum Sword - Description: A decorative sword made from platinum. - Emergency Lock Card Key - Description: A card key with a white logo of the Los Illuminados. Insert it in the card reader of the emergency locking device. - Prison Key - Description: A key that opens the door to the underground prison. - Queen's Grail - Description: A grail with a decoration of a queen. - Round Insignia - Description: A round object with a strange symbol. It fits inside the door of the church. - Salazar Family Insignia - Description: A family heirloom that has been passed down for generations in the Salazar family. - Serpent Ornament - Description: An ornament piece for the wall relief in the grand hall. - Stone Of Sacrifice - Description: A stone object with an engraving of an animal for sacrifice. - Stone Tablet - Description: A tablet with part of a picture etched upon its surface. - Storage Room Card Key - Description: A card key with an orange logo of the Los Illuminados. Use it to open the door where Ashley is trapped. - Waste Disposal Card Key - Description: A card key with a yellow logo of the Los Illuminados. Use it to open the door to the Waste Disposal Area. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< VALUABLES >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Amber Ring - Description: An old ring. I can almost feel the history behind this jewelry. I just hope that there's some value to it. - Antique Pipe - Description: There's a detailed engraving on its pipe. Let's hope it's worth something. - Beerstein - Description: There are 3 recessions on the side. I wonder what they're for? - Beerstein w/ (G) - - Beerstein w/ (R) - - Beerstein w/ (B) - Description: 1 gemstone has been set in the side. - Beerstein w/ (G,R) - - Beerstein w/ (G,B) - - Beerstein w/ (R,B) - Description: 2 gemstones have been set in the side. - Beerstein w/ (G,R,Y) - Description: 3 gemstones have been set in the side. - Bottle Caps - Description: N/A - Butterfly Lamp - Description: An exquisite lamp designed with butterfly motifs. There are 3 indentations like something might fit inside. - Butterfly Lamp w/ (G) - - Butterfly Lamp w/ (R) - - Butterfly Lamp w/ (B) - Description: A lamp set with 1 eye. - Butterfly Lamp w/ (G,R) - - Butterfly Lamp w/ (G,B) - - Butterfly Lamp w/ (R,B) - Description: A lamp set with 2 eyes. - Butterfly Lamp w/ (R,G,B) - Description: A lamp with all the eyes set in its indentations. - Blue Eye - Description: The markings on the sides of the stone indicate that it was once set in something. - Blue Stone Of Treason - Description: - Brass Pocket Watch - Description: There are signs of use, but this brass watch may still be worth something. - Crown Jewel - Description: The markings on the backside of this piece indicate that it was once set in something. - Crown - Description: A crown with 2 divots like something might fit inside. - Crown with an insignia - Description: A crown with the royal insignia set in it. - Crown with Jewels - Description: A crown with 2 jewels set in it. - Dirty Brass Pocket Watch - Description: A very dirty timepiece. It doesn't seem to have much value. - Dirty Pearl Pendant - Description: A very dirty accessory. It doesn't seem to have much value. - Elegant Chessboard - Description: - Elegant Headdress - Description: The rare stone set in this headdress has made it a one of a kind. - Elegant Mask - Description: A mask with 3 divots like something might fit inside. - Elegant Perfume Bottle - Description: - Emerald - Description: Although small in size, a precious gem. - Gold Bangle - Description: A handcrafted gold bangle with a beautiful decoration carved around it. - Gold Bangle w/Pearls - Description: The fantastic workmanship of this accessory makes this a valuable item. - Golden Lynx - Description: A golden statue with 3 holes. - Golden Lynx w/(G) - - Golden Lynx w/(R) - - Golden Lynx w/(B) - Description: A statue with 1 stone fitted in it. - Golden Lynx w/(G,R) - - Golden Lynx w/(R,B) - - Golden Lynx w/(G,B) - Description: A statue with 2 stones fitted in it. - Green Catseye - Description: The marking on the stone indicates that it once was set in something, but what? Nevertheless, a rare gem. - Green Eye - Description: The markings on the sides of the stone indicate that it was once set in something. - Green Gem - Description: The markings on the piece indicate that it was once set in something. - Green Stone Of Judgement - Description: The markings on the sides of the stone indicate that it was once set in something. - Hourglass With Gold Decor - Description: A marvelously crafted hourglass. - Illuminados Pendant - Description: A pendant designed with the Los Illuminados motif. - Mirror With Pearls & Rubies - Description: A gorgeous mirror with many pearls and rubies. - Pearl Pendant - Description: It's in pretty good condition. Looks valuable. - Purple Gem - Description: The markings on the sides of the stone indicate that it was once set in something. - Red Catseye - Description: The marking on the stone indicates that it once was set in something, but what? Nevertheless, a rare gem. - Red Eye - Description: The markings on the sides of the stone indicate that it was once set in something. - Red Gem - Description: The markings on the sides of the stone indicate that it was once set in something. - Red Stone Of Faith - Description: The markings on the side of the stone indicate that it was once set in something. - Royal Insignia - Description: The markings on the backside of this piece indicate that it was once set in something. - Ruby - Description: A large precious stone. - Salazar Family Crown - Description: A complete crown with all the jewels and insignia set in it. - Spinel - Description: Although small in size, it appears to have some value - Staff Of Royalty - Description: A staff with a beautiul decoration. It seems to have substantial value. - Velvet Blue - Description: Although small in size, it appears to have some value. - Yellow Catseye - Description: The marking on the stone indicates that it once was set in something, but what? Nevertheless, a rare gem. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MISCELLANEOUS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Treasure Map (Village) - Dscription: A map that shows the locations of valuable treasures in the village area. - Treasure Map (Castle) - Dscription: A map that shows the locations of valuable treasures in the castle area. - Attache Case XL - Description: The largest case available. 8 X 15 (120 boxes) - Attache Case L - Description: A large size case. 8 X 12 (96 boxes) - Attache Case M - Description: A medium size case. 7 X 11 (77 boxes) - Tactical Vest - Description: Feel safer with this armored vest. Reduces damage taken by 30%. - Plaga Sample - Description: A powerful parasitic specimen, powerful enough to change the fate of the world. ----------------------- 12.2 - Items Locations |-------------------------------------------------------- ----------------------- >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WEAPONS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Combat Knife - Starting Item - Handgun - Starting Item - Buy from Merchant - Red9 - Buy from Merchant (Chapter 2-2) - Punisher - Buy from Merchant (Chapter 2-3) - Complete Blue Medallions Sidequest - Blacktail - Buy from Merchant (Chapter 3-1) - Matilda - Buy from Merchant (Replay Game) - Shotgun - Shotgun House in Peublo - Buy from Merchant - Riot Gun - Buy from Merchant (Chapter 3-1) - Striker - Buy from Merchant (Chapter 4-1) - Rifle - Buy from Merchant - Rifle (semi-auto) - Buy from Merchant (Chapter 3-1) - TMP - Buy from Merchant - Mine Thrower - Buy from Merchant (Chapter 3-1) - Broken Butterfly - Buy from Merchant (Chapter 3-1) - Handcannon - Get 5* ranking on all stages with all characters in The Mercenaries, then buy from Merchant (Replay Game) - Rocket Launcher - Buy from Merchant - Infinite Launcher - Buy from Merchant (Replay Game) - Rifle (semi-auto) w/ Infrared scope - Rifle (semi-auto) + Infrared Scope - TMP w/ Stock - Combine Stock (TMP) + TMP - Krauser's Bow - The Mercenaries (Krauser) - Custom TMP - The Mercenaries (Hunk) - Handgun w/ Silencer - Silencer (Handgun) + Handgun in The Mercenaries (Wesker) - Red9 w/Stock - Stock (Red9) + Red9 - Rifle+Scope - Rifle + Scope (Rifle) - Rocket Launcher (Special) - From Ada in Saddler fight(Final Chapter) - Chicago Typewriter - Complete Assignment Ada mini-game, then buy from Merchant (Replay Game) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GRENADES >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Incendiary Grenade - Drop by Ganados, Found in crates/barrels, various - Hand Grenade - Drop by Ganados, Found in crates/barrels, various - Flash Grenade - Drop by Ganados, Found in crates/barrels, various >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< AMMUNITION >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Handgun Ammo - Drop by Ganados, Found in crates/barrels, various - Shotgun Shells - Drop by Ganados, Found in crates/barrels, various - Rifle Ammo - Drop by Ganados, Found in crates/barrels, various - TMP Ammo - Drop by Ganados, Found in crates/barrels, various - Magnum Ammo - Drop by Ganados, Found in crates/barrels, various - Arrows - Drop by Ganados, Found in crates/barrels, various - (Krauser in The Mercenaries mini-game only) - Silencer (Handgun) - Wesker's "Weapons & Recovery" Menu - (The Mercenaries mini-game only) - Handcannon Ammo - Drop by Ganados, Found in crates/barrels, various (After unlocking Handcannon) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< UPGRADES >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Stock (Red9) - Buy from Merchant (Chapter 2-3 onwards) - Stock (TMP) - Buy from Merchant (Chapter 1-3 onwards) - Scope (Rifle) - Buy from Merchant - Scope (semi-auto rifle) - Buy from Merchant (Chapter 3-1 onwards) - Scope (Mine Thrower) - Buy from Merchant (Chapter 3-1 onwards) - Infrared scope - Chapter 5-1 - Freezer >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< HEALING ITEMS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Yellow Herb - Drop by Ganados, Found in crates/barrels, various - Red Herb - Drop by Ganados, Found in crates/barrels, various - Green Herb - Drop by Ganados, Found in crates/barrels, various - Chicken Egg - Drop from Chicken/Kill Snake - Brown Chicken Egg - Drop from Chicken/Kill Snake/Chief Villager House - Gold Chicken Egg - Drop from Chicken/Kill Snake - Black Bass (L) - Kill Fish - Black Bass - Kill Fish - Mixed Herbs (G+R+Y) - Combine herbs (Green + Red + Yellow) - Mixed Herbs (G+Y) - Combine herbs (Green + Yellow) - Mixed Herbs (G+R) - Combine herbs (Green + Red) - Mixed Herbs (R+Y) - Combine herbs (Red + Yellow) - Green Herb (x2) - Combine herbs (Green + Green) - Green Herb (x3) - Combine herbs (Green + Green + Green) - First Aid Spray - Drop by Ganados, Found in crates/barrels, various - Defeat sub boss in the area (The Mercenaries) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< KEY ITEMS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Blue Moonstone - Moonstone (Left) + Moonstone (Right) - Camp Key - Chapter 2-3 - Defeat Female Chainsaw Villager (left route) - Castle Gate Key - Chapter 3-1 - Storage - Dynamite - Chapter 4-2 - Coal Mine Ground - Emblem (Right half) - Chapter 1-2 - Valley, Tool Shed - Emblem (Left half) - Chapter 1-2 - Valley - False Eye - Chapter 1-3 - Defeat Chief Bitores - Freezer Card Key - Chapter 5-1 - Operating Room - Gallery Key - Chapter 3-2 - 2F Balcony - Goat Ornament - Chapter 3-2 - Battle Room - Golden Sword - Chapter 3-1 - Salazar Castle, Castle 1F - Hexagonal Emblem - Emblem (Left half) + Emblem (Right half) - Insignia Key - Chapter 1-2 - Chief Bitores Bed Room - Jet-Ski Key - Final Chapter - Defeat Saddler - Key To The Mine - Chapter 4-3 - Ruined Maze Building - King's Grail - Chapter 4-1 - King's Grail Room - Lion Ornament - Chapter 4-1 - Lava Room - Moonstone (Left Half) - Chapter 3-2 - Garden Maze - Moonstone (Right Half) - Chapter 3-2 - Garden Maze - Old Key - Chapter 2-3 - El Gigante Passage (Right route) - Piece Of The Holy Beast, Eagle - Chapter 5-3 - Fortress Tower Apex - Piece Of The Holy Beast, Panther - Chapter 5-3 - Stairs To Fortress - Piece Of The Holy Beast, Serpent - Chapter 5-3 - Defeat Mutated Krauser - Platinum Sword - Chapter 3-1 - Salazar Castle, Castle 1F - Emergency Lock Card Key - Chapter 5-4 - Emergency Guard Area - Prison Key - Chapter 3-1 - Flame Hall (Painting) - Queen's Grail - Chapter 4-1 - Wrecking Machine Corridor - Round Insignia - Chapter 2-1 - Cave - Salazar Family Insignia - Chapter 3-4 - Armarduras Hidden Room - Serpent Ornament - Chapter 3-4 - Armarduras Hidden Room (Take Salazar Family Insignia first) - Stone Of Sacrifice - Chapter 4-3 - Mine Cart Level Area - Stone Tablet - Chapter 3-4 - Gates Area - Storage Room Card Key - Chapter 5-1 - Laboratory (Defeat Iron Maiden) - Waste Disposal Card Key - Chapter 5-1 - Freezer >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< VALUABLES >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Amber Ring - Chapter 2-1 - Waterfall - Antique Pipe - Chapter 1-3 - Swamp Route - Beerstein - Chapter 1-1 - Double Storey Barn (Farm) - Bottle Caps - N/A - Win from "Target Practice" game - Butterfly Lamp - Chapter 3-2 - Sewer Water Control Room - Chapter 4-1 - Corridor To Ballroom - Blue Eye - N/A - Kill Novistador - Blue Stone Of Treason - Chapter 5-3 - Tunnel To Fortress - Brass Pocket Watch - Chapter 5-1 - Split Path 2 - Crown Jewel - Chapter 4-1 - Defeat Verdugo - Crown - Chapter 4-1 - Pit Bottom - Dirty Brass Pocket Watch - Chapter 1-2 - Path To Village Chief House - Chapter 5-1 - Split Path 2 (Drop in open well) - Dirty Pearl Pendant - - Elegant Chessboard - - Elegant Headdress - Chapter 1-3 - Underground Merchant Tunnel - Elegant Mask - Chapter 1-2 - Stronghold - Elegant Perfume Bottle - - Emerald - Chapter 5-1 - Armory - - Split Path 2 - Gold Bangle - Chapter 1-3 - Lake Shore - Chapter 3-1 - Catapult Guard Post Ground Level - Chapter 3-4 - Armaduras Hidden Room - Gold Bangle w/Pearls - - Golden Lynx - Chapter 5-1 - Island Guard Buildings - Green Catseye - Chapter 1-3 - Graveyard (Solve puzzle) - Green Eye - N/A - Kill Novistador - Green Gem - Chapter 3-1 - Grand Hall - Green Stone Of Judgement - Chapter 5-2 - Merchant Room Prior Boiler Room - Hourglass With Gold Decor - Chapter 3-3 - Cage Trap Room - Illuminados Pendant - Chapter 3-2 - Altar (Defeat Zealot Leader) - Mirror With Pearls & Rubies - Chapter 3-3 - Salazar Bed Room - Pearl Pendant - Chapter 5-4 - Pearl Pendant Cavern - Purple Gem - Chapter 2-3 - Camp - Red Catseye - Chapter 1-1 - Tunnel Exit/ Homestead Ruins - Red Eye - N/A - Kill Novistador - Red Gem - Chapter 3-2 - Garden Maze Balcony - Red Stone Of Faith - Chapter 5-1 - Kitchen To Cell Path - Royal Insignia - Chapter 4-2 - Stone Crushing Path - Ruby - Chapter 2-3 - Camp - Spinel - Chapter 1-1 - Trail (Crow) - - Tunnel - Chapter 1-3 - Save Room - - Boulder Trail - Chapter 3-1 - Altar - Chapter 3-2 - Pendulums Room - - Altar (Defeat Monk) - - Safe Hall - - Garden Maze - Chapter 3-4 - Statue Save Room - - Cultist Library - - Armaduras Passage - - Armaduras Hidden Door - - Pedestral Room - Chapter 4-1 - Royalty Corridor - - Garradors Room - - Tunnel - Chapter 4-2 - Merchant Hut - - Coal Mine Tunnel - Chapter 4-3 - Ruined Building - Staff Of Royalty - Chapter 4-3 - Underground Ruin Maze - Velvet Blue - Chapter 3-2 - Underground Dungeon Sewer - Yellow Catseye - Chapter 2-3 - Cave >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MISCELLANEOUS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Treasure Map (Village) - Buy from Merchant (Chapter 1 & 2 only) - Treasure Map (Castle) - Buy from Merchant (Chapter 3 & 4 only) - Treasure Map (Island) - Buy from Merchant (Chapter 5 only) - Attache Case XL - Buy from Merchant (Chapter 3-3 onwards) - Attache Case L - Buy from Merchant (Chapter 3-1 onwards) - Attache Case M - Buy from Merchant (Chapter 1-2 onwards) - Tactical Vest - Buy from Merchant (Chapter 5-1, Armory) -------------------------------------- 12.3 - Items Dimension (Attache Case) |----------------------------------------- -------------------------------------- (As Key Items and Treasures are not store in the Attache Case, they will not be listed. Same goes to some other miscellaneous stuffs like the treasure maps, the attache cases itself, and the tactical vest.) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WEAPONS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< o---------------------------o-----------o | Items Name - Dimension | o---------------------------o-----------o - Handgun - 2 X 3 | - Red9 - 2 X 4 | - Punisher - 2 X 3 | - Blacktail - 2 X 3 | - Matilda - 2 X 5 | - Shotgun - 2 X 8 | - Riot Gun - 2 X 8 | - Striker - 2 X 5 | - Rifle - 2 X 7 | - Rifle (semi-auto) - 2 X 7 | - TMP - 2 X 3 | - Mine Thrower - 2 X 5 | - Broken Butterfly - 2 X 4 | - Handcannon - 2 X 4 | - Rocket Launcher - 2 X 8 | - Infinite Launcher - 2 X 8 | - Krauser's Bow - 3 X 7 | - Custom TMP - 2 X 4 | - Killer 7 - 2 X 4 | - Rocket Launcher (Special) - 2 X 8 | - Chicago Typewriter - 2 X 7 | - Incendiary Grenade - 1 X 2 | - Hand Grenade - 1 X 2 | - Flash Grenade - 1 X 2 | - Handgun Ammo - 1 X 2 | - Shotgun Shells - 1 X 2 | - Rifle Ammo - 1 X 2 | - TMP Ammo - 1 X 2 | - Magnum Ammo - 1 X 2 | - Arrows - 1 X 4 | - Silencer (Handgun) - 1 X 2 | - Handcannon Ammo - 1 X 2 | - Stock (Red9) - 1 X 3 | - Stock (TMP) - 2 X 2 | - Scope (Rifle) - 1 X 3 | - Scope (semi-auto rifle) - 1 X 3 | - Scope (Mine Thrower) - 2 X 2 | - Infrared scope - 1 X 3 | - Yellow Herb - 1 X 2 | - Red Herb - 1 X 2 | - Green Herb - 1 X 2 | - Chicken Egg - 1 X 1 | - Brown Chicken Egg - 1 X 1 | - Gold Chicken Egg - 1 X 1 | - Black Bass (L) - 2 X 6 | - Black Bass - 1 X 3 | - Mixed Herbs (G+R+Y) - 1 X 2 | - Mixed Herbs (G+Y) - 1 X 2 | - Mixed Herbs (G+R) - 1 X 2 | - Mixed Herbs (R+Y) - 1 X 2 | - Green Herb (x2) - 1 X 2 | - Green Herb (x3) - 1 X 2 | - First Aid Spray - 1 X 2 | o---------------------------o-----------o ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (13)MINI-GAMES <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ ----------------------- 13.1 - Blue Medallions |-------------------------------------------------------- ----------------------- In the early part of the game, Chapter 1-1 and Chapter 1-3 to be exact, you have the option to find and locate some items call the "Blue Medallions". There are 15 Blue Medallions in all, and they are found in only 2 location: Chapter 1-1 - Farm - 7 Blue Medallions Chapter 1-3 - Graveyard - 8 Blue Medallions Blue Medallions are the tiny shiny blue object. You can locate their spot using the map. There are 15 Blue Medallions in all to collect. To 'collect' a Blue Medallion, simply fire at it. So what is the purpose to collect them? Well, if you can collect 10 or more Blue Medallions, the Merchant will give you the "Punisher" handgun, free of charge! Furthermore, if you can collect a total of 15 (all) Blue Medallions, the "Punisher" that the Merchant gives you will have a starting firing level of level 2. Here are the locations for all the Blue Medallions: (FARM) (1)Farm - On the tree just near the starting area, besides the "About the Blue Medallions" file (2)Double Storey Barn - On the 2F, face the ladder direction and aim up. (3)Outside Double Storey Barn - On the left of the balcony, check the windmill. (4)Outside Double Storey Barn - On the corner of the balcony, face the direction of the wooden door on the ground level, face up. (5)Besides shack - At the back area of the farm where there is a bunch of cows, check the tree besides the shack. (6)Cow Barn - Facing the cow barn, aim up (7)Behind Double Storey Barn - Face the back door of the double storey barn from the outside and aim up (GRAVEYARD) (8)Graveyard Area - Foot of Graveyard. On the tree near the shack. (9)Graveyard Area - Tree on the right portion of the graveyard (10)Graveyard Area - Tree on the left portion of the graveyard (11)Church - Tree on the left of church entrance (12)Church - Back wall of the church. Right corner roof, face up (13)Wooden Bridge - Look out of the 1st shack, aim below the hole on the right path (14)Wooden Bridge - Look out of the 1st shack, aim up the hole on the left path (15)Wooden Bridge - At the 2nd gap, turn slightly right and aim down ------------------------ 13.2 - Shooting Gallery |------------------------------------------------------- ------------------------ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BASIC >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< In some areas, you will find a blue door with a gun engraving on it near the Merchant. That door actually leads you to the Shooting Gallery, one of the many mini-games this game have. You can join the game and your objective, as the name of the game implies, is to fire at the board targets. They comes in the form of villagers (and Salazar, more later) and there is a Target Practice file nearby to tell you more about the game at the counter. There are 2 sets of weapon: - Rapid Fire - Sniping After you have selected your set, go through the next door to the shooting gallery area, then press the bell to start the game. After the 5th target destroyed, the back door will appear, and the Salazar target will appear and move across. Try to fire at the Salazar as he worths more point that the normal villager target. If the background is the castle, fire in the ceiling, and the castle will glow, then an explosion, taking out the targets. Be careful not to accidentally let the explosion to take out the Ashley's target! Here are the scores you get for firing the target: Male Ganado - +100 Female Ganado - +200 Ramon Salazar - +500 Body of target - +50 Ashley - -1000 If you obtain a score of more than 3000, you will receive a Bottle Cap. "Rare" type bottle Cap are rewarded if you can perform certain feats. There are 4 shooting ranges, and you can win 6 bottle caps from each shooting range. There is a total of 4 shooting rages, so you can get up to 24 Bottle Caps in total. Shooting Ranges are classified as Game Type A to D. You can view the Bottle caps by choosing "Examine" in the Key Items/Treasures menu. Also, when you select a Bottle Cap, you can cause it to make a sound. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< OTHERS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< If you win the Bottle Cap of Ashley, the targets will change, in that the Ashley target will appear in the middle. You will have to fire at the other targets by running to the side. Sometime, the pattern where the targets appear will change. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< REWARD >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Here are the name of the Bottle Caps that you can win in order, and the type: o--------+------------------------+-------------------o | NUMBER | GAME TYPE | o--------+------------------------+-------------------o | | A | C | o--------+------------------------+-------------------o | 1 | Leon w/Handgun | Merchant | | 2 | Leon w/Shotgun | Zealot Leader | | 3 | Ashley | Zealot w/Bowgun | | 4 | Luis | Zealot w/Shield | | 5 | Leon w/Rocket Launcher | Zealot w/Bowgun | | 6 | Ada | Don Pedro | o--------+------------------------+-------------------o | | B | D | o--------+------------------------+-------------------o | 1 | Merchant | Soldier w/Bat | | 2 | Don Esteban | Soldier w/Stunrod | | 3 | Don Manuel | Soldier w/Hammer | | 4 | Don Diego | Isabel | | 5 | Dr. Selvador | Maria | | 6 | Belle Sisters | J.J | o--------+------------------------+-------------------o If you complete the collection of Bottle Caps for a row, you will receive pesetas. Game Type A is the bottom row, Type B for the second row and so on. Here are the amount of pesetas you will earn: o-----------+---------o | Game Type | Pesetas | o-----------+---------o | A | 15000 | | B | 25000 | | C | 35000 | | D | 50000 | o-----------+---------o ---------------------- 13.3 - Assignment Ada |------------------------------------------------------- ---------------------- *"Assignment" Ada is known as "Ada The Spy" in the NTSC/J vers (Biohazard 4) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BASIC >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Ada has been tasked to retrieve 5 Las Plaga Samples. To do so, she has to infiltrate the Island soldier base and recover them. Ada starts with her set of items, and on her way to obtain the samples, she will have to face the ganados along the way, but she will be able to find items as well of cause, or this mission will be too hard for this mercenary. You start from the island cliff, and then collect all the samples and get to the control room at the end. However, Krauser will appear to battle you and he holds the 5th and last sample. Like the main game, if you die, you can restart from the last check point. You cannot save in the game. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< REWARD >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Once you have successfully completed the game, you will get the 'special ending' which took place after the evacuation. Also, the ending credit background will be of the mixed scenes from the main game where Ada is involved. However, Ada will be wearing her "Resident Evil 2" costume in them! You can rewatch the end movie after it ends. Furthermore, you will also gets to unlock a secret weapon "Chicago Typewriter", a powerful infinite-ammo machinegun for buying from the merchant. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< PLAYING AS ADA >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Ada plays very similar like Leon. She will be wearing her black "Mercenary" costume in this mini game. As Ada doesn't have a knife, she will have to fire at the boxes or the glasses to obtain the item within them. She will run and move faster than Leon, but she seems to sustain a little more damage too. Ada starts with a 2/3 vitality gauge and she can increase the gauge throughout the mini-game as Yellow Herbs are scattered throughout the area. Here are the items that is in Ada's inventory at the start: Punisher (20) TMP (100) Scope (semi-auto rifle) Handgun Ammo (30) TMP Ammo (50) Rifle Ammo (5) Hand Grenade Rifle (semi-auto) First Aid Spray >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< WALKTHROUGH >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ISLAND<----------------------------------------------------------------------- Run forward, and when you see the buildings structure (before jumping down the ledge), aim with the Rifle and kill the helmet ganado. Switch to Handgun. Now, continue forward, and jump down the ledge. Run forward, and kill the 2 ganados. 1 of them is wearing a helmet. To save ammo, aim at the head of the one without the helmet, and while he stumble forward from the shot, execute Ada's near range move (get near and press A when prompt while the ganado stumble), a "Fan Kick" to knock both ganados down. Now, kill both of them. Continue forward, and take the left path. Fire at the knee of this ganado, then perform a Back Kick. Now, proceed to kill him. Get beyond him to the edge of the cliff, and climbs up the ledge. Destroy the 2 boxes for the Yellow Herb and the Hand Grenade. Get down the first ledge, and try to make your way past the ganado that have come after Ada here. Do not waste your time on him, for he is a Las Plagas soldier. Make your way to the junction, cross the wooden bridge, and knock down the other ganado here. Jump across the gap. MAIN ISLAND<------------------------------------------------------------------ Run forward, and take the Handgun Ammo. Equip the Rifle (semi-auto) and then aim through the window towards the left. You should see a ganado, so kill him. 2 more is hidden by the camera angle, but they should emerge after you kill the first ganado. When they dies, reload your weapon, and jump through this window. Run forward and curve right, then climb the ladder to the top. Obtain the First Aid Spray. Aim this point, ganados and the gatling gunner "J.J" will emerge from the north-east door! If not, aim the rifle at the north-east door and snipe at the 2 ganados besides that door. With the rifle, aim at the J.J and tries to fire as many shot as you can at him as he runs out. If not, then nevermind. He will soon arrive to in front of you! Aim at his head with the Rifle, and fire. When he recovers, aim and fire again. Keep firing until he falls. If you sense some other ganado, switch to a TMP, spray the ganado will bullet, then quickly spray at the head of the gatling gunner when he tries to recover and reaim his heavy weapon. When he dies, fire the Handgun at the incoming ganados at the foot of the ladder here. Kill all the ganados until they dies (when the tense music stops, it means they are dead). Now jump down and take the items they dropped. Its time to search the area for items now that the threat is clear. Enter the small building on the left for a TMP Ammo. At the structure in the middle of the buildings ruin (in front of the north-east corner stairs) is a TMP Ammo. The south wall of this structure (facing the side island) is a Green Herb. The building at the north-west corner holds a Handgun Ammo. Climb the ladder behind this building structure to the top for Rifle Ammo (5). Reload all of your weapons now. Jump down, and run towards the north-east door. At the foot of the stairs (left), obtain the Green Herb. Combine 1 of the Green Herbs together with the Yellow Herb. Run through the door where they emerge. Jump over the sack barricade for a 2nd Yellow Herb. Combine it with the other Green Herb. Run forward, and 3 ganados will charge towards you. 1 of them is using a shield. Simply equip a Rifle, and aim at the head portion to decapitate the shield ganado. However, you should kill the crossbow ganado as he is a bigger threat. Run to the end of this tunnel for a Red Herb. Now, climb the ladder. MAIN ISLAND (TOP)<------------------------------------------------------------ Run forward, and curve left. Attack the barrels for a Green Herb and Rifle Ammo (3). Make a 180, and run to the gap. When the ganados come, fire at them when they are near the gap to make them fall down, thus saving much ammo. Jump over the gap, and jump through the window on the right. Run forward and obtain the Handgun Ammo on the table, and reload. Run into the path on the right. Then, take the Yellow Herb at the end. Run back to the table, and navigate to the other (left) path. Go deep until you see a red barrel. Stand in front of the red barrel, and wait for any ganado(s) to come. When they are in near range, fire at the feet, then when he holds his hand, run past him (and away from the red barrel), make a 180 turn, and fire at the red barrel to explode it. Go beyond the destroyed wall behind the red barrel, and climb up the ledge. Check the chest for a Hand Grenade. Run back out. If you see a shield ganado, again, use the Rifle, and fire at the head portion. Kill the remaining incoming ganado(s) if there is any. Now, run out of this cavern. You should see that the next area is heavily guarded, with the spot light and all. Run to the left edge of the cliff, and aim to the right and snipe the 2 ganados patrolling the path upwards. Once they die, run up the slope, and turn left into the cavern hole (equip the Handgun now). At the top, you will see a ganado on the bridge, who tries to lights a dynamite. Quickly kill him. From here, snipe at the ganado at the left ground level. Quickly run across the bridge, past the red barrel and obtain the Red Herb at the end of this cavern. Make a 180, and run to the red barrel (not too close). Aim at the red barrel. Fire at it when a ganado get close to it. Run to the bridge, turn left and kill the ganado. Jump down as the ganados run to the cavern entrance, and run down the slope a little. Check the crates on the slope for a TMP Ammo (25). Now, equip the TMP, and run up the slope. Run past the doorway, and take the Green Herb on the left wall. Continue down. Obtain the Rifle Ammo (5) on the crate, and aim up at the crossbow ganado with the Rifle. Kill him, and his partner at the ground level. When they die, quickly run to them, and climb the ladder up. You will see a hole which you can infiltrate. Reload all weapons before using the hole. BUILDING CORRIDOR<------------------------------------------------------------ Access your map. You will see 4 white stars. They are the Las Plagas samples that Ada is looking for. Turn left, and run down. Kill the lone ganado, and proceed past him. Run into the small room on the right, and take the Green Herb within the box. Run back up to where Ada landed moment ago. You will see a split path, with the Green Herb at the junction. Take the Green Herb. Take the left path, and seach the red box on the wall for Handgun Ammo (10). Now, continue down, turn right, and past the glass cabinet. Fire at the ganado just at the next turn. Access the blue door. OPERATING ROOM<--------------------------------------------------------------- Run past the first sliding door. Take the TMP Ammo (25) among the consoles on the left. Aim at the head of the ganado w/stun rod inside the operating room here and fire. There are 2 of them, so aim for the one on the right, then the left as the right runs out. When both runs out, quickly kill them. Enter the operating room they were in for Yellow Herb. Stand at the next sliding door, but don't go in. Kill the ganado just in front near the bed. Now run in, and search the left operating bed for the Handgun Ammo (10). Reload your Handgun, and run to the end of the room where the ganado was. Search the body for the 1st Plagas sample. 3 ganados will appear behind, so make a 180. Kill them, then take the items they drop. Now run back out of this room. BUILDING CORRIDOR<------------------------------------------------------------ Now, run forward to the other path (just run straight). Kick open the gate. Run up and then turn left, and kill the crossbow ganado. Search the suitcase behind him for the TMP Ammo (25). Make a 180, and kill the other ganado. Search the red box here for a Red Herb. Enter the white door. FREEZER ROOM<------------------------------------------------------------------ Here's where you take the Infrared Scope in the main game. In the small room at the corner near the entrance, take the TMP Ammo. Now, search the main room for items. A Green Herb on the left wall, and a Hand Grenade on the north wall (just simply smash the glass to take it). Now, the spot where you took the Infrared Scope in the main game holds the Plaga Sample. Head out. BUILDING CORRIDOR<------------------------------------------------------------- Now, new batch of Ganados have appear. They are the tougher type, especially the armored Ganados. Hence, aim Ada with a Hand Grenade, then toss it on the right path. Quickly run past them to the door with the "Flammable liquid" symbol on it. DUMPING AREA<------------------------------------------------------------------ Head forward, and take the Handgun Ammo. Reload, then slowly open the door. Defeat the 2 ganados inside the dumping area control room. At the edge of the control room is the Rifle Ammo. Now, as you can see, many Ganados, including a gatling gunner, is at the dumping area. You can attack them from here, but the gatling gunner will start to spray bullet wildly, and the rest of the crossbow ganados will assist in attacking you. Personally, I will fire at the head of the gatling gunner, then run to the right door to dodge the bullets. Then, I will come out when the spraying is stop to attack him again. He might run out to the control room to confront you. If that's so, kill him by aiming at his head. Once all of them dies, head down to the dumping ground and search the spot beneath the control room for a Red Herb. Some dynamite ganados will appear when you get near the next door. Make your way beyond them to the next door. Pick up the Green Herb along the new corridor, and head into the monitor room. SECURITY CONSOLE ROOM<---------------------------------------------------------- Fire at the ganado in the middle of this room. Head in, and a ganado will go flip the lever switch on the console. Kill him, and be careful. He is a Las Plagas ganado. Now, take the all the items in the room, arm Ada with the TMP. (reload all weapons) You have to flip the lever to unlock the next door, but immediately after you flip it, many ganados will pour in from the previous door. Thus, its simple. Dash straight to the next door as soon as you flip the lever as the ganados will split into 2 and tries to corner you! PATH TO CONFINEMENT ROOM<------------------------------------------------------- Run forward and examine the red box for a Hand Grenade. The right corner has a Yellow Herb. Now run beyond the red box. You will see a door, but curve right instead to where Ashley is confined in the main game. Reload all weapons, and aim at the ganado through the small window on the door with the Rifle. Fire, then get ready to attack the remaining ganados in that room. Aim through the window, and fire at the ganados behind that door of the confinement room. As the hole is of head lever, tries to aim at the head. Once they die, goes in. Take the Handgun Ammo and the TMP Ammo inside. Search the duralumin case for the 3rd Plagas Sample. Now head out of this confinement room. Use the next door. CONSOLE ROOM<------------------------------------------------------------------- Run forward, and slowly open the door. Walk through the door, and aim right. Kill the ganado from behind! There is another ganado on the other side of the white board here. Now, check the back wall for a TMP Ammo. Kill the 3rd ganado. Run on the left side of the white board, and check the computers on the left wall for a Green Herb. Run forward, and stand on top of the stairs leading down. There are 2 ganados just below. Try to lure them to appear, and kill them. Now, search the corner for the Red Herb. Search on the right side last window below the stairs for Handgun Ammo. Now equip a Hand Grenade. Try to use the next door, but it will be locked, and more ganados will appear, at the computer areas behind! Make a 180, run to below the stairs, and equip the TMP. Kill the incoming troops. Toss a Hand Grenade, and don't be afraid to use healing item(s) if needed. The gatling gunner drops a First Aid Spray when he dies. Then, 2 soldiers, 1 carrying stun rod will enter. The 1 without the weapon will turn into Las Plagas soldier. Use the door, and turn left. Don't run too fast, for there is a shield ganado lying in ambush. Kill him, then run beyond. Run forward, and 2 ganados will appear from the front door, lighting the dynamites on their hand. Quickly fire at the dynamite at 1 of their hand, and the impact should kill both of them. Use the door they emerge from. Take the TMP Ammo (25) and the Yellow Herb. Now, use the door. LABORATORY<--------------------------------------------------------------------- Run forward, and slowly push the 1st door. Kill the ganado whose back is facing you. Run inside, and take the Green Herb on the green bed. Turn to face the right doorway, and snipe at the ganado just inside the other lab room. Run to him, and kill the other ganado inside. Jump in this lab container room. Now, smash the glass cabinets on the left wall for many items! - Rifle Ammo X 2 - TMP Ammo X 2 - Handgun Ammo X 2 Now, check the opposite wall for the herbs - Red Herb - Yellow Herb - Green Herb The Plaga Sample is on the structure in the middle of this room, but don't take it yet. Instead, head for the sliding door at the corner. Take the left turn, and take the TMP Ammo (25) from the boxes. Run through the other sliding door, and turn left. Run past the fire extinguisher, and check the duralumin case here for Handgun Ammo. The console adjacent to this duralumin case (a CHECK prompt will appear when you near it) is the security control panel. The reason why I tell you this is simple. Later when you take the Plaga Sample, many ganados will pour in, and the next door will be locked. You should run to here, and use the security control panel. However, if your way is blocked by the ganados, attack them. Fire at the fire extinguisher to make it explode when they are close to the fire extinguisher. When you get near the sliding door, several shield ganados, including an armored ganado will appear. Toss a Hand Grenade, then run past them and use the door before they recover. BRIDGE TO COMMUNICATING TOWER<-------------------------------------------------- Here is the last area. Reload all weapon, and heal if needed. Run forward, and mutated Krauser will appear! The last Plaga Sample is on his body, so you have to kill him for the item! Killing him as Ada is a little hard as she have to rely on the TMP, Handgun, Hand Grenades and the Rifle only. As again, aim at the leg of Krauser, and when he knees down and reveal his body, fire at the upper torso. Be ready to tap the dodge button as his attack moves are very fast! Heal if needed, and keep trying. He will fall eventually. You can fine resources from the barrels (like the First Aid Spray, Handgun Ammo and TMP Ammo). He will toss a flash grenade and escape, but leaves the Plaga Sample behind upon defeat. At then, the elevator will lower down. Take the Plaga Sample, and board the elevator. Make a 180 turn, and get off the elevator. Turn right, and run forward into the console room and operate the console to call for the evac chopper. ----------------------- 13.4 - The Mercenaries |-------------------------------------------------------- ----------------------- >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< BASIC >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< This extra game mode will appear on the title screen upon clearing a game once. In this mode, you play as a character and your objective is to kill as many ganados as possible before the time runs out. After that, the game will rank you by the point you get. The more ganados you kill, the more points you are rewarded. Getting 'combo' kill rack up the points too. When you kill a ganado, the point awarded will be display on the top right corner. When it flashes, it is an indication that the time for you to kill another ganado to achieve the combo is running out. Kill a ganado fast to reset the 'point time limit'. If you kill a ganado before the point on the corner disappear, the point awarded for that kill will be larger. If the point disappear, you will still receive point when you kill the next ganado, but not multiplied. Combo kill is the key to receive points and ranking. Golden time hourglass can be found throughout the area, and taking them increase the time countdown. You have to take them in order to stay in the area for a longer time, which in turn more time to kill more ganados. You can also find some 'time bonus' hourglass in some chests. Upon getting that 'time bonus' item, you will receive more points when you kill a ganado within 30 seconds. Check out the map to locate the time bonus items. Also, ordinary items like ammo supply and healing items can be found too. There are 4 areas in total. Initially you can only play as Leon. Clearing an area with 4 * rank and above earns you a new character for use in the Mercenaries mode. Here are the areas, and the characters you can play as upon clearing the area. - The Village - Ada Wong - The Castle - Jack Krauser - The Island - Hunk - The Soldier Base - Albert Wesker Lastly, explosive barrel can be found throughout the area. Use them at your advantage to clear the ganados! >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< SCORING >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Killing enemies earn points. As mention, killing enemies in consecutive comboes rack up bonus points. Also, if you kill enemies within 30 seconds of taking the time bonus vial, you gets bonus point too. without time bonus vial = + 300 points Boss Type Enemy = + 5000 points with time bonus vial = + 1000 points (Disregard hit comboes chain) 2 hit comboes = + 20 3 hit comboes = + 50 4 hit comboes = + 170 5 hit comboes = + 370 6 hit comboes = + 620 7 hit comboes = + 920 8 hit comboes = + 1270 9 hit comboes = + 1670 > 9 hit comboes...?? 25 hit comboes = + 36200 You will be graded by stars (*) upon completion of killing mission. Here are the points needed for each (*) rating: 0~9999..... ~10000.....* ~20000.....** ~25000.....*** ~35000.....**** ~60000.....***** >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< THE CHARACTERS (STRATEGY) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Here are the various characters, their strategy and their description: Leon: Leon starts with the Riot Gun and the Blacktail, both very basic weapon. The Shotgun is useful for dispatching multiple ganados. When in a safe distance, use the Handgun. However, due to a lack of grenades, he might have difficulty tackling some areas. Unlike the rest of the character, Leon is equipped with the Knife, allowing him to break the barrels and crates without needing any ammo. Ada: Ada starts with the Rifle and the TMP. The Rifle can penetrate the ganados, making it useful for Ada to rack up point. When a Las Plagas ganado appear, switch to the TMP and gun the parasite from the head. The Rifle is able to kill the Garrador in 1 shot, provided you aim at the parasite at its back. In fact, the Rifle is advisable for use against the 'sub-boss' of the area, which means the female chainsaw villager, gatling gunner and berserk Chainsaw villager. Krauser: Krauser starts with the Krauser's Arrow and Flash Grenade. He is the best character, as his weapon is able to kill a ganado instantly with a rate of 95%. His Flash Grenades should make him no trouble against Las Plagas, but the real plus comes in that when his arm starts to grow, you can press X to activate the 'arm power', then tap A. Krauser will dash forward, killing everything which are in his range of about 8 m. You can tap B to cancel from the 'arm power' move. This attack is extremely powerful, and is recommended for use on the area's 'boss'. Hunk: Hunk starts with the TMP and 3 Hand Grenades. As such, he should use the TMP most of the time. Aim at the head level when fire, and when they starts to close in, use the Hand Grenades. His combat move, which you can use in the same way as Leon's kick, is a neck-snapping move. This is an instant-kill move (except the berserked Chainsaw villager, Garrador and J.J). Wesker: Wesker starts with the Handgun (Silencer), Rifle and the Killer 7. The Handgun firing rate is fast, allowing him to kill the ganados easily. Reserve the Killer 7 for the area's 'boss', and the Rifle for killing ganados from a safe distance. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< CHARACTERS (INFORMATION) >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< [Number in bracket is the ammo count] For the move list, it is executed by stunning the enemy, then pressing the (A) button when close and when the (A) button shows up. Each character have 2 moves. The 1st move is the upper combat move, which you can use at near range when the ganado stumbles back from a torso attack, or blinded by the Flash Grenade. The 2nd move is the lower combat move, which you can use at near range when the ganado knees down from a leg attack. Hunk's Neck Breaker is an instant-kill, but the rest of the combat moves have a chance of decapitating the ganado too. Name: Leon Scott Kennedy Move 1: Kick Vitality: 8 Move 2: Kick (Villagers)/Suplex o-------------------------o------o-------o------------o------------o----------o | Item | Ammo | Power | Firing Spd | Reload Spd | Capacity | o-------------------------o------o-------o------------o------------o----------o | Riot Gun | 30 | Lv 5 | Lv 1 | Lv 3 | Lv 4 | | Blacktail | 21 | Lv 5 | Lv 2 | Lv 2 | Lv 3 | | Handgun Ammo | 30 | | | | | | Shotgun Shells | 10 | | | | | | First Aid Spray | 1 | | | | | o-------------------------o------o-------o------------o------------o----------o Name: Ada Wong Move 1: Fan Kick Vitality: 6.5 Move 2: Back Kick o-------------------------o------o-------o------------o------------o----------o | Item | Ammo | Power | Firing Spd | Reload Spd | Capacity | o-------------------------o------o-------o------------o------------o----------o | Punisher | 20 | Lv 6 | Lv 3 | Lv 2 | Lv 4 | | TMP | 100 | Lv 5 | Lv 1 | Lv 2 | Lv 3 | | Scope (semi-auto rifle) | 1 | | | | | | Handgun Ammo | 30 | | | | | | TMP Ammo | 100 | | | | | | TMP Ammo | 100 | | | | | | Rifle (semi-auto) | 1 | Lv 6 | Lv 1 | Lv 2 | Lv 2 | | Incendiary Grenade | 3 | | | | | | First Aid Spray | 1 | | | | | o-------------------------o------o-------o------------o------------o----------o Name: Jack Krauser Move 1: Kick Vitality: 10 Move 2: Knee o-------------------------o------o-------o------------o------------o----------o | Item | Ammo | Power | Firing Spd | Reload Spd | Capacity | o-------------------------o------o-------o------------o------------o----------o | Krauser's Bow | 1 | | | | | | Arrows | 20 | | | | | | Arrows | 10 | | | | | | Flash Grenade | 3 | | | | | | First Aid Spray | 1 | | | | | o-------------------------o------o-------o------------o------------o----------o #Incendiary Grenade replace Flash Grenade in Biohazard 4. Name: Hunk Move 1: Neck Breaker (100% Decapitation) Vitality: 7 Move 2: Kick o-------------------------o------o-------o------------o------------o----------o | Item | Ammo | Power | Firing Spd | Reload Spd | Capacity | o-------------------------o------o-------o------------o------------o----------o | Custom TMP | 100 | Lv 5 | Lv 1 | Lv 3 | Lv 3 | | TMP Ammo | 75 | | | | | | Hand Grenade | 3 | | | | | | First Aid Spray | 1 | | | | | o-------------------------o------o-------o------------o------------o----------o #TMP Ammo (50) instead of (75) in Biohazard 4. Name: Albert Wesker Move 1: Thrust Punch Vitality: 8 Move 2: Chikyo Chaki o-------------------------o------o-------o------------o------------o----------o | Item | Ammo | Power | Firing Spd | Reload Spd | Capacity | o-------------------------o------o-------o------------o------------o----------o | Handgun | 25 | Lv 6 | Lv 3 | Lv 3 | Lv 6 | | Killer7 | 10 | Lv 2 | Lv 1 | Lv 2 | Lv 2 | | Rifle (semi-auto) | 24 | Lv 6 | Lv 1 | Lv 2 | Lv 6 | | Flash Grenade | 3 | | | | | | Hand Grenade | 4 | | | | | | Incendiary Grenade | 1 | | | | | | First Aid Spray | 1 | | | | | o-------------------------o------o-------o------------o------------o----------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< KRAUSER NOTE >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< Krauser uses his own type of Arrow and Bow, which have little reloading time. It is powerful, able to take out the ordinary ganados with just 1 arrow most of the time. Aim for the upper torso for a better rate of 1-hit kill. He also have the special thurst punch. When his mutated arm glows red, you can press (X) to mutate his arm. Then, you can press (A) to make Krauser execute the powerful thrust punch, able to kill (even the area-boss) anything that is in front of him (around 6 m). You can also press (B) to change back his arm, and turn Krauser left or right by the analog stick (he can't move). Use this when a lot of ganados have gathered in front of you. Also, note that after using the special move, it will take a while for Krauser to charge his arm to glow red again. Krauser is also the only character besides Leon to have a knife. To execute a Knife slash, hold L and press (A) to attack just like the way you attack with Leon in the main game. Krauser's knife slash attack has a better horizontal range than Leon, therefore he has a slightly easier time attacking enemies, and smash 2 barrels at the same time by standing between them. >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< STAGE INFO >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< #Number in bracket besides Time Vial is the number in sec For example, there are 3 90 secs time vial & 2 30 secs time vial in Village. Stage Name: The Village o-------------------------o o---------------------o------------o------------o | Enemy Type | | Time Vial |(90)|(30)| Point Vial | Red Barrel | o-------------------------o o---------------------o------------o------------o | Villager | | 5 | 3 | 2 | 3 | 3 | | Villager w/Axe | o---------------------o------------o------------o | Villager w/Flame Torch | | Villager w/Dynamite | | Villager w/Fork | | Villager w/Sickle | | Female Villager | | Las Plagas Villager | | Belle Sisters | o-------------------------o Stage Name: The Castle o-------------------------o o---------------------o------------o------------o | Enemy Type | | Time Vial |(50)|(90)| Point Vial | Red Barrel | o-------------------------o o---------------------o------------o------------o | Zealot | | 6 | 3 | 3 | 3 | 3 | | Zealot w/Scythe | o---------------------o------------o------------o | Zealot w/Crossbow | | Zealot w/Shield | | Zealot w/Spiked Ball | | Zealot w/Dynamite | | Las Plagas Zealot | | El Garrador | o-------------------------o Stage Name: The Island o-------------------------o o----------------o------------o------------o | Enemy Type | | Time Vial |(30)| Point Vial | Red Barrel | o-------------------------o o----------------------------o-------------o | Soldier | | 12 | 12 | 3 | 6 | | Soldier w/Dynamite | o----------------o------------o------------o | Soldier w/Spiked Ball | | Soldier w/Crossbow | | Soldier w/Shield | | Soldier w/R Launcher | | Las Plagas Soldier | | Gatling Gun Soldier | o-------------------------o Stage Name: Soldier's Base o-----------------------o o--------------------------o------------o------------o | Enemy Type | | Time Vial |(90)|(30)|(60)| Point Vial | Red Barrel | o-----------------------o o--------------------------o------------o------------o | Soldier | | 12 | 1 | 9 | 2 | 3 | 4 | | Soldier w/Dynamite | o--------------------------o------------o------------o | Soldier w/Spiked Ball | | Soldier w/Crossbow | | Soldier w/Shield | | Soldier w/R Launcher | | Las Plagas Soldier | | Chainsaw Villager | o-----------------------o >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< STRATEGY >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< ------------------- | Pueblo | ------------------- In this village, there are 3 starting locations. One if at the rooftop, another is on a pathway, and another, on the lower right pathway. Getting the time vial and knowing where the locations for the barrels and time bonus hourglass are vital. Start out by collecting all of the time vials. There are 5 in total. Take the one on the lower right corner in the chicken shack first. Pick up any chicken eggs along the way. Make sure you kill the female villager near the chicken shack first. Now, jump across into the bedroom just directly across the chicken shack. Take the 2nd time vial, and head out by the door. Search around here for the 3rd time vial, then search the chest at the lower left corner to start the countdown. Run past the chest, turn right and jump into the window. Now, stand in a corner and fire away. When things get nasty, throw a grenade to clear the ground, head out of this building, make a 180 turn, and fire at the red barrel, killing any villagers who are inside. Now, run directly across the lower right building into the upper left building to the barn. Take the time vial, then climb the ladder. Kick the ladder. When more villagers have come in, take the time bonus item nearby, and blast the red barrel. Now that you have took all the time vial, you just have to stay here and keep attacking until the time runs out. Kick the ladder so they can't get out. Watch out for the axe throwing villager, kill them first. Throw a grenades down when more crowds have gathered. Keep doing this. When you are out of ammo or low on health, throw a grenade down, jump down and quickly take the healing items (indicated by the green beam of light on the ground) and the ammo. If you are using Krauser, throw a Flash Grenade down, jump down, walk backward, then do the arm thrust at the villagers to get rid of them! After taking the supplies, climb back up the ladder and repeat the strategy. However, when no more villagers appear, its time for you to head out to the outside to find them, but by now you should have already surpass the 30000 mark. ------------------- | The Castle | ------------------- This castle stage only have 1 starting point, but depending on who you are using the strategy is a little different. When you start, make a 180 and fire at the barrels for a Green Herb and ammo. Now, run a little nearer to the doorway and wait. The zealots will start to come. Gun them while they are at the doorway. This should rack up the kills easily. However, if any decapitated zealot managed to break through the doorway, that means that zealot is the Las Plagas zealot. When you hear the sound of Las Plagas coming out, throw a Flash Grenade, and then continue on killing them. If you are using Hunk, you can even try going beyond the doorway right from the start, and try to gun them down from the bottom of the stairs. At around 30 seconds mark, run to the top of the stairs, and turn right for the time vial. Make a 180, and continue firing them. Try not to use the red barrel and the grenades if possible. At around 40 sec marks, throw a grenade, and run past the red barrel. Run up the stairsway on the right, and continue up until you reach the time vial. Now, gun down the zealots that had gathered on the stairs. Move around or the arrows from the zealots elsewhere will hit you. The Garrador should appear at this point. Simple. Use a grenades on him and the various monks near him. Then, go fire the weapon at the parasite on its back. When they recover, grenade them again. Repeat until the Garrador dies. It is advised to take him on at the top of the stairs so the arrows will not bother you while you concentrate on killing the Garrador. Krauser can easily kill the Garrador using his power arm. At around 30 seconds mark, run to beyond the door, and up the stairs. Kill the zealots in the building, heal if needed, and run across the bridge to the circular portion where 2 crossbow zealots will be waiting. Make your way past the zealot, and go get the time vial in the small area between. Remember the time bonus item from there too. Now, from the inside, kill the crossbow zealots then head back to the bridge. Continue killing, then return to the other building. Take the Green Herb and up the left stairs. Take the time vial, then stand in a corner, and gun them. When around 40 seconds are left, use the right door, and continue running. Beware of the 2 shield zealots. Just clear 1 of them away, then run past them. Take the Time vial nearby. Continue running, and use the red barrel just ahead to thin the crowd. Here are where the sniping zealots were. If you have the Flash Grenades, throw them, then gun them for healing items. Alternatively, just throw a Hand Grenade/Incendiary Grenade at them. Now, attack them, using the red barrel at the back wall. After that, go through the double main door (where the monks appeared) and take the bonus item thing from the chest. Sometime, Garrador might drop down into that area. If you do not intend to fight him, then do not enter the double door. Krauser player should go take a try. With the mutated arm power, he should be able to kill Garrador with ease. Likewise goes to Ada. She can kill the Garrador with just 1 shot from the Rifle to the parasite on the back, but if the situation is tight (eg zealots kept pouring out and distract you), then you can quickly fire at the other parts of the Garrador with the Rifle. It just take less than 5 shots from the Rifle to kill the Garrador. ------------------- | The Island | ------------------- Unlike the previous 2 maps, the Island is a rather large area, and there is no fixed style to complete this. There are 3 starting locations. If you are on the upper level, quickly aim right and fire at the nearest soldier. Try to take the time vial and the time bonus item then get down or the soldiers will surround you in no time. When you see the gatling gun soldier, try to use grenade. If you are Krauser, take him out along with the rest of the soldiers with the mutated arm. Hunk and Ada player should focus spraying the TMP onto the face, while Leon should fire the Shotgun up close. Needless to say, Albert Wesker's user should use the Killer 7. There are several barrels around, which you can make full use of to kill the soldiers easily. Be careful of the shield soldiers. You are advised to use the barrels to kill mainly the shield soldiers and the gatling gunner, for they are a bigger threat. Try to aim for headshot. If possible, try to stay in a tunnel so they will only come in a row rather than as a crowd. In that way, if your weapon can fire penetrating ammo, then you should rack up the kills fast. But, you have to turn around once a while to check for enemies behind. To defeat the gatling gunner with ease with Hunk and Ada, simply spray the TMP at the head of the gatling gunner. He should fall surprisingly easily. He will drop a First Aid Spray when he dies. Alternative, use the Rifle on the boss. It not only stun him, but it will kill him easily. Aim for the head! Try not to get hit by the spraying bullets from the machine gunner's gatling gun or the health is reduced to around 10%! Do remember to run around and take the time vial. It is impossible to get past the 4* rankings if you miss out just 1 time vial. ------------------- | The Soldiers Base | ------------------- In this original map, you will encounter enemies similar to the Island. However, they are more dynamites and crossbow soldiers this time. This map is exceptionally harder than the rest of the map. There are a lot of time vial and barrels. That sounds good, but the real threat is not killing the enemies, but rather, surviving them. There are a lot of red explosive barrels and ladder, but some ladders are long, and you will waste some valuable time if you climb them. However, you should climb ladder when there are too many enemies to handle. Also, if too many of them follow you up, you can always drop down to the ground by the edge. This map consist of 2 buildings. There is this hanger thing which you can use get from one building to the other. However, as I said, the real threat are the enemies, not the time. Not only there are more dynamites throwing and crossbow soldiers, but they will make use of the red barrels to blast you too. Try to fire the dynamites soldiers so that the dynamite on his hand will drop and kills off the other soldiers. There is also one original enemy, which is actually a modified male chainsaw villager. In terms of appearance, he looks no different from the one you see in the main game. However, he is more of a 'berserk' version. Not only there are more bloodstain on himself, but he now uses a double-bladed chainsaw. Unlike the ordinary chainsaw villager, he have only one attack move, in which he will swing the chainsaw like a madman. At this point, lets say you are better be far from the madman. A slight touch to the chainsaw, and your head roll. Nothing more. Here are the recommended weapons to defeat the berserk Chainsaw Villager: Krauser - mutated arm Wesker - Killer7 Ada - Rifle Leon - Hand Grenade + Shotgun Hunk - Hand Grenade + Custom TMP Repeated shot from the Rifle will defeat this freak easily. However, the rest of the enemies have the tendency to crowd around you to 'hold' you to let the Chainsaw man kill you. When you hear the chainsaw roar and the men are crowding in, spray the 'henchmen' with bullets to clear them (or even grenade them) so you have space to kill the chainsaw villager. Leon user should toss grenades from afar. If he gets too close, try to run away or jump down the edge of the building. There are 2 chainsaw villagers. 1 of them appears near a door in the left building, and he will appear only later in the mini-game. As Krauser, you should use the mutated arm and charge at him to kill him instantly. He is the biggest threat, so you should focus killing him first. If you start on the platform with a ladder just on the left, quickly eliminate the villagers around and climb the ladder. A chainsaw villager is just nearby. ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (14)RESIDENT EVIL CHRONICLE <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ --------------------------- 14.1 - Chapter 0 (Prelude) |---------------------------------------------------- --------------------------- It all started with the founding of Umbrella by co-founders Lord Oswell Spencer and Alexander Ashford. The inspiration for the foundation was due to the discovery of the Mother virus by both of them and Dr. James Marcus, who later on became the first director of the Umbrella Training center in the Raccoon City. Spencer also employed George Trevor to build a mansion in the Raccoon forest. After the building has been constructed, Spencer decided to exterminate him. He have his men kidnapped the family when he invited them over, and used them for experimentation subject, but both George and his wife died soon after, save for Lisa. The Progenitor virus was somehow developed from the Mother virus, and while Dr. James Marcus was thinking of ways to develop a new virus from it, Spencer have already planned to remove him from the power. He planted two spies among Marcus' students, Albert Wesker and William Birkin, who were fortunate enough to work personally under him. Not long later, after Marcus successfully developed the T-virus and the T-virus-filled leeches by combining leeches with the Progenitor virus, he was assasinated by the duo in the year 1989. With the duo taking over his research, the Umbrella training center was closed. At then, the Ashford family's influence in the company slowly fades away. While Birkin was using the T-virus to develop the G-virus due to the competition instinct with Alexia Ashford, a female 10 year old genius of the Ashford generation, Wesker started to form the "STARS" team in the Raccoon City Police department. Soon, Alexia was reported dead during her experimentation with the T-veronica virus while Alfred was put in charge of the Rockfort Island, Spencer took full control over Umbrella. Soon, the Nemesis parasite was invented and put to test on Lisa Trevor, daughter of George Trevor. ----------------- 14.2 - Chapter 1 |--------------------------------------------------------------- ----------------- July 1998. Bizarre murder cases have occurred near the Arklay region. STARS Bravo team, consist of leader Enrico, and teammates Rebecca, Forest, Richard, Kenneth, Kevin and Edward, were send in by Wesker into the Raccoon wood to investigate. They found a overturned vehicle, and it is actually a transport to send a military convict, Billy Coen to the execution site. However, the people who were in the vehicle died, save for Billy, who was missing in sight. Order to find this murderer brings Rebecca to an abandoned train. As she investigate, she encountered zombies and various monsters, after a short warning from Edward, who died in front of her shortly. Before she can get down the train, it started moving at a high speed. This was when she encountered Billy, who together, stop the train. The unlikely team found their way into the Umbrella training center of Marcus. At then, Wesker and Birkin was spying on the building all along as they have ordered a team to get there to obtain more information regarding the progenitor virus. However, a mystery man appeared in front of them, and claim to be the person who spread the T-virus on the train, the training center and the Spencer Mansion. Apparently he also know about the Marcus conspiracy too. He take it that both Billy and Rebecca have trespassed his territory, and wanted to toy them before killing them. The duo later made their way to the church, then to the laboratory underground, where they learn more about Marcus and the mystery man. Meanwhile, Wesker have decided to send in the STARS Alpha team while Birkin will decide to blow up the whole place to cover up the Marcus conspiracy. Then, Billy related his story of how he was falsely accused of murdery, when it was his team's fault for massarcing the village when they realised that they have got the wrong information of the opposition's location during their mission to interfere the civil war. The duo made their way to the underground factory, where the mystery man finally show up in front of them. He then reveal himself as Marcus. Apparently, his leech have resurrected him. At then, he mutate into a giant leech. After Billy and Rebecca successfully subdued the monster, they escaped moment before the building self-detonated thanks to Birkin. Rebecca let Billy go after they escaped... ------------------------------------ 14.3 - Chapter 2 (Mansion Incident) |------------------------------------------- ------------------------------------ Wesker dispatched the STARS Alpha team to seek the missing Bravo team. The team consist of himself, Chris Redfield, Jill Valentine, Barry, Joseph and Brad. Joseph's sudden ambushed by monster dog alarmed the team. After Joseph's horrifying death, Brad ditched the team and flew off, leaving the rest to run to the mansion nearby for shelter. The building was surrounded by zombie dogs. They have to find another way to escape. Exploration in the mansion leads them to even more traps and monsters. Wesker and Barry disappeared shortly, leaving Jill and Chris to fight their way around themselves. They realised that it was actually Spencer's mansion, the mansion of one of Umbrella co-founders. They learnt about the whole affair, and also the Bravo team members who have now died and turn into monsters themselves, except for Rebecca. The exploration leads them to the courtyard, where they encounter a massive plant monster. There, they bumped into the missing Albert Wesker, who say he is too seeking for an escape route. He instructed Jill and Chris to explore the remaining rooms in the mansion. Deeper exploration causes the appearance of Lisa Trevor, who now roam in a small building, an altar she built in tribute to her beloved mum. She is now a hideous freak chained up on hands and feets. However, the numerous virus in her body made her a dangerous foe. It wasn't until Jill/Chris discovered her mother's coffin by accident, that she decides to commit suicide, thinking that she have done what she should have done. The survivors made their way to the laboratory, where the missing Barry not only turned up, but showed his real face. He was in fact, working with the STARS traitor Albert Wesker by luring them away from the lab and make them kill monsters, just so Wesker could obtain the combat data of the BOWs they fought easily. Despite possible harm to his family under Wesker, Barry soon turned his back on Wesker, and assisted them in attacking the STARS traitor. The remaining survivors got to the rooftop, where they send an air signal into the air for Brad to go there to pick them up, not before they defeat Umbrella's ultimate bio-logical weapon, the Tyrant, and blowing the whole area up. ----------------- 14.4 - Chapter 3 |-------------------------------------------------------------- ----------------- The survivors try to expose Umbrella, but Umbrella's influence, the bribing in the RPD and the lack of evidence makes the chief of RPD, Chief Brian Iron to close the matter and suspend the STARS. As Chris left for Europe in frustration and to investigate on Umbrella alone, the rest stayed back to keep an eye on the Umbrella influence. Little did they know, that the virus is slowly seeping its way into the city. Not long after, Birkin developed the G-virus, but was assasinated by the USSI unit, lead by Hunk. Birkin injected himself with the G-virus, turning into a monster and wiped out the USSI unit (except for Hunk) in the underground sewer of RPD. Meanwhile, the virus started to get into the city. Besides the leak from the Spencer Mansion, the leak of the virus by rats, which Birkin have released by accident when he step on them after the USSI members' death and the numerous corpses' influence in the dead factory, a storage room for Umbrella to store their dead test subjects from the labs in the Raccoon City. The T-virus outbreak soon began. It all started in the J's bar, where the civilians were chilling out at. As more people gets infected, the RPD officers tried their best to keep the civilians safe, building barricades and fending off the monsters. In the RPD itself, Ben, a reporter, locked himself in the holding cell, as the remaining RPD officers there, derived an escape plan to seek help to get the people to somewhere safe as the RPD is slowly getting dangerous itself. The plan was lead by Marvin, RPD senior officer. In the end, the plan worked, by Marvin was bitten and injured, and he decided to sacrifice himself by staying in the RPD and not becoming a burden to the rest. Meanwhile, Umbrella dispatched its own military group, the "UBCS" (Umbrella Biohazard Countermeasure Service) to help contain the situation. Elsewhere, Jill escaped from her apartment, and bump into Brad, her former colleague. However, he was killed by Umbrella's latest creation, the "Nemesis", a humanoid programmed to exterminate the surviving STARS members. Her escape leads her to the RPD, then to the uptown area, where she encounter the surviving and remaining UBCS members. Reluctantly, she cooperate with them. They got to the clock tower, and Mikhail, one of the UBCS died as he sacrifice in trying to kill the Nemesis, but failed. Jill was infected by the Nemesis. With Nicholai, another UBCS member, gone missing, the 3rd and the only other UBCS member, Carlos, decided to make his way to the Raccoon Hospital to find a vaccine. ----------------------------------------- 14.5 - Chapter 4 (Raccoon City Incident) |--------------------------------------- ----------------------------------------- RPD rookie Leon Scott Kennedy and the sister of Chris Redfield, Claire Redfield made their way into the quiet and dead city, unknowningly about the viral outbreak until their initial encounter with a zombie there. As they escape, they bump into each other, and decided to head to the RPD together where they think they are safe. There, they found the injured Marvin, who assisted them in unlocking the doors, but later turned into a zombie himself. In the RPD, Claire encounters Sherry Birkin, daughter of William Birkin (creator of G-virus) who was told to get to the RPD as her house was getting too dangerous. Also, she met the Chief of RPD, Chief Brian Iron, who is a little screwed-up. This guy had received bribes from Umbrella to keep the mansion incident down, and he himself have committed crime like rapes and even loves to hunt down and kill people himself, and is responsible for making the RPD officers disorganised during the attempt to fend off the zombies, like scattering of the weapons around. Meanwhile, Leon encounter Ada Wong, who was there to seek for Ben, whom she claim know where her boyfriend "John" is. Ben's refusal to acknowledge everything causes her to give up asking any further, and with the accompany of Leon, they made their way to the undergound sewage, the death ground of the USSI troops. Claire and Sherry was blocked by the chief, whom he thought is send by Umbrella. He blames the organisation for killing his town, and before he do anything, he was killed by monster Birkin! Claire defeated the monster, and like Leon/Ada, she and Sherry made their way to the sewage area. Meanwhile, Umbrella had also dispatch a Tyrant into the RPD in an attempt to kill them off and to retrieve the G-virus from Sherry. The survivors encounter Annette Birkin, the wife of William Birkin there. She started to get aggressive, thinking that they are there to steal the work of the G-virus too, and is seeking her daughter. The struggle with Ada Wong causes her to fall below the catwalk into nowhere. Meanwhile, Claire and Sherry got seperated, and William the monster implanted a parasite into Sherry, the same way he killed Ben in the cell. The reason for that is that if he implant the virus into someone with the same DNA, the person will turns into a monster too. As Ben isn't related to William Birkin in anyway, his body rejected the parasite and died. The parasite turned into a monster itself, but was quickly defeated by the survivors. They made their way to the lab of William Birkin, where they learn more about Birkin and his G-virus. Annette reappeared and confronted Leon, but was knocked out unconscious. Leon took the G-virus from her, and before he gets away long, he gets into the face of Ada, who demanded the virus. It turned out that she was actually working for an unnamed agency all along. Ada lets her feeling with Leon gets into her way, and got shot at by the dying Annette. She falls over the catwalk, while Leon fails to pull her up. Enraged, Leon threw away the G-virus. As Leon make his way to the train alone, Claire found a vaccine to Sherry. After administered the "Devil" vaccine, they made the same path as Leon where Sherry saw her dead mother. She can't let her mother's death affect their decision to escape, so the survivors got to the train. There, the Tyrant of Umbrella mutated, and after defeated it, William Birkin returned, this time mutated into a large blob. After the defeat of the monster, the survivors made their way out of the town successfully. ----------------- 14.6 - Chapter 5 |-------------------------------------------------------------- ----------------- Chris managed to get to the hospital, and obtain the vaccine. However, he will discover that Nicholai is actually a traitor, in that the real reason for sending in the UBCS is to act as targets for the BOWs so Nicholai and some of the selected few will be able to obtain the BOW combat data (Umbrella see it as a perfect chance to release some of their monsters for testing). Umbrella didn't plan an escape route in the beginning for them. He saved Jill, but Carlos left, saying he wants to confirm something. Jill got to the park, then to the dead factory of Umbrella. At the park, she was informed that the US government will be sending in missiles to sterilize the city, and she is left with just few hours to escape. At the dead factory, she encountered Nicholai, who said that he going to kill Jill too, as Jill's death can fetch him a good amount of money from Umbrella. Due to Nemesis' interferance, Nicholai escaped, and Jill was forced to combat Nemesis. Jill defeated the Nemesis, but unfortunately Nicholai have escaped by the helicopter, which Jill was originally planned to escape with. At the moment, she received a message to get to the back area of the dead factory as someone will be there to fetch them. She got there with Carlos, and after defeating the mutated Nemesis for the last time, the duo escaped by the chopper. It turned out that the pilot was Barry Burton, her former colleague. Then, the missiles arrived, and destroy the Raccoon City... ----------------- 14.7 - Chapter 6 |-------------------------------------------------------------- ----------------- Sherry was put to care under the government, while Leon left Claire. An US agent will contact Leon, and offer him a chance to join in the secret anti-Umbrella organisation. Meanwhile, Ada was still alived, and is safe elsewhere. Also, Hunk successfully brought the G-virus to Umbrella...In Chris' apartment, Jill found nothing. Together with Barry, the former STARS members go to Europe for Chris. At the same time, Claire will continue her journey to find Chris, which leads to her infiltrating the Umbrella laboratory in Europe. She was arrested though, and imprison on the Rockfort Island. However, an mysterious airstrike by an unnamed company prompt the prison warden, also the person who capture Claire, Rodrigo, to free Claire. Claire make her way out, and then realised that everyone have mutated into zombies, just like during the mansion incident. She made her way deeper, and bump into survivor, Steve Burnside, who is also a prisoner. They make their way to the mansion building, where Claire encounters Alfred Ashford, the owner of the Rockfort Island. Alfred Ashford take her as an enemy, but let her go, deciding to toy with her for a while. Claire emailed Leon using a pc so he can get Chris to rescue them, but this action left Steve leaving fuming. It was later revealed that Steve was arrested because his father have been caught selling information to Umbrella's rival company. Claire eventually bump into Wesker at one point, shockingly. Before she can do anything, Wesker left. As Claire and Steve explore further, they learn more about the history of Umbrella, and the fall of the Ashford family. Eventually, they found all the parts to ride the aircraft, but at that time, they accidentally exposed Alfred's secret: he have been crossdressing himself as his 'imaginary sister' Alexia Ashford! Alfred went berserk, and release the Tyrant. After the defeat of the Tyrant, Claire and Steve got onto the aircraft, but was striked down by Alfred's aircraft. They ended up on Umbrella's base in Antartica. There, Alfred tries to attack them again, but falls down into an endless pit instead, leaving his sniper rifle behind. Claire obtain it, and then they ride the driller to the outside, where they thought they were free, but was interrupted by "Nosferatu". He is actually the father of Alfred, who mutated after he was injected with the T-veronica virus by Alfred and "Alexia". After using the sniper rifle to defeat Nosferatu, they tried to escape again, but once again, failed. A mystery tentacle grabbed them before they can go long. At then, Chris arrived at the Rockfort Island. He encountered Rodrigo there, who informed him that Claire have left, then he died. After exploring the area, Chris met Albert Wesker. Chris was shock that he is still alive, and tries to attack him. Wesker's new power denied the assault, but left again when he saw a lady and the dead Alfred on the monitor. It turned out that she was "Alexia", and there was an Alexia all along! Chris made his way to Antartica, and found the kidnapped Claire in the Spencer mansion replica there. However, Steve was nowhere in sight. Claire goes to find Steve, while Chris was forced to remain in the Spencer mansion replica. Claire found Steve trapped, who then mutate into a monster and attack her! Claire runs, only to get captured by the tentacle again. Before Steve can hack her, he regain a little of his human conscious, and chop off the tentacle instead. Freeing Claire, he turns back into a human, and died. Meanwhile, Alexia and Wesker appeared in the hall where Chris was. They began their confrontation, as Wesker demand the T-veronica virus in her body. After witnessing Alexia's T-veronica power (She mutated), Wesker deducted that his new power isn't enough to match her. At then, he discovered the hiding Chris. Leaving Alexia to Chris, he escaped. After Chris defeated Alexia, he obtain the item from Alexia, and Nosferatu elsewhere. He then found Alfred's corpse, and take the 3rd and last key item, which unlock the way to the area where Claire and Steve were. Chris goes to unlock all the door and turn on the power, but Alexia resurfaced. Chris told Claire to wait at the aircraft while he battle Alexia. After killing Alexia, Chris goes to find Claire, as the building is near explosion. He bump into Wesker, who have Claire as hostage. Wesker blame him for the failure of his mission, but luckily Steve's body still have the virus. Freeing Claire, he and Chris fought, but was forced to a draw. Chris and Claire then escape Rockfort Island ... ----------------- 14.8 - Chapter 7 |-------------------------------------------------------------- ----------------- #This Section Contains Spoiler For The Game Of This FAQ Document "Resident Evil 4" (Biohazard 4)# "1998.... I'll never forget it. It was the year when these grisly murders occured in the Arklay Mountains. Soon after, the news was out to the whole world revealing that it was the fault of a secret viral experiment conducted by the international pharmaceutical enterprise, Umbrella. The virus broke out in a near by mountain community, Raccoon City. And hit the peaceful little town with a devastating blow crippling its very foundation. Not taking any chances, the President of the United States ordered a contingency plan - to sterilize Raccoon City. With the whole affair gone public, the United States government issued an indefinite suspension of business decree to Umbrella. Soon its stock prices crashed and for all intents and purposes Umbrella was finished. Six years later..." Leon has taken up training under the United State President, and have become one of the top agents the country has to offer. Somehow one day, the President's daughter, Ashley Graham, got kidnapped by a mysterious group of people on her way home in Massachusetts. Then, reports of sighting of her in Europe was made, and not wanting to make this a big matter, Leon was send in alone to investigate and locate Ashley. Leon travels to the destination, a villager located somewhere in a rural part in Europe. Accompanied by 2 drivers, they arrived at the place after crossing the bridge. Leon drops off alone to ask around while the two wait in the car. Getting the call from his contact with the White House, Ingrid Hunnigan introduces herself and rebrief Leon's mission. He enters the first house and ask the first villager with the photo of Ashley, but he was rudely scolded to get lost. Leon apologise, but as he turns to leave, the villager picked up his axe and threw it at Leon! Fortunately, he managed to dodge it, and point his gun at the aggressive man. The villager refuses to stop and continue to advance towards him, and Leon have no chance, but to kill the man, who seems to be a little 'weird'. At then, the vehicle he uses to get to the village, with the 2 drivers in it, rolls towards the bridge direction and drop into the water! It all seems weird, and upon closer examination of the fallen villager he killed, he reconfirmed that he is not a villager. Not only that, but it seems like some more villagers have arrived, and is blocking the house he is in. Leon jumped out of the window, and kills the villagers that were blocking his exit. However, some of the dissolves upon death! Leon goes to check the edge, and he sees that the vehicle has dropped into the water, and the bridge broken. There is no way back. Leon have no choice but to goes in deeper into the "Pueblo", where more villagers reside. They seems ordinary at first sight, except for the bonfire in the middle of the Pueblo: One of the drivers was impaled by a sharp hook and he was hanged there! When they spotted Leon, they too, turns aggressive and goes after Leon. Having no choice, Leon have to resort to self-defense by attacking them. They seems to have higher resistance towards weapons unlike ordinary human. Heck, even one of them wears a sack and uses a chainsaw to attack Leon! Unlike zombies, they act like humans, but there is something weird about them. After several killings, the church bell chimed, where the villagers, in Spanish, said themselves that it is time to pray. When all of them goes into the door with a weird symbol, Leon continues deeper into the area, until he come across a building with a banging noise. He opened it, and out rolls a tied-up man who seems to be unlike them. He released him, and confirms that he is too, like Leon, not crazed. At then, a giant man in green trenchcoat, who is also the village chief, arrives, and knock both of them out cold. While they were unconscious, Leon had a dream where someone injected something into him... When they awakes, they have a short initial conversation, interrupted by a crazed villager. They managed to let free of themselves and kill him, and then Luis ran away. Thanks to their conversation moment ago, Leon managed to learn that the President's daughter is in the church. He goes out, and then someone in a black trenchcoat appeared. He seems to be normal too, but he was there to just sell Leon weapons. After making purchases from the mysterious man, Leon proceeds to explore more, and ended up in the house of the Village Chief. There, he found an item which allows him access to the building with a weird symbol back in the Pueblo area. At this moment, the Village Chief appeared and was going to kill Leon, but when he sees the color of Leon's eyes, he released him, saying that he carries the same blood as them, and leave. When Leon goes after him, he choked Leon again, but suddenly someone fired at the back of the giant man. He was distracted, and decided to go after the assasinator, who disappear as fast as he/she appear. When they are gone, Leon continues his way to Pueblo, clearing more of those weird villagers along the way. Using the new item, he gets underground, and arrived at the church where Ashley was supposingly held in. Unfortunately the door is locked, so Leon explored more to find a way to get in. He got to the swamp, then to the lake. By the lake, he faced a gigantic huge sea monster, but managed to get to the cabin at the other side of the shore. However, he fainted due to an internal pain... When he wakes up, it was night time. He goes out, only to encounter more villagers. However, it was also the time where the 'parasites' emerge from the villagers body! This confirmed that those villagers are inhuman! Morever, he also encounters wolfs with parasites as well. Regardless, he found the item in a cave, and made his way to the church for Ashley. Along the way, he combat a huge troll released by the villagers, called the "El Gigante". After freeing Ashley, they tries to leave the church, where someone appear. He was the person who injected Leon with the parasite in Leon's dream. Or rather, not a dream anymore! He introduces himself as "Lord Saddler", the mastermind of the whole kidnapping plan. It was also revealed that they have shot the parasite into Ashley! The parasite, termed "Las Plagas" was the same parasites that emerged from those villagers. It also seems that Lord Saddler has control over those villagers and monsters too. The duo escaped from Lord Saddler, but the chase forced Leon and Ashley to hide in cabin where Luis is in too. While Ashley goes into hiding, Leon and Luis cooperated to fend off the incoming villagers. When the villagers gave up, Luis leaves again. Leon proceeded on, and took one of the splits route to the gondola station. One of the routes was protected by a El Gigante, while the other, guarded by a massive amount of those villagers, including two females who uses a chainsaw. Using the gondola, the duo got to the torture shed, where Leon combated the Villager Chief, who have now mutated into a monster. After defeating him, Leon obtain the false eye of the chief, an item needed to get past the door at the gondola station. After getting past the door, the duo arrived at the castle. At this point, the line with Ingrid Hunnigan was jacked. In the castle, the duos encountered more dazed people...however, they are not villagers. Rather, they are wearing black rodes, zealots. Shortly after their arrival in the castle, they was introduced to the castellan, a short guy with 2 bodyguards. It seems like he (Ramon Salazar) have control over the zealots in the castle. When he succeeded in getting Ashley from Leon, he activated more traps and enemies to attack Leon. During the journey to find and release Ashley, Luis returned, saying that he had found the sample and the cure to the parasite. However, Lord Saddler assasinated Luis shortly after Luis' declaration. Saddler took the sample back, while Luis died. Leon vowed to get revenge for Luis. Leon arrived at the garden of Salazar, and enters Salazar bed room, and had a brief encounter with the mysterious person who rescued Leon from the village chief's choke earlier on. It was...Ada Wong. Ada made a haste exit before Leon can confront her about where she have been for the past years. Along the way, Leon obtained more clues. It seems that everyone of them: Saddler, Salazar and those crazed people are actually following the religion of the "Los Illuminados". Saddler was the cult leader, and he had influenced the owner of the castle, Salazar, to unearth the Las Plagas parasite which Salazar's ancestor had sealed. He manipulated Salazar, as it was also Salazar's ancestor who banished the Los Illuminados in the beginning. Using the Las Plagas, Saddler aims to revive the Los Illuminados, and then use the Las Plagas to control Ashley, and then uses her to get the US president to give more power to the Los Illuminados. He had hoped to use the cult group to gain control of the world. After freeing Ashley, the duo reunited, and tries to find an escape route in the castle. They made their way to the hive of a certain breed of Salazar's monster, whereby Ashley got kidnapped again! Leon made his way to the clock tower to go after Salazar, and encounter more hardship, including fighting 1 of Salazar's bodyguards, the "Verdugo", but when he founds Salazar, they have already finished the ritual, and Ashley has been send away to an island. Then, Salazar mutated into a monster to fight Leon, but failed. With a ride from Ada, they got to the island, but Ada, again, made a haste escape before Leon can ask her anything. On the island, Leon encounters more of those Las Plagas carrier, this time, the soldiers type, and they now uses weapons like gatling guns. Leon's determination got him to where Ashley was confined in, and rescued her. At this point, Saddler send someone to go kill Leon, a soldier who seems uninfected and quite a tough match. His name is "Jack Krauser". Meanwhile, Leon obtained files, and learnt that Luis was actually working for Saddler to experiment on the Las Plagas. As Leon got to the mission statement room of Saddler, Saddler again, robbed Ashley away from Leon. When Leon starts to give chase, at the same time, Krauser was talking to Ada, about how he doesn't trust her or Wesker to help him to get the Las Plagas sample. It doesn't matter to Ada either it seems, and she left. Leon then encounters Krauser himself. It seems that they have past history, as Krauser is the former comrade of Leon, and he was said to die 2 years ago in a helicopter accident. However, Krauser had betrayed the US government and was responsible in directly kidnapping Ashley in the first place for Lord Saddler! It seems that Krauser have been trying to get close to Lord Saddler so he can get the sample for himself as he desirese to rebuild Umbrella. However, Ada helped fend off Krauser for Leon, and she disappear yet again after Krauser ran off. Leon continues his journey, and after barely surviving and defeating a monster assasinator (u3) send in by Lord Saddler, Leon encounters Krauser again. Leon foughtwith Krauser, but it seems Krauser have gained new power when his arm mutated. After killing Krauser, Leon got to the heavily guarded security area, but with the help of Mike, the pilot of the helicopter send in by the US government, they together destroyed the base. Unfortunately, Saddler and his soldier shot down the helicopter and Leon was left a lone ranger again. Leon forced his way through the remaining soldiers-guarded areas, and finally reached the lab where Ashley was stored. With the assistance of Ada, he managed to free Ashley out from the tube and escaped while leaving Ada to fight Saddler alone. Leon brought Ashley to the surgical parasite removal room to remove the parasites in their body. Then, the duo made their way back to the surface, and to the construction site, where Lord Saddler awaits and Ada captured. After freeing Ada, Lord Saddler turned into a monster too, and the battle between Leon and Saddler starts! With a narrow victory over the monster, Leon picked up the sample, but at the gun point from Ada, he have no choice but to hand her the Las Plagas sample. Ada boarded the helicopter, and tells Leon to escape fast as she is going to blow the whole island up. With the key from Ada, he and Ashley made the hasty escape from the island using the jet-ski... ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (15)TRANSLATION <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ This is a Spanish-Japanese-English translation guide. --------------------- 15.1 - Miscellaneous |---------------------------------------------------------- --------------------- ------------- 15.2 - Items |------------------------------------------------------------------ ------------- - Handgun - ハンドガン - Red9 - レッド9 - Punisher - バニッシャー - Blacktail - ブラックテイル - Matilda - マチルダ - Shotgun - ショットガン - Riot Gun - ライオットガン - Striker - ショットガン・セミオート - Rifle - ライフル - Rifle (semi-auto) - ライフル・セミオート - TMP - マシンピストル - Mine Thrower - マインスロアー - Broken Butterfly - マグナム - Killer7 - キラー7 - Handcannon - ハンドキャノン - Rocket Launcher - ロケットランチャー - Infinite Launcher - 無限ロケットランチャー - Rifle (semi-auto) w/ Infrared scope - - TMP w/ Stock - - Krauser's Bow - クラウザー用アーチェリー - Custom TMP - - Handgun w/ Silencer - - Red9 w/Stock - - Rifle+Scope - - Rocket Launcher (Special) - ロケットランチャー - Chicago Typewriter - >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< GRENADES >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Incendiary Grenade - 焼夷手榴弾 - Hand Grenade - 手榴弾 - Flash Grenade - 閃光手榴弾 >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< AMMUNITION >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Handgun Ammo - ハンドガンの弾 - Shotgun Shells - ショットガンの弾 - Rifle Ammo - ライフルの弾 - TMP Ammo - マシンピストルの弾 - Minethrower Ammo - マインスロアーの弾 - Magnum Ammo - マグナムの弾 - Arrows - アーチェリーの矢 - Silencer (Handgun) - サイレンサー >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< UPGRADES >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Stock (Red9) - ストック・レッド9 - Stock (TMP) - ストック・マシンピストル - Stock (Rifle) - スコープ・ライフル - Scope (semi-auto rifle) - スコープ・セミオート - Scope (Mine Thrower) - スコープ・マインスロアー - Infrared scope - サーモスコープ >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< HEALING ITEMS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Yellow Herb - ハーブ・黄 - Red Herb - ハーブ・赤 - Green Herb - ハーブ・緑 - Chicken Egg - 卵・白 - Brown Chicken Egg - 卵・茶 - Gold Chicken Egg - 卵・金 - Black Bass (L) - ランカーバス - Black Bass - ブラックバス - Mixed Herbs (G+R+Y) - ハーブ・緑赤黄 - Mixed Herbs (G+Y) - ハーブ・緑黄 - Mixed Herbs (G+R) - ハーブ・緑赤 - Mixed Herbs (R+Y) - ハーブ・赤黄 - Green Herb (x2) - ハーブ・緑緑 - Green Herb (x3) - ハーブ・緑緑緑 - First Aid Spray - 救急スプレー >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< KEY ITEMS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Blue Moonstone - ブルームーンストーン - Camp Key - 関所のカギ - Castle Gate Key - 正城門のカギ - Dynamite - 発破用のダイナマイト - Emblem (Right half) - 割れた紋章・右 - Emblem (Left half) - 割れた紋章・左 - False Eye - 村長の義眼 - Freezer Card Key - 冷凍室のカードキー - Gallery Key - 城内サロンのカギ - Goat Ornament - 山羊のオブジェ - Golden Sword - 黄金の宝剣 - Hexagonal Emblem - 六角形の紋章 - Insignia Key - 紋章のカギ - Jet-Ski Key - ジェットスキーのカギ - Key To The Mine - 封印のカギ - King's Grail - 王の聖杯 - Lion Ornament - 獅子のオブジェ - Moonstone (Left Half) - 月のかけら・左 - Moonstone (Right Half) - 月のかけら・右 - Old Key - 古びたカギ - Piece Of The Holy Beast, Eagle - 聖獣のレリーフ(鷲) - Piece Of The Holy Beast, Panther - 聖獣のレリーフ(黒豹) - Piece Of The Holy Beast, Serpent - 聖獣のレリーフ(ヘビ) - Platinum Sword - 白銀の宝剣 - Emergency Lock Card Key - 電源装置のカードキー - Prison Key - 地下牢のカギ - Queen's Grail - 后の聖杯 - Round Insignia - 丸い紋章 - Salazar Family Insignia - サラザール家の紋章 - Serpent Ornament - 蛇のオブジェ - Stone Of Sacrifice - 生け贄のモニュメント - Stone Tablet - 四角い石板 - Storage Room Card Key - 監禁部屋のカードキー - Waste Disposal Card Key - ゴミ処理場のカードキー - Las Plagas Sample - 寄生体のサンプル >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< VALUABLES >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Amber Ring - 琥珀の指輪 - Antique Pipe - アンティークパイプ - Beerstein - ステイン - Bottle Caps - - Butterfly Lamp - 蝶のランプ - Blue Eye - ブルーアイ - Blue Stone Of Treason - 背信の光(青) - Brass Pocket Watch - 黄銅の懐中時計 - Crown Jewel - 王冠の宝石 - Crown - - Dirty Brass Pocket Watch - 黄銅の懐中時計・臭 - Dirty Pearl Pendant - 真珠のペンダント・臭 - Elegant Chessboard - 豪華な装飾のチェス盤 - Elegant Headdress - 蛍石の髪飾り - Elegant Mask - 仮面 - Elegant Perfume Bottle - - Emerald - エメラルド - Gold Bangle - 金の腕輪 - Gold Bangle w/Pearls - - Golden Lynx - 金の聖猫像 - Green Catseye - - Green Eye - グリーンアイ - Green Gem - 仮面の宝石(緑) - Green Stone Of Judgement - 審判の光(緑) - Hourglass With Gold Decor - 宝飾の る砂時計 - Illuminados Pendant - 邪悪なる宝玉 - Mirror With Pearls & Rubies - 真珠とルビーの鏡 - Pearl Pendant - 真珠のペンダント - Purple Gem - 仮面の宝石(紫) - Red Catseye - - Red Eye - レッドアイ - Red Gem - 仮面の宝石(橙) - Red Stone Of Faith - 信義の光(赤) - Royal Insignia - - Ruby - ルビー - Salazar Family Crown - サラザール家の王冠 - Spinel - スピネル - Staff Of Royalty - 至高のロッド - Velvet Blue - ヴェルベット・ブルー - Yellow Catseye - >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< MISCELLANEOUS >>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<< - Treasure Map (Village) - 宝の地図・村 - Treasure Map (Castle) - 宝の地図・古城 - Treasure Map (Island) - 宝の地図・孤島 - Attache Case XL - アタッシュケースLL - Attache Case L - アタッシュケースL - Attache Case M - アタッシュケースM - Tactical Vest - アーマー(防弾服) ------------- 15.3 - Names |------------------------------------------------------------------ ------------- [Japanese]オン・S(スコット)・ケネディ [English] Leon S(Scott). Kennedy [Japanese]アシュリー・グラハム [English] Ashley Graham [Japanese]ルイス・セラー [English] Luis Sera [Japanese]エイダ・ウォン [English] Ada Wong [Japanese]ピトレス・メンデス(村長) [English] Bitores Mendez(Village Chief) [Japanese]村人 [English] Villager [Japanese]邪教徒 [English] Cult Member [Japanese]エルヒガンテ [English] Garrador [Japanese]ラモン・サラザール [English] Ramon Salazar [Japanese]オズムンド・サドラー [English] Osmund Saddler [Japanese]ジャック・クラウザー [English] Jack Krauser [Japanese]マイク [English] Mike [Japanese]ハンク [English] Hunk [Japanese]アルバート・ウェスカー [English] Albert Wesker [Japanese]武器商人 [English]Weapon Merchant [Japanese]エルヒガンテ(巨人) [English]El Gigante (Giant Troll) [Japanese]デルラゴ(オオサンショウウオ) [English]Del Lago [Japanese]ヴェルデューゴ [English]Verdugo [Japanese]ノビスタドール [English]Novistador [Japanese]コルミロス(犬) [English]Colmillo ----------------- 15.4 - Documents |-------------------------------------------------------------- ----------------- File Name - File Name (Jpn) ------------------------------------------------------------------------------ Playing Manual 1 - プレイングマニュアル1 Info on Ashley - アシュリー捜査のメモ Playing Manual 2 - プレイングマニュアル2 Alert Order - 村での警戒命令 About the Blue Medallions - “青コイン”を撃て Chief's Note - 村長のメモ Closure of the Church - 教会の封鎖 Anonymous Letter - 何者かからの手紙 Playing Manual 3 - プレイングマニュアル3 Sera and the 3rd Party - ルイスと第3の組織 Two Routes - 左右のルートへの配置 Village's Last Defense - 村の最終防衛 Capture Luis Sera - ルイス捜索命令 Target Practice - 射的について Luis' Memo - ルイスのメモ1 Famale Intruder - 第3組織の女 Castellan Memo - 8代目城主のメモ Butler's Memo - 執事の日記 Sample Retrieved - 「サンプル」奪回完了 Luis' Memo 2 - ルイスのメモ2 Letter from Ada - エイダからの手紙 Luis' Memo 3 - ルイスのメモ3 Paper Airplane - エイダの紙ひこうき Our Plan - 教団の計画について Luis' Memo 4 - ルイスのメモ4 Krauser's Note - クラウザーの仲間へのメモ Luis' Memo 5 - ルイスのメモ5 Our Mission - 教団の最終目的 ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (16)FREQUENTLY ASKED QUESTIONS <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ Q: Is this game exclusive to Nintendo Gamecube? A: It is a Nintendo Gamecube game, and will be ported over to the Sony Playstation 2 in late 2005. Q: Are there still typewriter save in the game? A: You have to find typewriter to save, but you do not need to find the Ink Ribbon anymore. Q: Is the Umbrella Corp in the game? A: No. The Umbrella Corp has been shut down by the government and it did not appear in the game. Q: Are there zombies in the game? A: There is no zombie in the game. ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ <"""> <"""> <"""> (17)CREDITS & LEGAL TERMS <"""> <"""> <"""> ====+====+====+====+====+====+====+====+====+====+====+====+====+== ==+====+====+ --------------- 17.1 - Contact |---------------------------------------------------------------- --------------- To contact the author of this FAQ, please send email to this address: Bioutbreak@hotmail.com Note that flaming mails, virus mails, blank mails, information covered in the FAQ will be ignored. Suggestions, tips and information are welcome, and will be credited when due. However, before you press the 'Send' button, please make sure that you have done the following: 1)Search through the FAQ thoroughly and make sure that I have not answered your question yet. I don't like to repeat myself when you can find the answer in the FAQ. 2)Please only send email in English, Japanese or Chinese. These are the only languages that I understand. I doubt so, but if you are having difficulty in English, please at least use a babelfish or any other online translator. 3)Though I believe most of my audiences are of good readers, I've noticed some exceptions, who were probably jealous of my FAQ. Please, idiots. Just because you can't write a better FAQ doesn't give you a reason to send hate mails. 4)Please write the word "Resident Evil 4 FAQ" or anything similar on your email, so I won't delete them without reading them. I've been getting virus mails. If you don't want your mail to be mistaken as one, then write the heading of your mail. 5)Speaking of virus mails, please, use a virus scanner to scan through your computer/laptop. -------------- 17.2 - Credit |---------------------------------------------------------------- -------------- Brady Games http://www.bradygames.com CJayC & GameFAQs http://www.gamefaqs.com Capcom Jpn (Production Studio 4) http://www.capcom.co.jp Resident Evil Network http://www.residentevilnetwork.com Resident Evil Community http://www.resident-evil.com The people in GameFAQs RE4 board Sean Turk Thanks for giving me the tips to defeat Iron Maiden easier ^^ JuexVideo http://www.juexvideo.com The numerous screenshots were taken from JuexVideo.com so all credit goes to them. I am just hosting them. Again, those screenshots are property of Juexvideo and NOT me, and I am only hosting the pictures. Peter Ochoa Credit goes to Peter for notifying me about the missing "R" in the diagrams for the rig container for U3 fight. ------------------- 17.3 - Legal Terms |------------------------------------------------------------ ------------------- Update: 25 Feb Note that before you can host this FAQ on your site, do make sure that you have the following requirements: 1)You are not using this FAQ for profit-purpose 2)After I gave my permission This FAQ is for private and personal use. No permission is granted to reprint this FAQ in a magazine or publication without my prior consent. Translating this walkthrough to another language does not automatically make this walkthrough yours. Do not rip off anything from this FAQ either. Extracts are alright as long as you had obtained my permission, and give credit when due. Please do NOT use this FAQ on your walkthrough, magazine, website or anything. Nor is it granted for this document to be used as any type of "source material" for-profit magazines to use in any way, be it basing their own articles from, reading prior to get ideas, or outright copying. I also forbid this or any of my walkthroughs to be used as, or turned into issues, mailings for RPG or other newsletters, be they free or for profit. In no way do I wish this FAQ to be cut up into sections or altered in any way. Capcom and Resident Evil are registered trademarks of Capcom Co.LTD. Resident Evil is a registered trademark of Capcom Co., LTD. "Playstation" and the "PS" are trademarks of Sony Computer Entertainment Inc. Online plays requires internet connection and network adaptor for Playstation 2(sold separately). (c)CAPCOM CO.LTD 2003 ALL RIGHT RESERVED. (c)CAPCOM USA.INC.2003 ALL RIGHT RESERVED.